List of all Commander Keen Speedruns
- Flyingmouse
- Vortininja
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Something occurred to me a while back...
In a 100% (all levels) run of Keen 5, is it faster to use the Shelly door glitch in Brownian Motion Inducer (where you skip to the secret level by having it push you) and then finish the last three levels from there, as opposed to using the Gravitational Damping Hub's warp?
In a 100% (all levels) run of Keen 5, is it faster to use the Shelly door glitch in Brownian Motion Inducer (where you skip to the secret level by having it push you) and then finish the last three levels from there, as opposed to using the Gravitational Damping Hub's warp?
In many cases it involves extreme glitch abuse to skip vast amounts of the game. This is why some speedruns are set at 100% (As opposed to any%) or no glitch.
As an example the fastest speedrun of Keen was a (now absent) video by a guy called Karryterre billed as 'Keen Galaxy in 0:07, cheats enabled, it involved going to the world maps and using the E N D cheat to win the game.
As an example the fastest speedrun of Keen was a (now absent) video by a guy called Karryterre billed as 'Keen Galaxy in 0:07, cheats enabled, it involved going to the world maps and using the E N D cheat to win the game.
What you really need, not what you think you ought to want.
I like watching 100% TAS runs where you actually get to see people getting the most of a game. Most of these "extremely fast" non-100% runs involve ridiculous glitching. I saw a pokemon yellow run that was done by loading a corrupted savefile that showed some glitch dialogue before winning the game.
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- Vortininja
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- Stealthy71088
- Vortininja
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Both are interesting in their own way; glitched runs are interesting since they show just how ingenious you have to be to beat the game. A lot of work can go into them. I saw a Spyro run that involved jumping on the first balloonist's head, avoiding talking to him and skipping the whole first world. How do you figure something like that out? Or Keen 6 where people jump through walls and impossible bullet through ceilings, skill.
On the other hand 'normal' runs require the skill of playing the game well as it was meant to be, and often involve hundreds of tries to get success. If there is a demonstration of skill in a game, this is it.
On the OTHER hand TAS show how good the game CAN be played, it is the game polished to its highest sheen, every millisecond, every pixel counting, fat trimmed to the BONE. (And sometimes, the non TAS runs are faster!)
I am in fact tempted to make a series of Keen cheat speedruns. They'd be faster, but outside of galaxy you'd still need a few tricks to get by.
On the other hand 'normal' runs require the skill of playing the game well as it was meant to be, and often involve hundreds of tries to get success. If there is a demonstration of skill in a game, this is it.
On the OTHER hand TAS show how good the game CAN be played, it is the game polished to its highest sheen, every millisecond, every pixel counting, fat trimmed to the BONE. (And sometimes, the non TAS runs are faster!)
I am in fact tempted to make a series of Keen cheat speedruns. They'd be faster, but outside of galaxy you'd still need a few tricks to get by.
What you really need, not what you think you ought to want.
- Stealthy71088
- Vortininja
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