Original graphics uses just 16 colors and 16x16 pixels per tile.
Is there anyone who wants and is able to improve this graphics to True Color and at least 64x64 pixels per tile (or even vector graphics if it is better for this purpose)?
There is no color issues with skin! Keen is albino, Duke Nukem is obviously severely sunburned, and Princess Lindsay seems to be A-OK.
The fact that the EGA skin problem could've been solved so easily by going with different races really says something about how euro-centric the 90s were.
Keen's just too white. Princess Lindsey seems too dark. But it's OK with me, EGA color limitations are perfectly normal here. Yeah, duke is sunburned. I kinda like white Keen.
They could, of course, have gone with a different EGA palette. Anyone know why they chose the one they did? It's different from the windows EGA palette.
What you really need, not what you think you ought to want.
Levellass wrote:They could, of course, have gone with a different EGA palette. Anyone know why they chose the one they did? It's different from the windows EGA palette.
Probably because it's a kids game and they wanted it to be colourful! And this goes for all the colour stuff in Keen.
Plus, white Keen is effectively devoid of race because hardly anyone is that white (I'm resisting putting a Michael Jackson comment in there.). So, it kinda keeps race out of it.
Princess Lindsay looks normal!
I'd never thought of Duke to be sunburned, but you are right!
The lead character from Xargon looks fairly normal.
Indeed, but it seems that ID used a default EGA palette of some kind with most of its games; when we patch the palette in Keen we have to *make* a whole new palette, which suggests that the game does something simpler, like the palette wasn't even stored in the game and it just said 'Yeah, I use EGA palette 4' or something. Does anyone know how it works?
What you really need, not what you think you ought to want.