Search found 197 matches

by Zilem
Fri Jan 05, 2018 19:11
Forum: Commander Genius
Topic: The Store Concept of CG
Replies: 8
Views: 11273

Re: The Store Concept of CG

Well, this store started as an experiment, like this catalogue file stuff also. It worked so far, so I think we can make it downloadable and bring this further. About the name I am not sure how to call it. I looked for a short name and I liked "Store". How would you call it? i didn't thin...
by Zilem
Fri Jan 05, 2018 19:02
Forum: Commander Genius
Topic: Version 2.0 Released
Replies: 14
Views: 15836

Re: Version 2.0 Released

I think the problem is related to a call of the windows System, where the home directory is not correctly detected anymore. I remember to have fixed something, but CG was not compilable anymore. Let me take a second look on this... Not sure how important it is to have per user settings, but why not...
by Zilem
Fri Jan 05, 2018 2:24
Forum: Commander Genius
Topic: Version 2.0 Released
Replies: 14
Views: 15836

Re: Version 2.0 Released

Also when manually installing with the " Package " option on Windows in say H:\Commander Keen\CGenius\ once you launch Commander Genius, a Library is created in: > 1.9.9.8: {User}\Documents\Commander Genius\ > 2.0.0.0: C:\CGenius\Commander Genius\ Within these folders?: a Downloads folder ...
by Zilem
Thu Jan 04, 2018 22:57
Forum: Commander Genius
Topic: The Store Concept of CG
Replies: 8
Views: 11273

Re: The Store Concept of CG

I don't think "Store" is the right name for this, as we are not buying anything par say. But the idea of selecting and downloading content is definitely interesting! Although i think the gameCatalogue.xml should stay server side, so it can be Hot updated from there at least that is what i ...
by Zilem
Thu Jan 04, 2018 15:51
Forum: Commander Genius
Topic: Video by 2 Players
Replies: 28
Views: 26639

Re: Video by 2 Players

http://picturechaos.dk/Patchzer/Pictures/Commander_Keen/PCKF/Commander_Co-op.png Basically you can configure more in the cgenius.cfg. Not sure how many modes and in what combinations we shall support, but we had many discussions about it in the past. I fully miss understood what GameRez meant.... o...
by Zilem
Thu Jan 04, 2018 15:13
Forum: Commander Genius
Topic: Version 2.0 Released
Replies: 14
Views: 15836

Re: Version 2.0 Released

Yes, Here you go I have not used commander Genius on my PC much... But i have on my Nvidia shield "Portable" however, but sound is set to PC speaker and turned down (I have forgotten why i sat it to Pc speaker, but might have been the noise...) There was no static-noise back when i had a W...
by Zilem
Wed Jan 03, 2018 22:48
Forum: Commander Genius
Topic: Version 2.0 Released
Replies: 14
Views: 15836

Re: Version 2.0 Released

I seem to have an issues: There is an odd noise when moving around, a sort of static, on every animation cycle repeat with sat to "Sound Blaster" it's not there when sound is muted or set to "PC Speaker" (the noise have same timing as the walking sound for "Pc Speaker"...
by Zilem
Tue Jan 02, 2018 13:29
Forum: Commander Genius
Topic: Video by 2 Players
Replies: 28
Views: 26639

Re: Video of 2 Players

Well, everybody has their goal. The other projects always aimed to be more vanilla/dos like keen, while this one tries to take advantage of modern systems. Multiplayer is one special aspect and has been tradition since its predecessor CloneKeen. In itself is fine and good, it's the reason we see so...
by Zilem
Tue Jan 02, 2018 9:57
Forum: Miscellaneous
Topic: -
Replies: 14
Views: 14830

Re: Star Wars: The Last Jedi [WARNING: SPOILERS]

The only thing i Liked was Poe being shown being above average pilot due to him knowing the advantage of "Kill engine" in space (something you can easily do in Freelancer) and Luke's line to Kylo "if you strike me down in hatred i will haunt you" and when Luke made fun of Rey wit...
by Zilem
Mon Jan 01, 2018 18:05
Forum: Commander Genius
Topic: Video by 2 Players
Replies: 28
Views: 26639

Re: Video of 2 Players

I think it's clear that a main feature we all want is Online/Local Co-Op with 2-4 Players But sadly it seems that you programmers each wants Make your own source ports, i get that it we can make good things each by ourselves, but together we make great things. I can't help but think about what the f...
by Zilem
Sat Dec 30, 2017 9:17
Forum: Other Keen Stuff
Topic: Mortimer McMire's look/costume
Replies: 34
Views: 37298

Re: Question about Mortimer McMire's costume

my image link is no longer broken now, thankfully. Indeed. It looked like your image host was down, had exceeded bandwidth or DNS problems at least it didn't last for the rest of 2017. I asked Tom about this and he finally answered it: "Both their logos are obliterated by blast marks. (Really ...
by Zilem
Fri Dec 29, 2017 16:14
Forum: Miscellaneous
Topic: Welcome to the migrated PCKF!
Replies: 236
Views: 193951

Re: Welcome to the migrated PCKF!

The original dimension of the Base phpBB image is 149x52 px. There is a .html that accessible by the admin panel or file storage of the server, if the dimension of the logo is to be changed We could also add a Keen and Mortimer theme to the forum, instead the Default White, light blue and Blue. I'm ...
by Zilem
Wed Dec 27, 2017 17:06
Forum: Other Keen Stuff
Topic: Mortimer McMire's look/costume
Replies: 34
Views: 37298

Re: Question about Mortimer McMire's costume

I find it interesting how different we each interpret the shading of Black http://picturechaos.dk/Patchzer/Pictures/Commander_Keen/PCKF/Motimer_Mcmire(Shading).png http://i63.tinypic.com/dfj88w.png I like your interpretation of the logo, of The Chicago Bears Don't know much about American Football, ...
by Zilem
Wed Dec 27, 2017 2:13
Forum: Other Keen Stuff
Topic: Gugs & Blitches: Molly's escape - a Keen 6 bug competition/collection
Replies: 16
Views: 15363

Re: Gugs & Blitches: Molly's escape - a Keen 6 bug competition/collection

Nisaba wrote: Mon Dec 25, 2017 15:38@Zilem:
Mmmhhh... haven't heard of this kind of bug before. Sounds pretty intersting though. Can you reproduce it? I assume that it is some sort of a tile error. Can you record and upload some demonstration material, please? I'm really excited about that one.
Here you go, if you can't play it
by Zilem
Mon Dec 25, 2017 13:33
Forum: Other Keen Stuff
Topic: Checkpoints
Replies: 5
Views: 7364

Re: Planet Of Agony (Keen 1 mod)

In galaxy checkpoints are almost pointless. You can save at any time, I for one never used the points because, why? I can just load my game and have my life and progress all there. As such I'm amazed Atroxian had them and interested in what people think. (As I may include them in my mod.) (Shortene...