Search found 382 matches
- Sun Oct 01, 2017 7:26
- Forum: Other Keen Stuff
- Topic: Looking for some tunes for a mod
- Replies: 27
- Views: 13607
Re: Looking for some tunes for a mod
Nice, runs well so far. The extra start time boundary setting is very useful, though I'm finding it stops the song from looping. Oh I think I may have forgotten to shorten the overall song length after cropping events from the start. There's probably a bit of a delay before it loops. I just pushed ...
- Sun Oct 01, 2017 6:04
- Forum: Miscellaneous
- Topic: Welcome to the migrated PCKF!
- Replies: 236
- Views: 192511
Re: Welcome to the migrated PCKF!
Any idea why I can't write "/etc/ ld.so.conf" in a post, without that space in the middle? If I type that and click preview I get an error message!
- Sun Oct 01, 2017 6:02
- Forum: Other Keen Stuff
- Topic: Looking for some tunes for a mod
- Replies: 27
- Views: 13607
Re: Looking for some tunes for a mod
Ah yes, you'll have to add /usr/local/lib into /etc/ ld.so.conf (then run ldconfig) to get your system to look in that folder, which is a good idea because that's where anything you compile yourself will go. Only your system package manager should be putting files into /usr/lib. You'll definitely ne...
- Sun Oct 01, 2017 4:01
- Forum: Other Keen Stuff
- Topic: Looking for some tunes for a mod
- Replies: 27
- Views: 13607
Re: Looking for some tunes for a mod
Trying gamemus using Wine (compiling on Linux still eludes me due to epic deps and weird errors--mainly relating to Boost I think). You must be running a much newer version because -k, -i and 0=o1 aren't available and cutting them out causes errors. Yeah it's unfortunate all the deps turned out to ...
- Sat Sep 30, 2017 23:47
- Forum: Other Keen Stuff
- Topic: Looking for some tunes for a mod
- Replies: 27
- Views: 13607
Re: Looking for some tunes for a mod
Just out of curiosity, does this file I ran through gamemus work any differently? I took the 2b version (after imfcrush) and converted it from IMF to IMF, which rewrites the whole file using full OPL commands so you won't ever cut off a file half way through a command. I also moved one of the tracks...
- Sat Sep 30, 2017 0:53
- Forum: Miscellaneous
- Topic: Welcome to the migrated PCKF!
- Replies: 236
- Views: 192511
Re: Welcome to the migrated PCKF!
Oh nice find. Don't worry about it too much, it's only the smileys that are broken - I just thought it might be a simple fix, but sounds like it's a bit more involved!
- Fri Sep 29, 2017 22:58
- Forum: The Classics
- Topic: Did you know Jill of the Jungle also had a Bible-themed mod?
- Replies: 14
- Views: 24872
Re: Did you know Jill of the Jungle also had a Bible-themed mod?
I'll add that Kiloblaster also shares a lot of the Jill engine code, especially around the graphics routines. In fact, in this area it shares more with Jill than Xargon does as Kiloblaster supports EGA and CGA modes, but this support was removed for Xargon. Allen Pilgrim (Kiloblaster/Xargon programm...
- Sun Sep 24, 2017 21:51
- Forum: Miscellaneous
- Topic: Welcome to the migrated PCKF!
- Replies: 236
- Views: 192511
Re: Welcome to the migrated PCKF!
All looks good now. BTW any idea how to fix the smiley URLs in the RSS feed? If you look at https://pckf.com/app.php/feed then the code for the smileys looks like this: <img class="smilies" src="./.https://pckf.com/images/smilies/emotikeen-garg.gif" width="23" height=&q...
- Wed Sep 20, 2017 22:01
- Forum: Miscellaneous
- Topic: Welcome to the migrated PCKF!
- Replies: 236
- Views: 192511
Re: Welcome to the migrated PCKF!
Hooray, it works again, thanks Fleexy and Nisaba for your help!
- Thu Sep 14, 2017 23:22
- Forum: The Classics
- Topic: The Incredible Machine (TIM) 1992 music format
- Replies: 23
- Views: 28152
- Wed Sep 13, 2017 10:32
- Forum: The Classics
- Topic: The Incredible Machine (TIM) 1992 music format
- Replies: 23
- Views: 28152
Re: The Incredible Machine AdLib RIP
Here is The Incredible Machine music converted to IMF format, same format as used in many Apogee games. You can use adplug for winamp to play your OPL/AdLib tunes https://goo.gl/ay6lMB Sorry for reopening an old thread but this is great! I've been looking for this music for many years and it's one ...
- Sun Jun 26, 2016 12:44
- Forum: Miscellaneous
- Topic: Finding a new home for the PCKF
- Replies: 36
- Views: 22897
Hi all! It's been a while since I stopped by but Commander Spleen let me know about this discussion. I'm sure most of you know I host the KeenWiki and the ModdingWiki. I'm not about to put my hand up to host the PCKF though, because I daresay I don't put enough time into the wikis as-is already. But...
- Sun Feb 08, 2015 12:55
- Forum: Unofficial Keen Games
- Topic: KeenWiki - new mod list design
- Replies: 19
- Views: 19689
@wiivn: I just changed the styling to look a bit more like the pic you posted. It still needs a bit of work (e.g. some mods are showing too much detail) but before I spend too much time on it, is that the sort of style you think is the way to go? @szemi: There should be no problem with your translat...
- Sun Feb 08, 2015 12:24
- Forum: Unofficial Keen Games
- Topic: KeenWiki - new mod list design
- Replies: 19
- Views: 19689
Oh wow that's a much better way of displaying all the mods. Yes the wasted space isn't ideal but I couldn't think of any way to avoid it while keeping the table - only because the table allows you to sort, so you can sort by mods with the most levels, for example. It should be possible to change to ...
- Sun Feb 08, 2015 11:37
- Forum: Unofficial Keen Games
- Topic: KeenWiki - new mod list design
- Replies: 19
- Views: 19689
KeenWiki - new mod list design
Hi all, It has bugged me for a long time that there is a bit of redundancy in the way the mods are listed on the KeenWiki. Mods have their own page with all the information listed on them, and there is a category page that lists all the mods but it doesn't have much detail. Then there is a table of ...