Search found 197 matches

by Zilem
Sat Dec 12, 2015 23:16
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

If you tweak the intro text and it is too long it will start to run into the level names text, this may be what is causing your problem. What game is being worked with here? Biomenace or Keen? I was just not sure if it were part of the level names or some part of an alternate intro left in the game...
by Zilem
Wed Dec 09, 2015 11:45
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

Actually, if I don't wanna use the golden key in your BM mod, I can make your thing easy, because I've made a patch for that. It were a issue, that is now fixed it had to do with the player sprite falling 1 pixel as it were turning to open the door Although something the ability to cycle trough Gre...
by Zilem
Mon Dec 07, 2015 8:40
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

So i have Tweaking the text-intro of Commander Keen Episode 4 after many trial and Errors... and tests the Final line ended in game as: "importance....Border Village" a bit funny that the first levels name appeared, have any of you seen this as well? I made these as an alternation to the &...
by Zilem
Sat Dec 05, 2015 10:28
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

Oh yeah, that does sound it could be the thing. as the jump frame were present for a split sec sound all 3 issues.

It seems like it all works now, oh wait now she's jumping at locked doors... and not anymore.
Thanks for the hint Levellass! ^o^
by Zilem
Fri Dec 04, 2015 7:47
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

Modding Bio Menace is more complicated than Keen, even if it uses the same engine. Yeah especially for a person that isn't that good with code. and this hash-code which just noise to me... I find it rather odd is that importing "textures" could have an impact on the code rendering issues ...
by Zilem
Thu Dec 03, 2015 8:57
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

Martinez McMeyer is the good alter of Mortimer McMire. I didn't expect anything from you to make, just said that don't forget about him. Forgetting Martinez McMeyer is like cutting out Einstein and he's inventions from Red Alert III > Red Alert 3 Intro I have some ideas but i'm a bit unsure if i ca...
by Zilem
Sat Oct 31, 2015 11:43
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

szemi , isn't "Martinez McMeyer" like your character would it not be a bit odd to replace a mod character with another mod character, that is the Star of said mod?. I'm not sure what you expect me to make for your "Grand Intelligence trilogy" ;p Also completely forgot that i hav...
by Zilem
Tue Oct 27, 2015 2:29
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

Don't forget about my Grand Intelligence trilogy. The "Invasion of the Vorticons"? as i can only find 2 for "Galaxy" > The Grand Intelligence IV , which kind of makes it a quadrilogy ~.^ > Keen 10: Mirror Menace But to be honest i have not look that much into Mods for Keen 1-3, ...
by Zilem
Sun Oct 25, 2015 18:17
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

The bio menace character blows up all the pleasure receptors in my brain and leaves static, fuzzy electric glowy stuff all over the place. Somebody seems to be "excited". :) Sure seems like it, not something i expected to see... I have not canceled it, i just put on hold for time being. t...
by Zilem
Sat Oct 24, 2015 17:45
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

Yeah, there was pretty much no way I was going to change my character. I had a very specific image in mind. Feminizing her attire/hairstyle and adjusting her form to fit somebody else's standards is completely unnecessary and would deconstruct the character. The comments in this thread were remindi...
by Zilem
Fri Oct 23, 2015 4:43
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

All I was trying to do was offer some general spriting tips and demonstrate that one doesn't need to employ overtly stereotypical "feminine" traits in order to make a character appear female (which is where the conversation was going). I am sorry if this was misconstrued in some way, or i...
by Zilem
Thu Oct 22, 2015 6:35
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

This is Marta: https://dl.dropboxusercontent.com/u/18735620/keen/martagalaxy.png I think the most striking difference is the absence of a helmet, leaving more room for hair. Red lips and pink shoes also help establish the gender, but I admit it's cultural cliches. No breasts were needed... I didn't...
by Zilem
Tue Oct 20, 2015 10:07
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

wiivn, is that the Marta i have heard so much about? or merely have nothing better to do... However, other costumes for Kylie would likely something like this: http://picturechaos.dk/Patchzer/Pictures/Commander_Keen/PCKF/Commander_Kylie_2.png > http://picturechaos.dk/Patchzer/Pictures/Commander_Keen...
by Zilem
Tue Oct 20, 2015 8:39
Forum: Unofficial Keen Games
Topic: KeenWiki - new mod list design
Replies: 19
Views: 19679

Commander Kylie should be listed under Skin Mods on the wiki. Perhaps there was some mistake. Agree, however i don't think there were a mistake. the admin seemed pretty oblivious to there already being Skin mods And i just noticed that Grandy02 were the moderator that jumped into the discussion in ...
by Zilem
Mon Oct 19, 2015 1:38
Forum: Release Forum
Topic: Commander Kylie
Replies: 139
Views: 115384

Updated the "Galaxy" mod: Changing the sprite of Keen 4&5 to the one seen in Keen 6 http://picturechaos.dk/Patchzer/Pictures/Commander_Keen/PCKF/Commander_Kylie_2.png -> http://picturechaos.dk/Patchzer/Pictures/Commander_Keen/PCKF/Commander_Kylie_3.png and also updated the Map sprite's...