Search found 888 matches
- Tue Feb 19, 2013 6:59
- Forum: Unofficial Keen Games
- Topic: [old thread] BomberKEEN
- Replies: 443
- Views: 158706
- Tue Feb 19, 2013 6:34
- Forum: Unofficial Keen Games
- Topic: [old thread] BomberKEEN
- Replies: 443
- Views: 158706
- Tue Feb 19, 2013 6:30
- Forum: Unofficial Keen Games
- Topic: Mercury mines
- Replies: 26
- Views: 21780
- Mon Feb 18, 2013 21:24
- Forum: Unofficial Keen Games
- Topic: Mercury mines
- Replies: 26
- Views: 21780
- Mon Feb 18, 2013 20:33
- Forum: Unofficial Keen Games
- Topic: [old thread] BomberKEEN
- Replies: 443
- Views: 158706
I can put that on the to-do list to revisit later if players really miss it. It works ok as it is, see no need for no tasklist. That post of mine was written before I tested the new version. My feeling on the playfield size is that we should set the maximum as large as we can, then different layout...
- Mon Feb 18, 2013 20:04
- Forum: Unofficial Keen Games
- Topic: Mercury mines
- Replies: 26
- Views: 21780
- Mon Feb 18, 2013 17:10
- Forum: Unofficial Keen Games
- Topic: [old thread] BomberKEEN
- Replies: 443
- Views: 158706
- Mon Feb 18, 2013 6:39
- Forum: Unofficial Keen Games
- Topic: [old thread] BomberKEEN
- Replies: 443
- Views: 158706
The 24 scanlines above the playfield could be filled with a HUD, If you would like to draw that. You could also put some decorative pattern in the 8-pixel wide columns on either side of the playfield if you like. Ok :) Edit: I just noticed that Super Bomberman playfields are 4 blocks narrower horiz...
- Mon Feb 18, 2013 6:35
- Forum: Unofficial Keen Games
- Topic: [old thread] BomberKEEN
- Replies: 443
- Views: 158706
- Mon Feb 18, 2013 6:27
- Forum: Unofficial Keen Games
- Topic: Mercury mines
- Replies: 26
- Views: 21780
I think it's a great idea. With very interested concept. There is a legendary story to be told here....and maybe we'll let the player decide his fate...when there is a price to a decision...we know what Keen chose... Now we need a world map of Mercury. http://www.dogster.com/files/Mercury-60584068.j...
- Sun Feb 17, 2013 20:27
- Forum: Unofficial Keen Games
- Topic: [old thread] BomberKEEN
- Replies: 443
- Views: 158706
- Sun Feb 17, 2013 18:03
- Forum: Unofficial Keen Games
- Topic: [old thread] BomberKEEN
- Replies: 443
- Views: 158706
- Sun Feb 17, 2013 15:44
- Forum: Unofficial Keen Games
- Topic: Mercury mines
- Replies: 26
- Views: 21780
Mercury mines
Did anyone try to make a mod about Commander Keen in "Mercury Mines" - so we can find out what happened to him with his fight with Dr. Proton? Could be a cool project.
- Sat Feb 16, 2013 15:53
- Forum: Unofficial Keen Games
- Topic: [old thread] BomberKEEN
- Replies: 443
- Views: 158706
Wow. you work really fast. Thank you :) I'm known for very fast spriting :) I'm not the best spriter, but sure one of the fastest, I have so many years of spriting and MS-Paint work...it shows. I'm also a hard worker and can sprite from morning to evening, I simply love that. I did spend quite many...
- Sat Feb 16, 2013 14:37
- Forum: Unofficial Keen Games
- Topic: [old thread] BomberKEEN
- Replies: 443
- Views: 158706