Search found 542 matches
- Thu May 19, 2016 14:44
- Forum: Miscellaneous
- Topic: PCKF blackouts
- Replies: 5
- Views: 3739
PCKF blackouts
Lately (over the past month or so) it seems like the PCKF and Keen:Modding have been more down than up. Any attempt to load pages, about 25-30% of the time, will yield a MySQL error. This happens very frequently, for several days at a time usually. So, adurdin, or whoever's responsible for maintenan...
- Fri May 13, 2016 23:35
- Forum: Official Keen Games
- Topic: Ranking the Keen games
- Replies: 10
- Views: 10230
- Fri May 13, 2016 20:09
- Forum: Miscellaneous
- Topic: Does anyone use real DOS computers to play Keen?
- Replies: 24
- Views: 13646
Does anyone use real DOS computers to play Keen?
I certainly do! Picked up this Pentium MMX laptop (166MHz! blazing fast!) on eBay for twenty bucks. A pretty good deal if I do say so. It plays Keen very well (all the mods too), at the correct aspect ratio too. It does have a "screen expander" feature, but then the aspect ratio is incorre...
- Fri May 13, 2016 14:53
- Forum: Unofficial Keen Games
- Topic: Tech Graphics
- Replies: 23
- Views: 18137
- Thu May 12, 2016 23:11
- Forum: Release Forum
- Topic: Galaxer1 (Keen 4-6 terrain editor / level building aid)
- Replies: 12
- Views: 11518
- Thu May 12, 2016 13:33
- Forum: Release Forum
- Topic: Galaxer1 (Keen 4-6 terrain editor / level building aid)
- Replies: 12
- Views: 11518
- Sun May 01, 2016 14:47
- Forum: Release Forum
- Topic: Keen Game Engine (for lack of a better name): VGA Keen DEMO
- Replies: 63
- Views: 42626
I wrote imfplay, so you could say that, yeah :] Aha... Aha! D'uh! (smacks forehead). Of course! And then you're also the guy whom I left a YouTube comment asking for the imfplay source 8) Yea! This is going great. That code looks pretty easy to patch into my program, but if I converted that for-nex...
- Sat Apr 30, 2016 23:56
- Forum: Other Keen Stuff
- Topic: Stupid References are stupid
- Replies: 673
- Views: 396639
- Sat Apr 30, 2016 18:15
- Forum: Other Keen Stuff
- Topic: Stupid References are stupid
- Replies: 673
- Views: 396639
- Sat Apr 30, 2016 16:47
- Forum: Release Forum
- Topic: Keen Game Engine (for lack of a better name): VGA Keen DEMO
- Replies: 63
- Views: 42626
nice work! Thanks! :D That's actually really easy, heh That is the impression I got after reading up on the IMF and DRO formats on the wiki. Here's the ideal thing: a QB45 DRO player, supporting OPL3 and easily concatenated into this program. I intend to write one, but I need all the help and advic...
- Sat Apr 30, 2016 0:01
- Forum: Commander Genius
- Topic: A stupid idea - backporting CG?
- Replies: 4
- Views: 5299
Interesting idea. It is possible to make it run in DOS using the HX extender, but that's still 32-bit... (yes, I have done it before.) gerstrong, is the CG code as optimized for slow systems as the original Keen code? i.e., does it use adaptive tile refresh? Because if it isn't then this idea is dea...
- Thu Apr 28, 2016 21:58
- Forum: Unofficial Keen Games
- Topic: It's time for a source mod project
- Replies: 5
- Views: 6582
The vgagraph work is in progress, still working on the scrolling routines. :drool Woooo! I'm so excited to hear that. Hope it gets done soon. How do I get involved and help? I would so like to help as much as I am able with that and the other features I mentioned. The enemies don't necessarily have...
- Thu Apr 28, 2016 19:15
- Forum: Unofficial Keen Games
- Topic: It's time for a source mod project
- Replies: 5
- Views: 6582
It's time for a source mod project
With the release of the Keen Source Mod by lemm et al, it seems anything is possible. From my perspective, how it this different from the Galaxy source code release holy grail that we've all been waiting for all these years? For all intents and purposes, isn't it just like having those coveted "...