List of all Commander Keen Speedruns
List of all Commander Keen Speedruns
I've decided to list all known speedruns in one place for convenience!
Non-Assisted Real Time runs
Timing typically starts at first human input at overworld and ends at last human input before the end cutscene triggers. DOSBox cycles: Max, sound ON. any% means no restrictions, 100% means all levels (secret level included) must be finished.
Commander Keen Episode I: Marooned on Mars
3:52, any%/SS, by Xarthok / 4:13
3:58, any%/SS, by Tranquilite
3:59, any%/SS, by balmipour
4:15, any%/SS, by Eldar
5:05, any%/SS, by mbossassobm
5:40, any%/SS, by Pixoniatus
11:33, 100%/SS, by Xarthok / 11:55
Commander Keen Episode II: The Earth Explodes
7:07, any%/SS, by Xarthok
9:11, any%/SS, by megacyber666
Commander Keen Episode III: Keen Must Die!
1:56, any%/SS, by Xarthok / 2:17
1:59, any%/SS, by sirhenryjones
19:32, 100%/SS, by Xarthok
Commander Keen Episode IV: Secret of the Oracle
10:26, any%/SS/Normal, by CaneCraft / 10:35, 10:44, 10:50
10:28, any%/SS/Normal, by Cosmo / 10:38, 10:50, 11:29, 12:33
13:02, any%/SS/Easy, by Xarthok
Commander Keen Episode V: The Armageddon Machine
2:31, any%/SS/Normal/glitched, by Xarthok
2:42, any%/SS/Easy/glitched, by 3v3ryUs3rn4m31sT4k3n
18:02, any%/SS/Easy/glitchless, by FractalFusion / Part 2
18:15, any%/SS/Normal/glitchless, by Xarthok / 18:49
Commander Keen Episode VI: Aliens Ate My Babysitter
3:22, any%/SS/Easy/no-sound, by Roehan
3:26, any%/SS/Easy/no-sound, by Ma5terViking / 3:29
4:52, any%/SS/Easy, by FractalFusion
6:38, any%/SS/Easy, by Xarthok
6:45, any%/SS/Easy, by NeoCortex3
Keen Dreams (Lost Episode)
5:08, any%/SS/Hard, by Xarthok
[Mods]
Keen Q
5:23, any%/SS, by shikaddi
Keen 8
10:40, any%/SS by shikaddi
Keen 9.5
16:10, any%/SS/Easy by SpeedyDasher2
TAS (Tool-assisted speedruns)
Timing typically begins at first human input (boot-up) and ends at last human input before the game over (high score) screen.
Commander Keen Episode I: Marooned on Mars
3:40, any%, by turska
Commander Keen Episode II: The Earth Explodes
4:59, any%, by turska
Commander Keen Episode III: Keen Must Die!
2:08, any%, by nitrogenesis
Commander Keen Episode IV: Secret of the Oracle
10:28, any%/Hard, by turska
Commander Keen Episode V: The Armageddon Machine
2:02, any%/Hard/glitched, by turska
2:42, any%/Hard/glitched, by sgrunt
Commander Keen Episode VI: Aliens Ate My Babysitter
3:20, any%/Hard, by turska
3:31, any%/Easy, by FractalFusion
Keen Dreams (Lost Episode)
-none yet-
Post here if you want any runs added to the list!
Would be nice to see some 100% (all levels) runs too!
Non-Assisted Real Time runs
Timing typically starts at first human input at overworld and ends at last human input before the end cutscene triggers. DOSBox cycles: Max, sound ON. any% means no restrictions, 100% means all levels (secret level included) must be finished.
Commander Keen Episode I: Marooned on Mars
3:52, any%/SS, by Xarthok / 4:13
3:58, any%/SS, by Tranquilite
3:59, any%/SS, by balmipour
4:15, any%/SS, by Eldar
5:05, any%/SS, by mbossassobm
5:40, any%/SS, by Pixoniatus
11:33, 100%/SS, by Xarthok / 11:55
Commander Keen Episode II: The Earth Explodes
7:07, any%/SS, by Xarthok
9:11, any%/SS, by megacyber666
Commander Keen Episode III: Keen Must Die!
1:56, any%/SS, by Xarthok / 2:17
1:59, any%/SS, by sirhenryjones
19:32, 100%/SS, by Xarthok
Commander Keen Episode IV: Secret of the Oracle
10:26, any%/SS/Normal, by CaneCraft / 10:35, 10:44, 10:50
10:28, any%/SS/Normal, by Cosmo / 10:38, 10:50, 11:29, 12:33
13:02, any%/SS/Easy, by Xarthok
Commander Keen Episode V: The Armageddon Machine
2:31, any%/SS/Normal/glitched, by Xarthok
2:42, any%/SS/Easy/glitched, by 3v3ryUs3rn4m31sT4k3n
18:02, any%/SS/Easy/glitchless, by FractalFusion / Part 2
18:15, any%/SS/Normal/glitchless, by Xarthok / 18:49
Commander Keen Episode VI: Aliens Ate My Babysitter
3:22, any%/SS/Easy/no-sound, by Roehan
3:26, any%/SS/Easy/no-sound, by Ma5terViking / 3:29
4:52, any%/SS/Easy, by FractalFusion
6:38, any%/SS/Easy, by Xarthok
6:45, any%/SS/Easy, by NeoCortex3
Keen Dreams (Lost Episode)
5:08, any%/SS/Hard, by Xarthok
[Mods]
Keen Q
5:23, any%/SS, by shikaddi
Keen 8
10:40, any%/SS by shikaddi
Keen 9.5
16:10, any%/SS/Easy by SpeedyDasher2
TAS (Tool-assisted speedruns)
Timing typically begins at first human input (boot-up) and ends at last human input before the game over (high score) screen.
Commander Keen Episode I: Marooned on Mars
3:40, any%, by turska
Commander Keen Episode II: The Earth Explodes
4:59, any%, by turska
Commander Keen Episode III: Keen Must Die!
2:08, any%, by nitrogenesis
Commander Keen Episode IV: Secret of the Oracle
10:28, any%/Hard, by turska
Commander Keen Episode V: The Armageddon Machine
2:02, any%/Hard/glitched, by turska
2:42, any%/Hard/glitched, by sgrunt
Commander Keen Episode VI: Aliens Ate My Babysitter
3:20, any%/Hard, by turska
3:31, any%/Easy, by FractalFusion
Keen Dreams (Lost Episode)
-none yet-
Post here if you want any runs added to the list!
Would be nice to see some 100% (all levels) runs too!
Last edited by Xarthok on Sun Apr 07, 2013 0:12, edited 15 times in total.
Mmm, I think that it would be better if people did legit speedruns without using those errors and such stuff... (I'm thinking about keen six in particular, with the impossible bullet trick and glitches)
Join us for netkeen! irc://irc.foonetic.net/netkeen
Stay classy, Scarlet.
Ha, you really are a fucling legend aren't you you neocon netnanny.
By jove... You have exceptional taste in games, Scarlet!
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The bugs are part of the game! Relying on them in non-assisted a speedruns is, um, brave, but if you can pull it off then go nuts!
The assisted runs are only impressive if you don't know they're assisted.
The assisted runs are only impressive if you don't know they're assisted.
Keening_Product was defeated before the game.
"Wise words. One day I may even understand what they mean." - Levellass
"Wise words. One day I may even understand what they mean." - Levellass
I feel that it's taking advantage of errors within the game... while that is part of the game it's taking unfair advantage of errors that were not picked up while beta testing.Keening_Product wrote:The bugs are part of the game! Relying on them in non-assisted a speedruns is, um, brave, but if you can pull it off then go nuts!
The assisted runs are only impressive if you don't know they're assisted.
Join us for netkeen! irc://irc.foonetic.net/netkeen
Stay classy, Scarlet.
Ha, you really are a fucling legend aren't you you neocon netnanny.
By jove... You have exceptional taste in games, Scarlet!
New Commander Keen 4 WR! 10:38 by CaneCraft (with commentary)
Also, new Keen 6 record in 3:22 by Roehoer
And a few more non-WR videos added to the list.
Also, new Keen 6 record in 3:22 by Roehoer
And a few more non-WR videos added to the list.
I changed my mind. Depends how bad the errors are.Scarlet wrote:I feel that it's taking advantage of errors within the game... while that is part of the game it's taking unfair advantage of errors that were not picked up while beta testing.Keening_Product wrote:The bugs are part of the game! Relying on them in non-assisted a speedruns is, um, brave, but if you can pull it off then go nuts!
The assisted runs are only impressive if you don't know they're assisted.
Join us for netkeen! irc://irc.foonetic.net/netkeen
Stay classy, Scarlet.
Ha, you really are a fucling legend aren't you you neocon netnanny.
By jove... You have exceptional taste in games, Scarlet!
So I watched the first one. After the second level I closed it. It`s just garg. No offense. But that is totally not an acceptable way to pass a level.Xarthok wrote:New Commander Keen 4 WR! 10:38 by CaneCraft (with commentary)
Also, new Keen 6 record in 3:22 by Roehoer
And a few more non-WR videos added to the list.
Join us for netkeen! irc://irc.foonetic.net/netkeen
Stay classy, Scarlet.
Ha, you really are a fucling legend aren't you you neocon netnanny.
By jove... You have exceptional taste in games, Scarlet!
Well there's two ways of looking at this, and it's one of the reasons we have things like pacifist runs, and 100% runs and so on.
The first viewpoint says that exploiting glitches is fine; the game was released as it is, so the glitches are a part of it, even if an accidental part. There is a skill in taking advantage of glitches (Some more than others.) And I myself always take glee in seeing them made apparent.
The other viewpoint usually states something like 'There is a way the game is MEANT to be played'; and is usually dead set against TAS and pro 100% speedruns. This viewpoint labels anything that is not strictly 'by the book' as being cheating or unfair (to who exactly though?) and often goes so far as to object to sequence breaking. (Doing things in the wrong order or being able to skip supposedly vital items.) I admit I should like to see a no glitch TAS run, simply because it would force extensive use of ordinary game physics.
However Scarlet, in your honor (And for a few other reasons.) I have removed the 'save game when dead' glitch in my mods so you can't cheat your way out of levels.
The first viewpoint says that exploiting glitches is fine; the game was released as it is, so the glitches are a part of it, even if an accidental part. There is a skill in taking advantage of glitches (Some more than others.) And I myself always take glee in seeing them made apparent.
The other viewpoint usually states something like 'There is a way the game is MEANT to be played'; and is usually dead set against TAS and pro 100% speedruns. This viewpoint labels anything that is not strictly 'by the book' as being cheating or unfair (to who exactly though?) and often goes so far as to object to sequence breaking. (Doing things in the wrong order or being able to skip supposedly vital items.) I admit I should like to see a no glitch TAS run, simply because it would force extensive use of ordinary game physics.
However Scarlet, in your honor (And for a few other reasons.) I have removed the 'save game when dead' glitch in my mods so you can't cheat your way out of levels.
What you really need, not what you think you ought to want.