Search found 888 matches

by DoomJedi
Sat Feb 16, 2013 8:11
Forum: Unofficial Keen Games
Topic: Why modding? Why not developing an own game (engine)?
Replies: 24
Views: 19362

Yeah, it's a time someone will get that one back on track...
by DoomJedi
Fri Feb 15, 2013 20:18
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 157854

I finally got the image loading working. I see you've got the graphics ready, so I'll start rendering playfields. Edit: I'm on board with those gameplay ideas. We'll have to see how they play once I get there. Great!! I hoped you'll like them as much as I do :) I was working literally all day on th...
by DoomJedi
Fri Feb 15, 2013 19:19
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 157854

DoomJedi wrote:Nospike is done :)
Poison Slug finished.
My best work so far.
by DoomJedi
Fri Feb 15, 2013 16:20
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 157854

Oh, maaan...if you can code such a core engine, just try to imagine what can we do with this thing....Sky (well, and 256 colors :) ) is the limit! After basic 2-player engine is done and debugged - we can add (with relative ease) game modes to enhance the 2-player experience (beside basic straightfa...
by DoomJedi
Fri Feb 15, 2013 15:17
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 157854

Nospike is done :)

Spritesheets are ready....I really have to rest after working since morning...Though as I know myself - I probably won't :)
by DoomJedi
Fri Feb 15, 2013 13:43
Forum: Unofficial Keen Games
Topic: Why modding? Why not developing an own game (engine)?
Replies: 24
Views: 19362

If it's legal "enouph", I sure won't mind a new fresh engine, limitless, flexible and easy to edit. If such engine can recreate Keen gameplay/movement/behavour exact enouph.

And again - I respect people who choose to work with the orginal game.
by DoomJedi
Fri Feb 15, 2013 13:19
Forum: Unofficial Keen Games
Topic: Why modding? Why not developing an own game (engine)?
Replies: 24
Views: 19362

Re: Why modding? Why not developing an own game (engine)?

Overall it seems to be a bit unpolite as one of the first posts on the forum. It's like to say " why you're wasting your time here on this lame Keen engine?" - but in different phrasing. But you can't create new enemies with new behaviour..... right? Wrong. I wonder if it wouldn't be bette...
by DoomJedi
Fri Feb 15, 2013 8:32
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 157854

Took me a while to understand the frame format of this one (with the help of void spritejug1 in library.h) - and I've got it. Plan your character frame for 19x24 (and theme/powerup tile to 16x16). I'm adjusting the spritesheets accordingly. Note that player death frames are 21(width)x22(height). Mea...
by DoomJedi
Fri Feb 15, 2013 0:33
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 157854

Too late, already made both gapped and non-gapped versions :)

Now I really got to go to sleep...it's 2:25 AM here....

I plan to check the characters sheets tomorrow to see if all frames fit one size.
by DoomJedi
Fri Feb 15, 2013 0:18
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 157854

Well, I can work with gaps - and after finishing - I can remove those gaps for your use. The problem is to edit it later if needed - but even that can be solved relatively easy by backuping the "gapped" version of those spritesheets and starting from it. So ok - no gaps. Easy edits can be ...
by DoomJedi
Thu Feb 14, 2013 23:32
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 157854

Just for the protocol: Did some brainstorming on the issue to outline our possibilities with this project... Want to share some. If you will remake the enginefrom scratch: Phase 1 is to remake the current BomberKeen features. But with quit button, more comfortable image format, and separate files pe...
by DoomJedi
Thu Feb 14, 2013 23:31
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 157854

Here's my suggestion: -A sheet or folder of frames for each player character -A sheet of the level-specific tiles -A sheet of the powerups and any other 16x16 elements that are always the same. Those are already in work - actually already made in such format (see DropBox). It's a separate sheet ins...
by DoomJedi
Thu Feb 14, 2013 22:45
Forum: Unofficial Keen Games
Topic: [old thread] BomberKEEN
Replies: 443
Views: 157854

@DoomJedi: My preference for the graphics is to use sprite sheets and tile sheets. As an artist as well as a coder, I think they're easier to manage, but whatever works for you. Folders aren't an issue. As a Wolf3D modder I'm obviously much more used to separate sprites rather than SpriteSheets, bu...
by DoomJedi
Thu Feb 14, 2013 17:06
Forum: Unofficial Keen Games
Topic: Keen 10: Mirror Menace
Replies: 61
Views: 53558

Yeah, just don't rush things. With enouph attention and patience it can be real good.
by DoomJedi
Thu Feb 14, 2013 16:55
Forum: Unofficial Keen Games
Topic: Keen 10: Mirror Menace
Replies: 61
Views: 53558

I like the colors and how they match...

But this is very bad tilework. They doesn't match smoothly, creating chess-like look that is more of eye-pain than an actual tile image you feel part of.
A totally agree with NoSpike about mono-look of things...