Rorie wrote:Brought the game well and truly over A Decade ago think I paid about AUD$60-80 for it, Got Ripped off could not get far with this terrible game!
I paid £5 for it - bargain for a great GBC game!
Rorie wrote:Cannot even remember what I did with the GBA or the CBC Keen Cartridge, perhaps gave it to my sister don't know! Trust Me, This is the worst keen game ever do not bother your time with it mate!
Worst Keen Game Ever? 'Course not! Far better than Keen 3 and even more fun than Keen 2!
DHeadshot wrote:Worst Keen Game Ever? 'Course not! Far better than Keen 3 and even more fun than Keen 2!
I don't know man... The levels have no direction, no objective. Just wandering back and forth between ledges two tiles long, with weird checkpoints and dubious airboards. D'oh well! Emulator and handheld offer very different experiences.
OBJECTION! You have no clue how awesome and brilliant Keen 3 is! >:
And buggy and rushed and not even well designed in the first place it is?
It's undeniably rushed, but the only flow is that you can skip a few levels until you reach the b0ss. Design-wise, it's much more memorable and pleasant. Still better than GC!
Yes Keen 3 is more memorable I'll give it that.
Was much more urban, although very cramped at times. GBC Keen barely had a map screen. Just a portal room with 3 places to select between 3 different planets. GBC felt so narrow that I couldn't see anything that that's all I can really remember of it's environment.
wiivn wrote:It's undeniably rushed, but the only flow is that you can skip a few levels until you reach the b0ss.
I don't agree that this is a flaw. You only skip all the levels if you already know what you're doing. This would be a flaw now in the online age where everyone spoils his own experience by googling the solution before trying, but back in the day that was an interesting angle.
Also I don't get why we're bashing GC's appearance again, while that was clearly the best thing about it. It was the leveldesign that sucked, not the environment.
Maybe I should rephrase that the interface was bad, not the environment. But for me, that has to do with the GBC's screen resolution in conjunction with the developer's choice of character size. Horizontally about 11% of the screen, compared to 5% on Keen4-6.
wiivn wrote:It's undeniably rushed, but the only flow is that you can skip a few levels until you reach the b0ss.
I know this thread isn't really about Keen3 but I'll comment anyway. I think people forget that, if one is to play the game through without (ab)using any save games, then there is a very high chance that all but the most skilled players will require a lot of munitions and lives to complete the game. I.e. that they will take multiple if not numerous attempts to vanquish the Mangling Machine. Perhaps the game is a strategic exercise in resource gathering, so that Keen arrives "not as a weakling with no food" but armed to the teeth with maybe 7 or 8 lives and 50 ammo, allowing a few cracks at ol' 315.
So, there are six purple cells and one heart in the Mangling Machine. So theoretically all you need is 7 ammo plus whatever it takes to get geographically to that place with one life left.
But playing the other levels allow a player to build up enough resources so that, if they are not skilled enough to complete the boss level in one go, they will be able to have another shot at it, and hopefully beat it again.
Of course, if you revert to saved every time you die, you don't need to do this but are in effect cheating.
So my point was that playing as many Keen3 levels as possible serves a purpose in achieving the goal of the game; the full 16 levels are not merely decorative.