Paramultart wrote:Wait... If we have the source code for a Keen game, why hasn't anyone released any cool mods taking advantage of it yet?
I guess it just takes time before a mod is out in general. As for mini-mods or small demonstration mods, maybe a few individuals are waiting to see what is going to happen regarding the availability of source ports, rather than attempting to study how to build original source code(s) with Borland C/C++ under a DOS (or compatible) environment.
And then, someone may already take advantage of the release, possibly even for some earlier work, just not making any announcement for now.
Levellass wrote:I ask again, does anyone have that weird titlescreen format reverse engineered?
Can't say I remember the details of the format, but it's true there's a bunch of additional code responsible for the decompression that appears to be Softdisk-exclusive. You can look for these files from the source code for details at the least (although lzw.h and possibly a few more may be unused): gelib.*, jam_io.*, lzhuf.c, lzhuf.h, lzw.h, sl_file.h, soft.c, soft.h.
The "lscr" subdirectory has code displaying the text screen shown on exit, and there are clear similarities.