Search found 335 matches

by Plasma Captain
Wed Mar 27, 2013 23:41
Forum: Other Keen Stuff
Topic: Fan-art thread
Replies: 1041
Views: 620316

That is so cool. Apparently it's papier-mâché, but regardless... it makes me want to get back into sewing again.
by Plasma Captain
Wed Mar 27, 2013 3:01
Forum: Release Forum
Topic: Three Keen 5 Levels and a Nifty Patch
Replies: 20
Views: 15026

Oh, okay. Sweet.

I forgot to mention just how glad I am that you threw that Keg O' Vitalin into the top of the third level.
by Plasma Captain
Tue Mar 26, 2013 17:03
Forum: Release Forum
Topic: Three Keen 5 Levels and a Nifty Patch
Replies: 20
Views: 15026

Interesting level pack. I couldn't figure out what to do at the end of the third stage, though - I couldn't go through the door at the bottom.

As for that puzzle, troublesomekeen - it's totally possible to ascend after hanging from each platform.
by Plasma Captain
Mon Mar 25, 2013 3:15
Forum: The Classics
Topic: Most annoying enemies in video games
Replies: 35
Views: 20088

I wholeheartedly concur on the Ninja Gaiden birds. Aside from those, the only thing that comes to mind at the moment is the Blue Wizzrobe from the original Legend of Zelda. They run around all over the place, passing over pits and whatnot, all while shooting beams at you on sight. And they come in d...
by Plasma Captain
Sun Mar 24, 2013 4:42
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 158721

That's quite impressive. Good gracious! How many people worked on that?! Looks like just the one guy worked on it. Evidently I and a few others inadvertently contributed via sprite rips, hahah. unfixable?: automatic image fuzzing because of 200% zoom instead of pixelization Having had some experienc...
by Plasma Captain
Tue Mar 19, 2013 23:25
Forum: Official Keen Games
Topic: The Vitacorp, the Omegamatic and the Shikadi
Replies: 12
Views: 11186

ACME (the designers of the Vorticon Mothership) and Vitacorp were likely just penned as throwaway gags with no consideration to implications in the story, so I doubt that there are any canonical explanations, but for the sake of discussion, I'll bite. Firstly, based on the fact that the Omegamatic h...
by Plasma Captain
Sat Mar 16, 2013 13:38
Forum: Release Forum
Topic: BomberKeen Beta 1
Replies: 16
Views: 13736

When a bomb is spawned, any players who are standing on top of it may walk over it as if it weren't there, just like the player who spawned it. Once a player steps off of a bomb, that player may not step back onto it.
by Plasma Captain
Sat Mar 16, 2013 13:37
Forum: Release Forum
Topic: Atroxian Realm 2 Level Demo
Replies: 53
Views: 32850

Oh no, I was totally aware that the glitch had been brought up earlier in the thread. I was just stating that I hadn't played through the level properly because of it.
by Plasma Captain
Fri Mar 15, 2013 19:35
Forum: Release Forum
Topic: Atroxian Realm 2 Level Demo
Replies: 53
Views: 32850

This looks really nice! Awesome graphics all around, and with the low-key music, it builds a nice atmosphere. The Dartfrog looks dangerous enough to me, especially since it doesn't have the typical cartoonish eyes of a Keen enemy. Heck, it looks more serious than a Poison Slug. I didn't have a probl...
by Plasma Captain
Fri Mar 15, 2013 19:09
Forum: Release Forum
Topic: BomberKeen Beta 1
Replies: 16
Views: 13736

It looks like everything is moving along nicely! The movements are very smooth, although a little slow to begin with. I see that you've opted to have the flame graphics end before they reach a wall, a la Saturn Bomberman - it looks good. It is a little weird that, when one player places a bomb benea...
by Plasma Captain
Fri Mar 15, 2013 18:56
Forum: Release Forum
Topic: The Banana Mod
Replies: 32
Views: 32565

Just completed this. Wow, what a fun and unique mod. I never realized how much I wanted a Keen skating game, hahah. Also, I'm loving the new Keen sprites.

On a side note... Billy's town really needs a city ordinance on death spikes.
by Plasma Captain
Fri Mar 08, 2013 20:58
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 158721

Yeah, that's what the Power Glove does. Also, whoops, it looks like I linked you to the normal stage of Super Bomberman 2. This one is for the first game. You can see that the number of Fire items, Soft Blocks, and the item-to-block ratio are different between the two. It really just depends on how ...
by Plasma Captain
Fri Mar 08, 2013 20:41
Forum: The Classics
Topic: Scariest/weirdest/most disturbing videogame enemies/things?
Replies: 47
Views: 34222

What joke? Do tell, if I know, it might make the level not-so-scary the next time I play it. The eyes are security cameras . I always figured that the Fleex called for some cameras to be installed and the Bloogs just took some eyes from those trees. Never quite looked at the ones that hang down in ...
by Plasma Captain
Fri Mar 08, 2013 20:40
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 158721

Another remark from playing the game - pickups are very unbalanced....one level I played had almost all powerups - fire powerups, other level had almost all powerups as bomb powerups....we need some code to balance this a bit.... In the original games, each multiplayer map has its own set of poweru...
by Plasma Captain
Fri Mar 08, 2013 5:16
Forum: The Classics
Topic: Scariest/weirdest/most disturbing videogame enemies/things?
Replies: 47
Views: 34222

The Flood were unsettling the first time that I faced them, but after some time they just kind of felt like regular foes. SA-X, on the other hand, always kept me on my toes. I feel that any enemy which you cannot fight, and from which you are forced to run, is inherently more intimidating. It's why ...