Bug/Glitch Verification

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mortimer
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Post by mortimer » Tue Aug 12, 2014 21:25

Isn't the water deadly without God mode?
Billions of blue blistering barnacles in a thousand thundering typhoons!

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Roobar
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Post by Roobar » Tue Aug 12, 2014 21:33

It's safe.

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Plasma Captain
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Post by Plasma Captain » Wed Aug 13, 2014 2:14

Maybe my impossible pogo skills aren't up to par, but I can only reach that spot, not surpass it. Also, it's only accessible on Easy mode. At the peak of the jump, the game temporarily freezes, then it makes the "hit the ceiling" sound effect and Keen falls back down as normal.

Before trying Easy mode, I tried to perform the selected glitches on Normal mode. Shooting upward at the peak of the jump only caused the game to temporarily freeze. Once or twice, the problematic bullet actually appeared below Keen after the freezing stopped, and promptly changed into its "hit an object" state. The game only seems to crash on Easy mode, due to the greater maximum jump height. Or, if someone proves me wrong, then at the very least, it's much easier to crash the game on Easy mode.

Interesting that the bullet jumped far down when it was spawned slightly out of bounds (Normal mode), but crashed the game entirely when it was spawned too far (Easy mode).

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Roobar
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Post by Roobar » Wed Aug 13, 2014 5:53

I've been trying to teleport without jumping cheat, but I think it's impossible even on easy mode. Bumping once is not enough. Perhaps with bullet being a solid platform, that could be manageable, but even with it and double jump, it will be still too hard to make it.

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Levellass
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Post by Levellass » Thu Aug 21, 2014 6:22

wiivn wrote:The reason for this is that the top of the level is consisted of only one array of tiles, whereas the top of the level of all the other levels is with two lines of solid blocks. And it was missed by the author of the level when it was done back then (probably Tom Hall's fault).

Image

No, this was intentional; it's a variation of Level 2 where things can vanish off the 'top' of the level added to give the levels a more open feeling.
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MoffD
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Post by MoffD » Wed Sep 03, 2014 17:45

Hey guys, has this been noticed before?

https://db.tt/kO3pDMyO

The extra keen is just a placeholder sprite for a patch Lass is working on.
I'm not sure if this was caused by patching or whether this happens normally, has anyone else done this?
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Keening_Product
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Post by Keening_Product » Thu Sep 04, 2014 2:07

I've never seen that happen before, and I spent a lot of time on that level as a kid. Strange. Besides the patch and placeholder, has anything else in the game been modified?
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Post by CapnClever » Thu Sep 04, 2014 2:39

MoffD wrote:Hey guys, has this been noticed before?

https://db.tt/kO3pDMyO

The extra keen is just a placeholder sprite for a patch Lass is working on.
I'm not sure if this was caused by patching or whether this happens normally, has anyone else done this?
Had a theory on how this went but couldn't test it until I got home. You see, I've messed around a lot with no-clipping in debug mode so I can theory-craft routing without holding onto a million saves. This little climbing bit reminded me of that, since you end up accidentally climbing onto platforms a lot with no-clip activated.

You guys probably know that you can hold onto the ledge of a Miragia block indefinitely, due to a bug. You guys probably ALSO know that, in Keen 5, you can look up or down on those rotating blocks and not fall, probably due to the same bug. If we use this knowledge, we can apply looking up/down to the Miragia block, time our falling, then clip into the block as it take form and gently grab onto the platform without pulling ourselves up. This produces the effect seen in MoffD's screenshot.

It's a pretty cool trick that's not easy to do, so I created a quick video demonstrating it. Very nice find, MoffD!

EDIT: I realize that, technically, you don't have to be "standing" on the platform to pull this off. You could just as simply jump into the platform just as it's about to materialize: it's the same timing, though, and I find the former to be easier with regards to the setup.

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MoffD
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Post by MoffD » Thu Sep 04, 2014 12:57

Sweet! thanks for verifying this, I'll go add it to the wiki if someone else hasn't already.
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Levellass
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Post by Levellass » Thu Sep 25, 2014 4:23

1.) Load Keen 6 using the -NOWAIT command.

2.) Go to any level and enable jump cheat, god mode and no clipping.

3.) Use the a 2 enter cheat. The game will oft crash.


But is it a bug...?
What you really need, not what you think you ought to want.

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Flaose
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Post by Flaose » Fri Sep 26, 2014 4:59

MoffD wrote:Hey guys, has this been noticed before?

https://db.tt/kO3pDMyO

The extra keen is just a placeholder sprite for a patch Lass is working on.
I'm not sure if this was caused by patching or whether this happens normally, has anyone else done this?
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MoffD
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Post by MoffD » Fri Sep 26, 2014 12:58

Flaose wrote:
MoffD wrote:Hey guys, has this been noticed before?

https://db.tt/kO3pDMyO

The extra keen is just a placeholder sprite for a patch Lass is working on.
I'm not sure if this was caused by patching or whether this happens normally, has anyone else done this?
Aurebesh! Now that's a Star Wars fan!
Erm.... yes? I can also read SGA but Aurebesh has fun double letters (like sh ae oo etc..) and more symbols.

Maybe I should learn Mandalorian or something else... :D
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