Search found 84 matches
- Wed May 17, 2023 14:34
- Forum: Release Forum
- Topic: Operation Station Infiltration
- Replies: 54
- Views: 39409
Re: Operation Station Infiltration
I'd vaguely planned to look into whether porting RTTS to Omnispeak made sense after Aliens And Their Just Deserts, but there's no reason for you to not look into it yourself now if you want. The RTTS source code lives at https://files.shikadi.net/keenwiki/Packs/SourceCode/l.ceilick.return_to_the_sha...
- Fri Mar 24, 2023 13:22
- Forum: Other Keen Stuff
- Topic: Music and decompress wanted
- Replies: 2
- Views: 5605
Re: Music and decompress wanted
However, since I'm using the source of Keen Dreams v1.00 (with Keen 4-6 loading screen) , that's why I can't decompress the mapfile(s) - GAMEMAPS.KDR, MAPHEAD.KDR, etc. - and thus, cannot edit any levels either. Questions: Can anybody (try to) decompress me the mapfile of Keen Dreams v1.00 for exam...
- Fri Mar 24, 2023 13:18
- Forum: Release Forum
- Topic: A week after keenday release: Simulator keen
- Replies: 9
- Views: 7018
Re: A week after keenday release: Simulator keen
Wow! This is neat! It definitely nails that half-remembered game from a dream vibe: the use of Keen 1 enemies which aren't quite right really make you question yourself a bit. Also, I'm really impressed by the level generation, especially the early linear/horizontal levels, which remind me a bit of ...
- Tue Mar 14, 2023 14:08
- Forum: Release Forum
- Topic: Operation Station Infiltration
- Replies: 54
- Views: 39409
Re: Operation Station Infiltration
Happy Keen Day, everyone! Enjoy a couple of new updates for Operation Station infiltration. Version 1.04 fixes a few minor bugs and improves on-screen keyboard support. And there's a beta version of the DOS16 port, which is based on a mix of the Omnispeak and Atroxian Realm source code. Version 1.04...
- Sun Jan 01, 2023 14:44
- Forum: Release Forum
- Topic: Operation Station Infiltration
- Replies: 54
- Views: 39409
Re: Operation Station Infiltration
FYI to people using v1.02: it turns out I added a minor bug with the sound fixes. It's hopefully still better than v1.00 if you had problems, just has some minor crackle. There'll be another update with a more thorough fix, but in the meantime, if you're using v1.02, please add the following to OMNI...
- Wed Dec 28, 2022 14:45
- Forum: Release Forum
- Topic: Operation Station Infiltration
- Replies: 54
- Views: 39409
Re: Operation Station Infiltration
Thanks, everyone, for the bug reports! A few comments from my phone: Parsed 75 vars from "STRINGS.CK5" over 188 lines (0 actions created). Parsed 416 vars from "ACTION.CK5" over 583 lines (416 actions created). Parsed 474 vars from "EPISODE.EXT" over 642 lines (416 acti...
- Wed Dec 28, 2022 3:16
- Forum: Release Forum
- Topic: Operation Station Infiltration
- Replies: 54
- Views: 39409
Re: Operation Station Infiltration
Hi all, I'm glad everyone's enjoying Operation Station Infiltration: and thanks, Ceilick, for such a fun mod to work on. I'm away from my normal Keening computers at the moment, but as a few quick troubleshooting ideas: For Crackling Sound Try editing "OMNISPK.CFG" and adding the following...
- Thu Dec 22, 2022 10:12
- Forum: Release Forum
- Topic: Omnispeak v1.1
- Replies: 16
- Views: 14588
Re: Omnispeak v1.1
There's this bug: when you change the quick load key in the settings, it doesn't save it the next time you open the game. Perhaps that's the case with the quick save button as well, but I haven't tested that since I use F5 anyway. Thanks for reporting this. I've fixed it for the next version (and a...
- Sun Dec 04, 2022 2:29
- Forum: Official Keen Games
- Topic: New Old Keen History From Scott Miller - Apogee/3DR Founder
- Replies: 31
- Views: 20760
Re: New Old Keen History From Scott Miller - Apogee/3DR Founder
Wow — these are great!
Also posted: the original id/Apogee publishing agreement:
With a note that:
Also posted: the original id/Apogee publishing agreement:
With a note that:
The royalty split switched to 50/50 within a few months of the game’s release, btw.
- Mon Jul 11, 2022 3:02
- Forum: Release Forum
- Topic: VortaKeen - Commander Keen "Invasion Of The Vorticons" on the Gameboy Advance
- Replies: 6
- Views: 6481
Re: VortaKeen - Commander Keen "Invasion Of The Vorticons" on the Gameboy Advance
This is extremely neat! It plays very well — the physics are very close to the original (apart from the improved smoothness from the higher framrate), and everything "feels" right. Even fitting things in the GBA's lower resolution was barely noticeable (though I do know the levels pretty w...
- Mon Jul 04, 2022 6:40
- Forum: Other Keen Stuff
- Topic: MILDLY NEAT -- For all your random Keenery needs!
- Replies: 97
- Views: 82538
Re: MILDLY NEAT -- For all your random Keenery needs!
Some interesting piano improvisation based on Tropical Ghost Oasis from Keen 4:
Derek Paravicini Copying and Switching Styles After a Single Listen (Commander Keen)
Derek Paravicini Copying and Switching Styles After a Single Listen (Commander Keen)
- Thu May 05, 2022 9:59
- Forum: Release Forum
- Topic: Link-Keen - Netkeen for the Nintendo Gameboy Advance
- Replies: 11
- Views: 8158
Re: Link-Keen - Netkeen for the Nintendo Gameboy Advance
Very neat! I haven't had a chance to try the multiplayer, but the single player works pretty well here: https://davidgow.net/stuff/link-keen-gba-1.jpg I had thought about trying to port Omnispeak to the GBA, but the screen size difference seemed like it'd be too much trouble, so I never really start...
- Mon Feb 07, 2022 2:53
- Forum: Official Keen Games
- Topic: Pole Foreground Bug explained!
- Replies: 13
- Views: 10611
Re: Pole Foreground Bug explained!
Wow, nice catch! lemm and NY00123's analyses make sense to me: this is really a bug where the priority/zLayer isn't properly being reset when ledge-grabbing is interrupted. And, yes, it seems to have been fixed in Keen 6, interestingly enough, which Omnispeak hadn't taken into account. I've updated ...
- Mon Jan 03, 2022 15:09
- Forum: Release Forum
- Topic: Omnispeak v1.1
- Replies: 16
- Views: 14588
Re: Omnispeak v1.1
Thanks, everyone for the comments. I'd had the idea to put the next version together for the anniversary, and while I'd wanted to fit a couple of extra features in, I ended up spending most of the time dealing with some last-minute bugs instead. I don't know if the ACTIONS files support more than in...
- Sat Dec 18, 2021 4:24
- Forum: Official Keen Games
- Topic: Inspiration Keen 5 Song
- Replies: 4
- Views: 4878
Re: Inspiration Keen 5 Song
Wow: I definitely see what you mean. I'm going to have to try playing through some defense tunnels to this!
Here's a link to it on youtube.
Here's a link to it on youtube.