Search found 542 matches

by keenmaster486
Thu May 19, 2016 14:44
Forum: Miscellaneous
Topic: PCKF blackouts
Replies: 5
Views: 3739

PCKF blackouts

Lately (over the past month or so) it seems like the PCKF and Keen:Modding have been more down than up. Any attempt to load pages, about 25-30% of the time, will yield a MySQL error. This happens very frequently, for several days at a time usually. So, adurdin, or whoever's responsible for maintenan...
by keenmaster486
Fri May 13, 2016 23:35
Forum: Official Keen Games
Topic: Ranking the Keen games
Replies: 10
Views: 10230

No way! Keen 6 is the best. :P But if you look outside the realm of original games, I'd say Atroxian Realm is a good contender for "best". But then of course you have uTUIT and BotB... :confused
by keenmaster486
Fri May 13, 2016 20:12
Forum: Miscellaneous
Topic: -
Replies: 6
Views: 3691

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by keenmaster486
Fri May 13, 2016 20:09
Forum: Miscellaneous
Topic: Does anyone use real DOS computers to play Keen?
Replies: 24
Views: 13646

Does anyone use real DOS computers to play Keen?

I certainly do! Picked up this Pentium MMX laptop (166MHz! blazing fast!) on eBay for twenty bucks. A pretty good deal if I do say so. It plays Keen very well (all the mods too), at the correct aspect ratio too. It does have a "screen expander" feature, but then the aspect ratio is incorre...
by keenmaster486
Fri May 13, 2016 14:53
Forum: Unofficial Keen Games
Topic: Tech Graphics
Replies: 23
Views: 18137

Hi Mobiethian -
I'm trying to get a source mod project started (as you probably saw from my other thread) and I wonder if you could help me with some graphics. I know you're bogged down with other stuff, so if you decide to help me just whenever you have the time :) Thanks!
by keenmaster486
Thu May 12, 2016 23:11
Forum: Release Forum
Topic: Galaxer1 (Keen 4-6 terrain editor / level building aid)
Replies: 12
Views: 11518

I like this more the more I use it. Made a small level in less than five minutes, with minimal effort- yes! Just the right tool for lazy people like me. :p This really needs to be brought past the "demo" stage - like, tomorrow :begging I love it. Please add menus! I want to make levels wit...
by keenmaster486
Thu May 12, 2016 13:33
Forum: Release Forum
Topic: Galaxer1 (Keen 4-6 terrain editor / level building aid)
Replies: 12
Views: 11518

YEEEEEEEEEEEEEEESS!!!!! :D :D :D :D
MWA HA HA HA HA HAAA! :evil :evil
FEEEEEEL THE POWER!

As you can tell, I'm excited.

This is great! We really are entering a new era in Keen modding / fangames.
Should this be concatenated into Abiathar?
by keenmaster486
Wed May 11, 2016 14:31
Forum: Miscellaneous
Topic: -
Replies: 19
Views: 13342

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by keenmaster486
Sun May 01, 2016 14:47
Forum: Release Forum
Topic: Keen Game Engine (for lack of a better name): VGA Keen DEMO
Replies: 63
Views: 42626

I wrote imfplay, so you could say that, yeah :] Aha... Aha! D'uh! (smacks forehead). Of course! And then you're also the guy whom I left a YouTube comment asking for the imfplay source 8) Yea! This is going great. That code looks pretty easy to patch into my program, but if I converted that for-nex...
by keenmaster486
Sat Apr 30, 2016 23:56
Forum: Other Keen Stuff
Topic: Stupid References are stupid
Replies: 673
Views: 396639

Yeah, both PCKF and Keen:Modding were down for a few days. That has been happening a lot recently, but all the same it seems like things have been kind of slow... oh well. If I get my new source mod project off the ground maybe it'll pick up.
by keenmaster486
Sat Apr 30, 2016 18:15
Forum: Other Keen Stuff
Topic: Stupid References are stupid
Replies: 673
Views: 396639

VikingBoyBilly wrote:Was there really only two posts between this and my last one? After so long? Is the pckf slowly dying?
No kidding, and there hasn't been a post at Keen:Modding for at least a week. Please, don't let this forum die! We need more Keening.
by keenmaster486
Sat Apr 30, 2016 16:47
Forum: Release Forum
Topic: Keen Game Engine (for lack of a better name): VGA Keen DEMO
Replies: 63
Views: 42626

nice work! Thanks! :D That's actually really easy, heh That is the impression I got after reading up on the IMF and DRO formats on the wiki. Here's the ideal thing: a QB45 DRO player, supporting OPL3 and easily concatenated into this program. I intend to write one, but I need all the help and advic...
by keenmaster486
Sat Apr 30, 2016 0:01
Forum: Commander Genius
Topic: A stupid idea - backporting CG?
Replies: 4
Views: 5299

Interesting idea. It is possible to make it run in DOS using the HX extender, but that's still 32-bit... (yes, I have done it before.) gerstrong, is the CG code as optimized for slow systems as the original Keen code? i.e., does it use adaptive tile refresh? Because if it isn't then this idea is dea...
by keenmaster486
Thu Apr 28, 2016 21:58
Forum: Unofficial Keen Games
Topic: It's time for a source mod project
Replies: 5
Views: 6582

The vgagraph work is in progress, still working on the scrolling routines. :drool Woooo! I'm so excited to hear that. Hope it gets done soon. How do I get involved and help? I would so like to help as much as I am able with that and the other features I mentioned. The enemies don't necessarily have...
by keenmaster486
Thu Apr 28, 2016 19:15
Forum: Unofficial Keen Games
Topic: It's time for a source mod project
Replies: 5
Views: 6582

It's time for a source mod project

With the release of the Keen Source Mod by lemm et al, it seems anything is possible. From my perspective, how it this different from the Galaxy source code release holy grail that we've all been waiting for all these years? For all intents and purposes, isn't it just like having those coveted "...