Search found 1244 matches
- Tue May 26, 2020 5:22
- Forum: Commander Genius
- Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
- Replies: 65
- Views: 42448
Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
That is no problem, you can extract these tiles and much more using ModKeen: http://www.shikadi.net/keenwiki/ModKeen I would recommend converting the bmp files you want to modify into png, for faster loading later on. You can change the properties of these as you like using more colors and then load...
- Wed May 13, 2020 17:41
- Forum: Release Forum
- Topic: Bazooka Wowbagger
- Replies: 13
- Views: 7281
Re: Bazooka Wowbagger
Well, I like it and it plays well here. Issues can be ironed out. The good thing CG being opensource, everyone can help creating something special:
https://youtu.be/_u7Y0VHuusQ
https://youtu.be/_u7Y0VHuusQ
- Wed May 13, 2020 17:07
- Forum: Commander Genius
- Topic: Problem mounting nessie in keen3
- Replies: 4
- Views: 8771
Re: Problem mounting nessie in keen3
Got it fixed. Thanks for noting. In Version 2.4.2 Messie is going to be mountable again.
- Sat May 09, 2020 12:26
- Forum: Commander Genius
- Topic: Problem mounting nessie in keen3
- Replies: 4
- Views: 8771
Re: Problem mounting nessie in keen3
Thanks for the report.
It should work when Nessie is near and you press a button. I will change that so Keen automatically mounts her. Makes total sense.
I have created a ticket for that
https://gitlab.com/Dringgstein/Commande ... issues/375
and will fix the issue as soon I can.
It should work when Nessie is near and you press a button. I will change that so Keen automatically mounts her. Makes total sense.
I have created a ticket for that
https://gitlab.com/Dringgstein/Commande ... issues/375
and will fix the issue as soon I can.
- Sun Mar 15, 2020 10:28
- Forum: Commander Genius
- Topic: Commander Keen positioning bug
- Replies: 7
- Views: 18217
Re: Commander Keen positioning bug
Should be better with version 2.4 where you can optionally type savegames.
- Sun Mar 15, 2020 10:27
- Forum: Commander Genius
- Topic: Keen 1 - Garbled text when interacting with rocket ship
- Replies: 1
- Views: 9730
Re: Keen 1 - Garbled text when interacting with rocket ship
Yes, it got fixed with version 2.4
- Sun Mar 15, 2020 10:27
- Forum: Commander Genius
- Topic: Any plans of porting Commander Genius to the libretro API (RetroArch)?
- Replies: 2
- Views: 8986
Re: Any plans of porting Commander Genius to the libretro API (RetroArch)?
If I had more time for such things, but I have not, sorry. Not right now, but if someone wants to port it I would be able to help a bit.
- Sun Mar 15, 2020 10:22
- Forum: Commander Genius
- Topic: Tom seems to like Commander Genius
- Replies: 1
- Views: 7657
Re: Tom seems to like Commander Genius
Hi, thanks for noting :-) Yeah, I had contact to Tom Hall some time ago. He also tried to build it for Mac but did not succeed. Since I have no Apple computer here right now I cannot give a recent version for such system. I guess he is able to build it for himself. With SDL libraries used everywhere...
- Sun Mar 15, 2020 10:20
- Forum: Commander Genius
- Topic: Keen 6 and Keen Dreams crashing with Commander Genius
- Replies: 1
- Views: 6581
Re: Keen 6 and Keen Dreams crashing with Commander Genius
Remember Keen 6 requires version 1.4. For Dreams it should be 1.93. Otherwise it won't work.
- Sun Mar 15, 2020 10:17
- Forum: Commander Genius
- Topic: Can't savegame on Commander Genius
- Replies: 1
- Views: 9291
Re: Can't savegame on Commander Genius
Thanks for playing CG. Sorry for the late reply.
I just released an update with savegame fixes. Can you test that one? Also please report bugs to gitlab or github. There you have the sections of issues to post.
I just released an update with savegame fixes. Can you test that one? Also please report bugs to gitlab or github. There you have the sections of issues to post.
- Sun Mar 15, 2020 10:16
- Forum: Commander Genius
- Topic: Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10
- Replies: 6
- Views: 13585
Re: Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10
The larger resolutions seems to get more popular. I don't remember to have implement an algorithm which centers level to small for such resolutions. Can you post this under github or gitlab issues?
- Thu Sep 05, 2019 15:26
- Forum: Commander Genius
- Topic: Commander Keen positioning bug
- Replies: 7
- Views: 18217
Re: Commander Keen positioning bug
This is indeed interesting. I cannot reproduce with the information you are giving me, but maybe you can tell me what revision did git branch -v # is your friend you use and please also send me your cgenius.cfg . I think it is related to some signed to unsigned integer conversion related to the came...
- Sun Aug 11, 2019 9:53
- Forum: Commander Genius
- Topic: CGenius 2.3.5 released
- Replies: 6
- Views: 12222
- Sun Aug 11, 2019 6:37
- Forum: Commander Genius
- Topic: CGenius 2.3.5 released
- Replies: 6
- Views: 12222
CGenius 2.3.5 released
Hello, I have uploaded a beta for you to play. It has a lot of changes under the hood and many improvements but also some new annoyances. So this is still a beta. If you find something funny not yet reported here: https://gitlab.com/Dringgstein/Commander-Genius/issues Please report it. Have fun with...
- Sun Aug 11, 2019 6:34
- Forum: Commander Genius
- Topic: Adding games to Android .
- Replies: 1
- Views: 9423
Re: Adding games to Android .
Not sure if all the copied games were read.
I had the issue that after copying the data, CG did not see them after all.
Did you reboot the device and try again?
I had the issue that after copying the data, CG did not see them after all.
Did you reboot the device and try again?