Search found 1246 matches
- Thu Jul 02, 2020 15:29
- Forum: Commander Genius
- Topic: Just some feedback & thoughts from one user
- Replies: 10
- Views: 14138
Re: Just some feedback & thoughts from one user
He has a good point and it also was a consequence of implementing the quick save functionality. I wanted to add that for a long time anyways. The run button can be set to any other button if you don't want to use. You think it should an option to disable it? I still am not sure if we already have op...
- Wed Jul 01, 2020 16:42
- Forum: Commander Genius
- Topic: Lua support
- Replies: 2
- Views: 6914
Re: Lua support
Does that mean a potential for mods that can have all the enemy types from the Galaxy Engine games into one single game/mod, and maybe in the long run a guide for non-coders on how to create custom enemy types, and maybe even create bosses (not that common in the Keen games)? Oh yes, certainly the ...
- Wed Jul 01, 2020 16:29
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 48713
Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
Looking very good. The style of Miragia is dithered again, but somehow I like it more than the semi-transparent stuff we had before. I would add those Tilemaps and sprites to the Keen 4 Plus as an Update if you are fine with it.
P.S.: Still need to recreate the HQP Update with your Keen5 graphics.
P.S.: Still need to recreate the HQP Update with your Keen5 graphics.
- Sun Jun 28, 2020 14:51
- Forum: Commander Genius
- Topic: Lua support
- Replies: 2
- Views: 6914
Lua support
Working on the version of CG after 2.4.5 and next mayor feature is Lua. Why Lua? Honestly I got sick of Python, especially C bindings and distribution is not fun, so yeah Lua. Just ported Keen9 from the Python script to Lua: https://www.youtube.com/watch?v=u7sI6MPjLcE It's not perfect, but quite pla...
- Sun Jun 28, 2020 14:45
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 48713
Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
I'm almost done with my modifications of the Keen 4 tiles now, and I've also added some colors to some of the sprites (the sprite for the green gun and various items is to be found both on the tilesheets and as separate sprites in the folder where all my Keen 4 sprites are extracted). It seems like...
- Fri Jun 26, 2020 5:17
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 48713
Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
I don't see why this should be a problem. I will take your graphics for HQP then. I don't want to promise too much regarding Keen Dreams, because the CG engine code in that regard is a big mess right now. I will tidy up a bit more, once other priorities are taken care of. Here is a small video using...
- Thu Jun 25, 2020 17:04
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 48713
Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
Sounds good.
I can add your tiles to HQP where you also find the Keen 1-4 special tilesets. The users will have to copy files together though. Let me know if that is fine for you. It would be nice to remove the dithering of the world map tiles though for more consistency. Other than that good job.
I can add your tiles to HQP where you also find the Keen 1-4 special tilesets. The users will have to copy files together though. Let me know if that is fine for you. It would be nice to remove the dithering of the world map tiles though for more consistency. Other than that good job.
- Mon Jun 22, 2020 3:50
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 48713
Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
Sounds good. I hope you have considered Keen4plus and keen4coop which already provide svga tiles.
Just saying, feel free to use them as base for your work.
Just saying, feel free to use them as base for your work.
- Sun Jun 21, 2020 20:18
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 48713
Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
The last level issue is fixed in 2.4.5 as well.
- Sat Jun 20, 2020 19:46
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 48713
Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
Here we go. In Version 2.4.5 when it is released you will be able use own bmp, jpg and png files in sprites. http://clonekeenplus.sourceforge.net/img/Keen5CustomSpritesTest.png I don't how legal it is to modify IP of a registered DOS Games which is still being sold. Maybe someone in this forum can a...
- Sat Jun 20, 2020 19:41
- Forum: Commander Genius
- Topic: CGenius 2.3.5 released
- Replies: 6
- Views: 13820
Re: CGenius 2.3.5 released
Not yet. You have to use a keyboard and from there map your joysticks.
- Mon Jun 15, 2020 5:32
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 48713
Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
Well, I can open up the appplication like for the tilemaps where you would load sprites pictures which are replaced by the original ones. I will take a look on file 5SPR0275.BMP and add support for 5SPR0275.PNG and 5SPR0275.JPG as well, so we are complete for a lot of creativity. Just give me a bit ...
- Mon Jun 15, 2020 5:29
- Forum: Commander Genius
- Topic: CGenius 2.3.5 released
- Replies: 6
- Views: 13820
Re: CGenius 2.3.5 released
The controls should work like on any other desktop based system just fine.
Did you have any issues? What did you try to do?
Did you have any issues? What did you try to do?
- Wed Jun 10, 2020 16:54
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 48713
Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
I've done some work on my personal enhancement on the Keen 5 tileset now, by using the MS-DOS VGA 256 color palette instead of the original 16 colored one, and using Asprite as my pixel-art editor. However, it seems like I'm not able to make changes to the enemy sprites and such and make CGenius vi...
- Fri May 29, 2020 17:25
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 48713