Search found 785 matches
- Sat Jul 03, 2021 0:01
- Forum: The Classics
- Topic: Jmod editor for Jill of the Jungle
- Replies: 8
- Views: 8055
Re: Jmod editor for Jill of the Jungle
I don't know of any Jill modding tools designed specifically for Macs. jMod is Win32 only. You may be able to get it to run via Wine in Linux, but I don't know if something like Wine exists for Macs as well. You could try using Jill's built-in level editor, but that one was never meant to be used by...
- Fri Jul 02, 2021 22:55
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 60652
Re: Recreated Keen 4-6 Source Code
Awesome! I just tested it myself. Compiling the modified code, compressing the executable and hex-editing the compressed file to get rid of the LZ91 string gave me a file with the same size and checksum as the original. Thank you for looking into this. I'm currently going though the source once more...
- Thu Jul 01, 2021 21:54
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 60652
Re: Recreated Keen 4-6 Source Code
Although I'm wondering how much problems there were with the orders of global variables in the exes. I think that there could maybe be more issues with this while using Borland C++ 2.0, but I'm unsure. I was actually about to contact you and ask for some help or advice, but after browsing your recr...
- Thu Jul 01, 2021 1:38
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 60652
Recreated Keen 4-6 Source Code
I can't see any reason why we couldn't make our own source code (With blackjack! And hookers!) Looks like we won't be seeing the original source code released to the public anytime soon, so I might as well share this with you (no blackjack or hookers, sorry if that quote got your hopes up). If you ...
- Wed Jun 23, 2021 20:32
- Forum: Other Keen Stuff
- Topic: Tips for recording DOSBox video on Linux (on a low-end computer)
- Replies: 19
- Views: 16323
Re: Tips for recording DOSBox video on Linux (on a low-end computer)
I also once had a machine with broken keys. fortunately DOSBox' build-in keymapper allows to change the default keybindings to tackle this issue Ha yeah, that's what I ended up doing. I'd tried to use something called xmodmap to temporarily remap the keys on a system level but for some reason that ...
- Sun Jun 20, 2021 20:35
- Forum: Unofficial Keen Games
- Topic: Return to the Shadowlands
- Replies: 45
- Views: 29093
Re: Return to the Shadowlands
I think we don't need to rearrage the tiles at all, we just need a map editor that allows the user to select from a rearranged "palette" of tiles instead of (or in addition to) the tileset. Think of it as a pseudo-tileset that you can edit like a regular level. That would allow the user to...
- Sat Jun 19, 2021 20:59
- Forum: Release Forum
- Topic: Return to the Shadowlands
- Replies: 45
- Views: 28807
Re: Return to the Shadowlands
To finish, bugs are expected. One example is the name of "Pyramid of Footsteps" as shown while the level is loading Oh, "Pyramid of Foo steps", I didn't notice that before. I also had one instance in which the game froze while in Sunken Sinkhole; I realize that it can probably n...
- Fri Jun 18, 2021 5:49
- Forum: Official Keen Games
- Topic: Goodbye Galaxy Report Card
- Replies: 8
- Views: 5912
Re: Goodbye Galaxy Report Card
One of the earliest examples of an interactive soundtrack that I can think of would be the LucasArts iMUSE system as heard in Monkey Island 2 . LucasArts patented iMUSE, so any other company would either have to license iMUSE or come up with an approach that is different enough to not violate the pa...
- Sat Jun 12, 2021 20:46
- Forum: Commander Genius
- Topic: Dead in the Desert - Cactus Forest Unbeatable
- Replies: 4
- Views: 8423
Re: Dead in the Desert - Cactus Forest Unbeatable
I remember that level causing trouble in early versions of my Keen:Galaxy level viewer. I just dug up the old version and opened the DITD levels with it. There are a bunch of errors in the decompressed info plane and one of these errors is a scroll blocker placed around the same position as shown in...
- Sun Jun 06, 2021 20:41
- Forum: Release Forum
- Topic: Return to the Shadowlands
- Replies: 45
- Views: 28807
Re: Return to the Shadowlands
GalaxyView says there are up to 1,453,000 points in the levels. (Actually 1,493,800 points, but 40,800 of them are located in an unreachable backup level.) The Treasure Eater placement makes it impossible to collect all of these points, so it's hard to tell what the highest obtainable score might be.
- Mon May 31, 2021 20:34
- Forum: Release Forum
- Topic: Customized Screen Update Code For Keen 4-6
- Replies: 12
- Views: 12386
Re: Customized Screen Update Code For Keen 4-6
The version of CK4PATCH that comes with the official download for "Keys of Krodacia" is ancient and hopelessly outdated (v0.9.0 beta from 2003). That old version doesn't support the number formats used in my patch script. If you replace that version with a more recent one (or use my patchi...
- Sun May 30, 2021 20:34
- Forum: Release Forum
- Topic: Customized Screen Update Code For Keen 4-6
- Replies: 12
- Views: 12386
Re: Customized Screen Update Code For Keen 4-6
Any help appreciated. You're probably better off using my unofficial bugfix release of that mod (see this thread ). That release has the screen update patch already applied to it. Apart from that, I can't help you any further unless you specify what "not working" means in this case. Maybe...
- Tue May 25, 2021 4:59
- Forum: Official Keen Games
- Topic: keen 6 and keen dreams
- Replies: 21
- Views: 16879
Re: keen 6 and keen dreams
I've been widely criticized and threatened with being banned for innocently posting a link to the whole collection of keen games. The Forum Rules are pretty clear on this topic: Don't link to piracy sites or illegal downloads. And you actually mentioned getting banned in the very first post you eve...
- Mon May 24, 2021 22:05
- Forum: Official Keen Games
- Topic: keen 6 and keen dreams
- Replies: 21
- Views: 16879
Re: keen 6 and keen dreams
Yep, it's an ancient form of "copy protection". This was relatively common in the 80's and early 90's. The games ask the user for some information that can only be found in the game's manual or other physical items that came in the game box (code wheels and such). If the user does not prov...
- Thu Apr 29, 2021 22:31
- Forum: Unofficial Keen Games
- Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
- Replies: 190
- Views: 165709
Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Your plans are starting to sound like you're about to abandon the Cosmo code and instead mod Cosmo into the Duke Nukem II codebase. That's fine, but at this point, you might as well scrap all of that and move to the Keen Galaxy engine to get some smooth movement going instead of the 8-pixel-steps th...