Search found 66 matches

by kvee
Sun Feb 07, 2016 20:15
Forum: The Theater
Topic: Rick Astley's "Never Gonna Give You Up"
Replies: 14
Views: 24614

Lets necro this even further!
My most elaborate rickroll involved me sending a 7" vinyl single of Mr. Astley's greatest hit via snail mail!
by kvee
Sat Feb 06, 2016 13:35
Forum: The Classics
Topic: Guess that game!
Replies: 480
Views: 267160

Yars' Revenge on Atari 2600! have you ever played it?! I've always brimmed over with enthusiasm for that coloured noise. And yet it's such a simple idea. I think I've tried it in an emulator once. That noise is perfect though! IIRC it's actually the game's code. ...thinking of your music rmx and ju...
by kvee
Tue Feb 02, 2016 11:33
Forum: The Classics
Topic: Guess that game!
Replies: 480
Views: 267160

Yars' Revenge on Atari 2600!
by kvee
Thu Oct 22, 2015 8:11
Forum: Official Keen Games
Topic: Keen 6 speed run in 5:25 (with glitches)
Replies: 7
Views: 8171

The explanation is a little more basic. The game keeps track of the sprite Keen is 'riding' so that as its location is changed his is as well without any problems. It does this by simply storing the number of the sprite being used. Keen can ride his bullet like a platform due to a piece of code ins...
by kvee
Tue Oct 13, 2015 18:26
Forum: Other Keen Stuff
Topic: Commander Keen 4 remix/remake music pack
Replies: 14
Views: 13724

These are really wonderful. Are you intending to do similar work for Keen 6? I like Keen 5's music as well, but Keen 4 and 6 are my favorites. Thanks :] As for Keen 5&6: ...But compared to CK4, it's huge. So I don't promise anything. Maybe we could team up on this, anyone interested? Yes, if I ...
by kvee
Sun Oct 11, 2015 20:36
Forum: Miscellaneous
Topic: Quick Poll: Monitor Resolutions
Replies: 32
Views: 21090

Although I've never actually released a game before, this will be the third or fourth game engine that I've written for games (that so far never come out, although you can play a version of my last engine here , it's just a small level to showcase the physics engine that I programmed in GM7, I thin...
by kvee
Sun Oct 11, 2015 19:16
Forum: Miscellaneous
Topic: Quick Poll: Monitor Resolutions
Replies: 32
Views: 21090

I'm looking into a library for C++ called SDL, and placing my engine on top of that. Software rendering or OpenGL? I've successfully used OpenGL for a neat tile-based engine, sidestepping SDL completely. But I kinda wanted to do a project like that from scratch. Yeah, I thought that back when I had...
by kvee
Sun Oct 11, 2015 17:42
Forum: Official Keen Games
Topic: Keen 6 speed run in 5:25 (with glitches)
Replies: 7
Views: 8171

The explanation likely revolves around the fact that Keen's bullet has the collision property of the Gik or Goplat. The bug means that Keen can stand on his shots, but the only place this can occur is just after a bullet has hit a tile, when it has stopped moving but has not yet become a "zapp...
by kvee
Sun Oct 11, 2015 9:06
Forum: Official Keen Games
Topic: Keen 6 speed run in 5:25 (with glitches)
Replies: 7
Views: 8171

AGDQ! I love these! :]

The latest Keen 6 strats even involve double jumping off of the bullet in mid air! (27:15 here)

Also, with all the disassembling work that's been done on the engines, do we have any clue why bullets are platforms in K6?

(edit: included timecode in URL)
by kvee
Sat Oct 10, 2015 6:56
Forum: Commander Genius
Topic: Keen Dreams in CG
Replies: 12
Views: 9438

troublesomekeen wrote:This is the music I had in mind. I have yet to notate all the tracks, but this is basically how the tunes are:
https://youtu.be/SeZgZ1oWhYI
Spontaneous piano versions. I'll be making midi versions as soon as I can.
Damn, that's impressive! Great job!
by kvee
Thu Oct 08, 2015 20:41
Forum: Miscellaneous
Topic: OFF TOPIC THREAD: Where derailing the thread is impossible!
Replies: 2369
Views: 987846

I was gonna suggest yy-chr, but Tile Layer Pro looks like it can do similar stuff.
by kvee
Thu Oct 08, 2015 19:26
Forum: Miscellaneous
Topic: Quick Poll: Monitor Resolutions
Replies: 32
Views: 21090

Yeah, as long as the color range is still competitive with modern computers and there's no dead pixels or burn in, there's really no reason to buy new monitors, especially if it's already full HD or better and >= 23" screen size, imo. I have two 23" 1080p monitors, and although one of the...
by kvee
Thu Oct 08, 2015 16:39
Forum: Miscellaneous
Topic: Quick Poll: Monitor Resolutions
Replies: 32
Views: 21090

2048x1152 digging the extra space over full hd! Fascinating. That's a really non-standard pixel count. How much did yours cost over a standard full HD monitor? That's about a 20% increase in screen space over 1080p. I bought it about... wow, six years ago. It cost me the equivalent of about $200. T...
by kvee
Thu Oct 08, 2015 16:07
Forum: Miscellaneous
Topic: OFF TOPIC THREAD: Where derailing the thread is impossible!
Replies: 2369
Views: 987846

troublesomekeen wrote:I don't know if I'm really stupid or my tools are extremely primitive.
What tools are you using?
by kvee
Thu Oct 08, 2015 16:02
Forum: Miscellaneous
Topic: Quick Poll: Monitor Resolutions
Replies: 32
Views: 21090

Is everything really small, or does the UI compensate for the super high resolution? I guess that's subjective, but I find everything looking just fine. The dpi is of course a bit higher compared to your standard 24" fullhd displays, but I still run everything at 100%. My laptop is an entirely...