Search found 508 matches

by NY00123
Fri Jan 28, 2022 10:57
Forum: Release Forum
Topic: Fleex & Markeen's Keen 5 Level Pack
Replies: 31
Views: 13082

Re: Fleex & Markeen's Keen 5 Level Pack

Looks like I already finished the level pack a week ago! But yeah, I've completed it. As already said here, the pack is unique in its ways. Some things can indeed feel a bit "alien" at times when you're not used to them, but it doesn't have to always be the case. Even with the bottomless p...
by NY00123
Fri Jan 28, 2022 10:09
Forum: Release Forum
Topic: Commander Keen 4 Tandy 320x200 16 color version
Replies: 16
Views: 10798

Re: Commander Keen 4 Tandy 320x200 16 color version

Using ADJMEM as described by you seems to solve the memory usage problems, thanks! The addition of MCGA hardware support, even if mostly for its lack of support for EGA mode 0xD, is an interesting case. So is the ability to take advantage of smoother fading; I think the latter should also be possibl...
by NY00123
Sun Jan 23, 2022 23:02
Forum: Release Forum
Topic: Commander Keen 4 Tandy 320x200 16 color version
Replies: 16
Views: 10798

Re: Commander Keen 4 Tandy 320x200 16 color version

I forgot to mention the following about the music and sound effects. If anybody around here gives the combination of Tandy music and AdLib sound effects a try, without starting AdLIb music first, you might find out that a few sound effects differ from the way they sound in the original, unmodified g...
by NY00123
Sat Jan 15, 2022 22:40
Forum: Release Forum
Topic: Omnispeak v1.1
Replies: 16
Views: 12068

Re: Omnispeak v1.1

Thanks for your updates. Since the CGA code is all out there, it should be usable. Most of Keen Dreams' refresh manager and video manager code specific to CGA is the same as in Keen 4-6. Basic graphics/sound enhancement options will probably be found welcome by users. One example coming to mind is e...
by NY00123
Sat Jan 15, 2022 18:14
Forum: Official Keen Games
Topic: Keen 4 Bounder Bug
Replies: 5
Views: 5111

Re: Keen 4 Bounder Bug

Interesting find! I suppose that NOPAN was originally used for debugging. It works kind of like the CGA executables, which don't support panning at all; The main difference is the the screen and sprites scroll 8 pixels at a time with EGA graphics, compared to 4 pixels at a time with CGA graphics. Re...
by NY00123
Sat Jan 15, 2022 17:46
Forum: Release Forum
Topic: Commander Keen 4 Tandy 320x200 16 color version
Replies: 16
Views: 10798

Re: Commander Keen 4 Tandy 320x200 16 color version

Hey there, I suppose that you're also identified as Frenkel in these forums: Duke4.net, RGB, old 3DR forums? Either way, that's an interesting mod! While the graphics - as expected - should match the EGA ones, the new Tandy music surely feels quite different. Rather than interpreting the original IM...
by NY00123
Sat Jan 15, 2022 17:12
Forum: Release Forum
Topic: Fleex & Markeen's Keen 5 Level Pack
Replies: 31
Views: 13082

Re: Fleex & Markeen's Keen 5 Level Pack

Have been checking this out. I knew about Markeen beforehand, and it looks like it's been a while since the very first experiments were done, but we can see the potential for sure; Even if later manual edits are needed. The first two levels accessible from the world map are probably good examples of...
by NY00123
Fri Dec 31, 2021 0:01
Forum: Release Forum
Topic: ReflectionHLE (Reflection Keen)
Replies: 50
Views: 67199

Re: ReflectionHLE (Reflection Keen)

Version 0.40.0 has been released. Since Keen Dreams isn't the only supported game, the project is being renamed as of this version. It's now titled "ReflectionHLE". A side-effect of this is that you'll have to manually migrate saved games and settings. Hopefully, it shouldn't be more than ...
by NY00123
Sat Dec 25, 2021 17:14
Forum: Official Keen Games
Topic: 30 Years of "Goodbye, Galaxy!"
Replies: 4
Views: 5201

Re: 30 Years of "Goodbye, Galaxy!"

I remember the claim about a future reveal of TUIT's plot, just not it's source. There's still one more year before it's 30 years from Christmas '92, by the way. An earlier message was written here in 2012: https://twitter.com/ThatTomHall/status/205728048211955712 To quote Tom: @eisnerguy1 Will only...
by NY00123
Fri Dec 24, 2021 14:19
Forum: Release Forum
Topic: Omnispeak v1.1
Replies: 16
Views: 12068

Re: Omnispeak v1.1

Congratulations on getting the release out! The timing is indeed fitting. While I know that you've been updating the repository before the last release (and also been accepting patches for contributors), this is a good opportunity for potential users to give this a try. I don't know if the ACTIONS f...
by NY00123
Fri Dec 24, 2021 14:03
Forum: Release Forum
Topic: NY00123's tests level
Replies: 12
Views: 15266

Re: NY00123's tests level

Finally it made its way to the KeenWiki: https://keenwiki.shikadi.net/wiki/NY00123's_tests_level Thanks for creating the Wiki page! I suppose that the screenshot with the two message boxes was edited, or maybe there's a game patch which allows this? it is still unbelievably hard for me to pass thro...
by NY00123
Fri Aug 27, 2021 7:52
Forum: Official Keen Games
Topic: Keen6: Discovered a glitch
Replies: 9
Views: 3395

Re: Keen6: Discovered a glitch

As I guess that one of the preceding posters will do so, I won't record a video for now. But yeah, it works and this is a nice find. I weirdly don't recall if I got Keen to fly through the spikes, but I'm quite sure I saw him flying above ground while being pushed by a blooglet more than once. You b...
by NY00123
Mon Jul 12, 2021 20:47
Forum: Miscellaneous
Topic: Corrupt A Wish game
Replies: 1253
Views: 471581

Re: Corrupt A Wish game

Granted. The forums have been upgraded again.

Should I wish that it wasn't my first post in this thread?
by NY00123
Wed Jul 07, 2021 20:09
Forum: Release Forum
Topic: Recreated Keen 4-6 Source Code
Replies: 58
Views: 53683

Re: Recreated Keen 4-6 Source Code

From what I recall, most of the work done for the Composite CGA conversions of Keen 4 and 5 was in the graphics, rather than EXE modifications. More details can be found here: https://int10h.org/blog/2016/05/dopefish-goes-ntsc-commander-keen-4/ I just got the code to compile new CGA executables that...
by NY00123
Sun Jul 04, 2021 20:10
Forum: Release Forum
Topic: Recreated Keen 4-6 Source Code
Replies: 58
Views: 53683

Re: Recreated Keen 4-6 Source Code

Nice to see that you already got an updated archive ready. I just browsed through a Keen 4 CGA v1.4 disassembly earlier today and found that almost all of the actor code is identical for the CGA version, only the HandleRiding routine in CK_KEEN.C differs. And of course there's a lot of code to disab...