Search found 508 matches
- Fri Jan 28, 2022 10:57
- Forum: Release Forum
- Topic: Fleex & Markeen's Keen 5 Level Pack
- Replies: 31
- Views: 13082
Re: Fleex & Markeen's Keen 5 Level Pack
Looks like I already finished the level pack a week ago! But yeah, I've completed it. As already said here, the pack is unique in its ways. Some things can indeed feel a bit "alien" at times when you're not used to them, but it doesn't have to always be the case. Even with the bottomless p...
- Fri Jan 28, 2022 10:09
- Forum: Release Forum
- Topic: Commander Keen 4 Tandy 320x200 16 color version
- Replies: 16
- Views: 10798
Re: Commander Keen 4 Tandy 320x200 16 color version
Using ADJMEM as described by you seems to solve the memory usage problems, thanks! The addition of MCGA hardware support, even if mostly for its lack of support for EGA mode 0xD, is an interesting case. So is the ability to take advantage of smoother fading; I think the latter should also be possibl...
- Sun Jan 23, 2022 23:02
- Forum: Release Forum
- Topic: Commander Keen 4 Tandy 320x200 16 color version
- Replies: 16
- Views: 10798
Re: Commander Keen 4 Tandy 320x200 16 color version
I forgot to mention the following about the music and sound effects. If anybody around here gives the combination of Tandy music and AdLib sound effects a try, without starting AdLIb music first, you might find out that a few sound effects differ from the way they sound in the original, unmodified g...
- Sat Jan 15, 2022 22:40
- Forum: Release Forum
- Topic: Omnispeak v1.1
- Replies: 16
- Views: 12068
Re: Omnispeak v1.1
Thanks for your updates. Since the CGA code is all out there, it should be usable. Most of Keen Dreams' refresh manager and video manager code specific to CGA is the same as in Keen 4-6. Basic graphics/sound enhancement options will probably be found welcome by users. One example coming to mind is e...
- Sat Jan 15, 2022 18:14
- Forum: Official Keen Games
- Topic: Keen 4 Bounder Bug
- Replies: 5
- Views: 5111
Re: Keen 4 Bounder Bug
Interesting find! I suppose that NOPAN was originally used for debugging. It works kind of like the CGA executables, which don't support panning at all; The main difference is the the screen and sprites scroll 8 pixels at a time with EGA graphics, compared to 4 pixels at a time with CGA graphics. Re...
- Sat Jan 15, 2022 17:46
- Forum: Release Forum
- Topic: Commander Keen 4 Tandy 320x200 16 color version
- Replies: 16
- Views: 10798
Re: Commander Keen 4 Tandy 320x200 16 color version
Hey there, I suppose that you're also identified as Frenkel in these forums: Duke4.net, RGB, old 3DR forums? Either way, that's an interesting mod! While the graphics - as expected - should match the EGA ones, the new Tandy music surely feels quite different. Rather than interpreting the original IM...
- Sat Jan 15, 2022 17:12
- Forum: Release Forum
- Topic: Fleex & Markeen's Keen 5 Level Pack
- Replies: 31
- Views: 13082
Re: Fleex & Markeen's Keen 5 Level Pack
Have been checking this out. I knew about Markeen beforehand, and it looks like it's been a while since the very first experiments were done, but we can see the potential for sure; Even if later manual edits are needed. The first two levels accessible from the world map are probably good examples of...
- Fri Dec 31, 2021 0:01
- Forum: Release Forum
- Topic: ReflectionHLE (Reflection Keen)
- Replies: 50
- Views: 67199
Re: ReflectionHLE (Reflection Keen)
Version 0.40.0 has been released. Since Keen Dreams isn't the only supported game, the project is being renamed as of this version. It's now titled "ReflectionHLE". A side-effect of this is that you'll have to manually migrate saved games and settings. Hopefully, it shouldn't be more than ...
- Sat Dec 25, 2021 17:14
- Forum: Official Keen Games
- Topic: 30 Years of "Goodbye, Galaxy!"
- Replies: 4
- Views: 5201
Re: 30 Years of "Goodbye, Galaxy!"
I remember the claim about a future reveal of TUIT's plot, just not it's source. There's still one more year before it's 30 years from Christmas '92, by the way. An earlier message was written here in 2012: https://twitter.com/ThatTomHall/status/205728048211955712 To quote Tom: @eisnerguy1 Will only...
- Fri Dec 24, 2021 14:19
- Forum: Release Forum
- Topic: Omnispeak v1.1
- Replies: 16
- Views: 12068
Re: Omnispeak v1.1
Congratulations on getting the release out! The timing is indeed fitting. While I know that you've been updating the repository before the last release (and also been accepting patches for contributors), this is a good opportunity for potential users to give this a try. I don't know if the ACTIONS f...
- Fri Dec 24, 2021 14:03
- Forum: Release Forum
- Topic: NY00123's tests level
- Replies: 12
- Views: 15266
Re: NY00123's tests level
Finally it made its way to the KeenWiki: https://keenwiki.shikadi.net/wiki/NY00123's_tests_level Thanks for creating the Wiki page! I suppose that the screenshot with the two message boxes was edited, or maybe there's a game patch which allows this? it is still unbelievably hard for me to pass thro...
- Fri Aug 27, 2021 7:52
- Forum: Official Keen Games
- Topic: Keen6: Discovered a glitch
- Replies: 9
- Views: 3395
Re: Keen6: Discovered a glitch
As I guess that one of the preceding posters will do so, I won't record a video for now. But yeah, it works and this is a nice find. I weirdly don't recall if I got Keen to fly through the spikes, but I'm quite sure I saw him flying above ground while being pushed by a blooglet more than once. You b...
- Mon Jul 12, 2021 20:47
- Forum: Miscellaneous
- Topic: Corrupt A Wish game
- Replies: 1253
- Views: 471581
Re: Corrupt A Wish game
Granted. The forums have been upgraded again.
Should I wish that it wasn't my first post in this thread?
Should I wish that it wasn't my first post in this thread?
- Wed Jul 07, 2021 20:09
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 53683
Re: Recreated Keen 4-6 Source Code
From what I recall, most of the work done for the Composite CGA conversions of Keen 4 and 5 was in the graphics, rather than EXE modifications. More details can be found here: https://int10h.org/blog/2016/05/dopefish-goes-ntsc-commander-keen-4/ I just got the code to compile new CGA executables that...
- Sun Jul 04, 2021 20:10
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 53683
Re: Recreated Keen 4-6 Source Code
Nice to see that you already got an updated archive ready. I just browsed through a Keen 4 CGA v1.4 disassembly earlier today and found that almost all of the actor code is identical for the CGA version, only the HandleRiding routine in CK_KEEN.C differs. And of course there's a lot of code to disab...