I am wondering how well known these are.
First of all, I'm sure youve all heard of the Impossible Pogo Trick and the Impossible Bullet Trick; but do you know any "tricks" for Keens 1-3? There is at least one. If you run off an edge and jump just as you're falling off, you'll do a little mini-jump even though you just fell off. This mini-jump does not take you very high even if u hold CTRL the whole time, but u can move sideways at the normal speed. It's useful for crossing gaps when there's a very low ceiling, but i find it hard to do.
Lastly, you know the Sydney of K2? link: http://www.dosclassics.com/keen/map.php?a=2&l=7
See those 3 Stuffed Vorticons? They sit on some red blocks. If you stand under them, then pogo hard, u get a blank message and the block(s) u hit disappear, making it easy to get the points. IDK the exact proceedure for this and it doesn't always work, but i know u at least gotta be standing still at first, then pogo up into it. NE1 know of this and if it might work on other blocks? And perhaps this is a sorta' tribute to Mario with whom they first used the Keen engine.
Little known secrets?
- MortimerInBlack
- Vortininja
- Posts: 276
- Joined: Thu Nov 01, 2007 1:57
Little known secrets?
The Viking II lander actually did land on a 'rock' on Mars.
http://nssdc.gsfc.nasa.gov/nmc/masterCa ... =1975-083C
http://nssdc.gsfc.nasa.gov/nmc/masterCa ... =1975-083C
Yep, that's correct, the collision areas are different for those sprites, causing Keen to go through one tile for one pixel. The empty message boxes appear because those tiles still have accidentally the yorp message box value.
Yeah, that mini-jump... Never done it purposefully, actually, only by accident, don't even know how to do it. But I guess it could be used for evil level design tricks...
Yeah, that mini-jump... Never done it purposefully, actually, only by accident, don't even know how to do it. But I guess it could be used for evil level design tricks...
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
- MortimerInBlack
- Vortininja
- Posts: 276
- Joined: Thu Nov 01, 2007 1:57
Exactamundo there. It could also be a funny story element:But I guess it could be used for evil level design tricks...
: "How do we cross this gap? The ceiling is too low!"
: "Since ID won't let me take a big step, we'll just have to use...the MiNI-jUmP~!"
I know KeenEmpire will back me up here.
The Viking II lander actually did land on a 'rock' on Mars.
http://nssdc.gsfc.nasa.gov/nmc/masterCa ... =1975-083C
http://nssdc.gsfc.nasa.gov/nmc/masterCa ... =1975-083C
- MortimerInBlack
- Vortininja
- Posts: 276
- Joined: Thu Nov 01, 2007 1:57
I wouldn't call it a bug--a bug is a problem/glithc in the program. Keens4-6 have places where you should use the Impossible Pogo Trick right?
Wasn't there a K123 mod or 2 that used some other kinda trick? I can't remember now, but I vaguely recall this level where you had to like go around/underneath everything somehow.......
Wasn't there a K123 mod or 2 that used some other kinda trick? I can't remember now, but I vaguely recall this level where you had to like go around/underneath everything somehow.......
The Viking II lander actually did land on a 'rock' on Mars.
http://nssdc.gsfc.nasa.gov/nmc/masterCa ... =1975-083C
http://nssdc.gsfc.nasa.gov/nmc/masterCa ... =1975-083C