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Bip without Bipship?

Posted: Tue Apr 07, 2015 15:42
by SupFanat
Is it possible to create Commander Keen 6 levels with initially present free Bip? Or the Bip can be created only by crashing Bipship?
Thank you for your answers.

Posted: Tue Apr 07, 2015 15:47
by Roobar
I think it's a good time to post this in this totally bip related topic:

Image

Posted: Tue Apr 07, 2015 19:08
by VikingBoyBilly
There's a bip on a goplat. You can use that.

Posted: Tue Apr 07, 2015 20:45
by SupFanat
It must be a joke. Or do you know any way to make the goplat controlled by Bip to crash so that Bip would be freed?

Posted: Tue Apr 07, 2015 20:56
by VikingBoyBilly
Why don't you just make a mod with the bip sprites? Maybe the spaceship can be patched away somehow...

Posted: Tue Apr 07, 2015 21:03
by SupFanat
VikingBoyBilly wrote:Why don't you just make a mod with the bip sprites? Maybe the spaceship can be patched away somehow...
In fact, I know only very few kinds of vehicles (things that transport Keen or other creatures) in Commander Keen 6 at all - moving platform, rocket, satellite, Gik, Bipship. Only some moving platforms and all Bipships are controlled by Bip. And only Bipship can be crashed to get free Bip (goplat can't be crashed). So there isn't very much choice without patches.

Posted: Tue Apr 07, 2015 21:04
by troublesomekeen
Just replace one of the blooglets with a bip. With simple copy & paste, resizing of hitboxes, you can achieve great results without the need for any complex patches.

Posted: Tue Apr 07, 2015 21:22
by SupFanat
Another idea would be forbidding of killing helpless Bips.
If Keen kills Bip he could be punished by death penalty.
I mean, the collision code could be patched so that Keen dies if Bip is squashed.

Posted: Tue Apr 07, 2015 23:35
by VikingBoyBilly
troublesomekeen wrote:Just replace one of the blooglets with a bip. With simple copy & paste, resizing of hitboxes, you can achieve great results without the need for any complex patches.
Do you mean without changing the blooglet's behavior? Cuz I predict that will be one fast zooming bip (compared to the slow walking ones).

Posted: Tue Apr 07, 2015 23:52
by troublesomekeen
Your prediction is well grounded. But altering speed is a very simple patch.

Posted: Wed Apr 08, 2015 1:19
by VikingBoyBilly
K sup fanat, you have all the info. Go and make your patch and entire mod/levelpack out of scratch. :)

Posted: Thu Apr 09, 2015 21:36
by Paramultart
wiivn wrote:I think it's a good time to post this in this totally bip related topic:

Image
I lol'd

Posted: Sun Apr 12, 2015 5:13
by Levellass
Pictured above: The internet reacting to something new and innocent.


There is in fact a simple enough patch that allows you to have a placeable Bip in Keen 6. It uses the same sprites as the crashed ship Bip as well as its behavior.

But what would you do with such a thing?