Search found 1244 matches

by gerstrong
Sat Jan 17, 2009 20:33
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

Fast Yorps!

I've forgot to tell something. The Yorps are moving fast, because difficult mode is enabled. To see the game behaving normal, just disable this option. I'm about to release another version, this time improved sound again. This version will be a prerelease to 0.2. It has a more consistent structure a...
by gerstrong
Fri Jan 16, 2009 4:25
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

Oops!

I've found an error here! I've uploaded another version, with this bug fixed. I only released the windows version. In the next version this bug won't appear anymore. @tulip: "data/KEEN2.EXE" must be lower-case. Are you sure, it is? You need that exe file, because it contains the sounds. Th...
by gerstrong
Thu Jan 15, 2009 14:29
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

Errors?

@KeenEmpire: I did not try this on Vista, but it should compatible. Are your data file names lower-case? Please try that. What data files did you use? Which version @tulip: Sorry, but Episode 2 and 3 don't crash on my Windows XP System. Are your file names in lower-case format? Please rename the fil...
by gerstrong
Thu Jan 15, 2009 4:17
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

You're talking about patient and you were releasing every two days or so... that was damn fast Just take your time. By the way, that keen Y worked with clonekeen was sheer luck, I tried another mod where the tileinfo was changed, so there were some tiles blocking that shouldn't. What MODs would be ...
by gerstrong
Wed Jan 14, 2009 17:45
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

Yorp speed: No, I didn't change that. Sometimes they move fast, sometimes they don't, like it appears. I'm writing a new structure which will be integrated into the code. It will have less bugs, run faster and provide new features. As this is a lot of work, I beg you to be pacient. The next version ...
by gerstrong
Tue Jan 13, 2009 18:30
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

Version 0.1.8

Here it is again. Another of my updates:

https://sourceforge.net/project/platfor ... _id=249154

I fixed a bit the sounds. I hope it hears better now!

Have fun!
by gerstrong
Tue Jan 13, 2009 16:19
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

Did you check if the high pogo-jump option is enabled?
by gerstrong
Tue Jan 13, 2009 4:03
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

Those sounds are optional. If you delete the ogg files from "/data/hqp", then you have original sounds again.

I don't like those new sounds either, so I would want to make new ones. Option for choosing between ogg and original sounds will also be implemented.
by gerstrong
Mon Jan 12, 2009 17:52
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

Windows Version with OGG-Support

There it is! I finally managed to compile against the ogg vorbis libraries.

Here is the Windows binary. Check it out and have fun!

NOTE: This is not an update, only the support of ogg-files for windows. Linux users already have this support.

http://clonekeenplus.sourceforge.net/
by gerstrong
Mon Jan 12, 2009 13:51
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

Moving this to unofficial keen games would be great!

Can you do that?
by gerstrong
Mon Jan 12, 2009 4:15
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

About all the bugs

Don't worry, as I said, I'm working hardly on the source-code. I cleaning it, so that there won't be crashes anymore, and inconsistencies, like no options which wouldn't be saved, etc...

Just hold on. It's going to be a great project!
by gerstrong
Mon Jan 12, 2009 4:08
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

I do it as shared libs, but it still doesn't work. On Linux it works without problems. I think there is something buggy about vorbisfile. Check out: i586-mingw32msvc-gcc-4.2.1-sjlj -L/usr/i586-mingw32msvc/lib -oclonekeen.exe vorbis/oggsupport.o sgrle.o sdl/viddrv.o sdl/timedrv.o sdl/snddrv.o sdl/pol...
by gerstrong
Sun Jan 11, 2009 19:46
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

OGG Support

I'm really sorry about the ogg support. I have been trying to fix that problem, but I don't get it fixed. I will release without that library. Under Linux it works, but with mingw32 it fails. even with newly compiled libraries and precompiled libraries etc. Maybe someone has an idea how to link libv...
by gerstrong
Sun Jan 11, 2009 14:38
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

I tried it and it worked also for me. The sound seems to have problems and indeed sounds terrible. Once you change anything in the options screen the sound doesn't seem to work anymore. I second what malv said about the physics (falling definetly need work, also when you jump one way and then chang...
by gerstrong
Sun Jan 11, 2009 14:29
Forum: Unofficial Keen Games
Topic: Keen Clone
Replies: 116
Views: 82521

You don't have all the code properly listed in the makefile (do a 'make clean' then 'make' and you should see.) I solved the problem by manually compiling the missing files: gcc -DBUILD_SDL -DTARGET_LNX -I/usr/include/SDL -O3 -c -fmessage-length=0 `sdl-config --cflags` -MMD -MP -MF"sdl/hq_soun...