The Confessions Thread

Here, you can get help with anything or just chat about the original Commander Keen games.
KeenEmpire
Intellectuality
Posts: 855
Joined: Thu Nov 01, 2007 0:38

Post by KeenEmpire »

the cheats sort of killed the game for me; in the end i found i couldn't play the game without them. like drugs. yeah.
"In order to ensure our security, and continuing stability, the Kingdom has been reorganized into the First Vorticon Intellectuality!" Image
User avatar
ckguy
Bipship Engineer
Posts: 1169
Joined: Thu Nov 01, 2007 17:56
Location: Wakefield, RI, US
Contact:

Post by ckguy »

Lava89 wrote:The full version is "uncensored" :P
:moon
IMA3HDDMNKY wrote:There's really no difference gameplay-wise, between the shareware and the "registered" versions. They did away with the nag screens and maybe the title screen is a little different but that's all.
... nevertheless ...
User avatar
Ceres
Grunt
Posts: 19
Joined: Tue Mar 04, 2008 20:45
Location: Polska

Post by Ceres »

I have full versions of all the official Keen games and I've played all of them. But I had problems with completing 2 and 3 without cheating, so I haven't completed it yet, only when using codes.

Keen Dreams is the easiest, I think, but also one of the most exciting parts. I have played it since... let me count... about fifteen years (of course not each year - I am a young grown-up person and rarely have I time and childish mood to play computer games :disguised ). Thanks to such a long time of friendship with this part, I know almost every detail about it. Maybe without one. I don't know how to get to the wagon in the bottom, when I am on the Apple Acres :)

After finishing a Keen game, I like to play it on 'hard' level and save the most pervert combinations like e.g. keeping in touch with squashies in Rhuparb Rapids or racing with melons.

Me and my sister played "Keen Dreams" with a black-white screen at the beginning and had some interesting ideas and names for some of the creatures. For example a french fry (or whatever it is - this yellow one which throws something in Parsnip Pass and in Spud City) was called 'woman' by us because we thought it has long blonde hair.

Keen games can be thought to have cultivated an idea of a boy hero, that is why I like them so much now - I am interested in such branch of culture. And only two fragments of the series don't belong to this idea, I think: killing women and their children in the 3rd part of Vorticon games plus showing naked ass in the Secret of the Oracle. Both these motives add something strange to this sweet, ideal and naive world of childhood, cookies and jumping on a pogo stick and our hero appears not to be a total angel in opposition to black, satanic Mortimer.

/yeah, looking for deeper meanings in an old computer game... that is one of symptoms of my mental illness :crazy /
User avatar
KeenRush
Android Dummy
Posts: 2560
Joined: Sat Oct 27, 2007 20:57
Location: KEEN1.EXE
Contact:

Post by KeenRush »

As for that wagon at the Apple Acres, you have to drop down and try to land to that area in an angle. It's all about aiming! One can't access the area if one tries to get there by falling near the wall.

Also, to note, many here don't play Keen daily, not even often -- many just like the Keeniverse and all that. I guess that's why you joined too, no?

Well, I've never liked the killing aspect in Keen 1-3, and thus I always say/think he only stunned enemies even if raygun and such actually are dangerous weapons... But to iD's defence, I don't think they seriously put much thought about it -- whatever is in Keens they thought was fun, most likely. And I don't think many players thought either that Keen is a cold-blooded killer destroying vorticon families and shooting innocent kids. Although it'd make an interesting plot twist for TUIT -- Mortimer telling Keen he isn't that good himself, either! :mortlol And that mooning, I don't consider it part of the game or story as such, as it was a hidden easter egg. :) It's comparable to what Bart Simpons does too at times, it's a prank.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
User avatar
ckguy
Bipship Engineer
Posts: 1169
Joined: Thu Nov 01, 2007 17:56
Location: Wakefield, RI, US
Contact:

Post by ckguy »

I agree with KR on the mooning thing - it's not 'really' Keen who's doing the mooning, it's John Romero and Adrian Carmack. ;)
User avatar
Ceres
Grunt
Posts: 19
Joined: Tue Mar 04, 2008 20:45
Location: Polska

Post by Ceres »

KeenRush - many thanks for the advice :) But one problem remains... I can get to the wagon area and collect the boobus bombs and so on. But I have no idea how to come back to the exit stage or to any other stage from before. I could only kill myself by jumping into the abyss below. Now I have some spare time and maybe I'll try to check it myself, haha :p


I know it's the producents' fault that Keen moons but this is the Commander who loses a small part of his reputation in such an act ;) Anyway, it's a joke and a very good part of the game - if there wouldn't be such a naughty surprise, I would be bored with Keen's ideal character. I like such a game character because he's just a nice and cheeky typical boy (and a genius& supehero besides), not an 'angel without faults'.

I know that 1-3 weren't thought to be cruel. But somehow it made me sad to look at the sad frown of a dead Vorti child or at its parents. And - maybe I don't remember the story well - Vorticons seemed to be neutral to humans, not like Shikadis, Bloogs or the citizens of Tuberland. they seemed just to defend themselves and be a tool in the match between Keen and Mortimer, thats whyI pity them.

Another thing that I like very much about the Keen games is the background of stories. I haven't met an old school game with a better stroy, I must admit. Maybe I don't know many games but I'm sure that this is special about this series.
User avatar
KeenRush
Android Dummy
Posts: 2560
Joined: Sat Oct 27, 2007 20:57
Location: KEEN1.EXE
Contact:

Post by KeenRush »

On the left side of that area, there is a hidden passage on the roof. There's a climbable pipe inside, and one needs to jump on the wagon and upwards from that, otherwise one can't reach it. :) Then once you have climbed upwards, try moving/jumping to right, and you should drop to a more familiar underground space. :)

Yes, and agree that the Keen stories are best, of the stories seen in games. And speaking of Vorticons, they indeed are neutral, during the games they were under Mortimer's control via the mysterious brain-belts -- it made them hostile. After they're free, Keen even befriends with them, at the end. The frozen Vorticon Elders in Keen 2 are perhaps the only ones that Mortimer can't control, as they seem to be telling Keen that the Vorticon's are acting unwillingly (and pleads Keen to spare them!).
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
User avatar
Ceres
Grunt
Posts: 19
Joined: Tue Mar 04, 2008 20:45
Location: Polska

Post by Ceres »

Thank you very much for the advice and explaining of the case of Vorticons! It's interesting :) and ... a dramatic story, don't you think? Mortimer's awful >:
User avatar
KeenRush
Android Dummy
Posts: 2560
Joined: Sat Oct 27, 2007 20:57
Location: KEEN1.EXE
Contact:

Post by KeenRush »

You're welcome. I think Mort is awfully interesting character. :D To be trite, he's just a (very) young man struggling to find his place in the Universe... :old Or should we say, Universe's place in him, and it looks like it won't have much place as he's going to destroy it. One of the reasons I'm waiting for TUIT is to know what Mortimer is on about; is he planning to survive the destruction? Is his plan to make it so his mind will be the sole thing existing, making him godlike, or is he planning to go down with all the existence... Not sure if Tom has thought it this deeply, though. :)
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
User avatar
ckguy
Bipship Engineer
Posts: 1169
Joined: Thu Nov 01, 2007 17:56
Location: Wakefield, RI, US
Contact:

Post by ckguy »

Yes, this would definitely be interesting to find out, but unfortunately I don't think Tom plans all of this stuff out carefully.
User avatar
Djaser
Holy Monk Yorp
Posts: 475
Joined: Wed Oct 31, 2007 22:32
Location: political refugee

Post by Djaser »

That wouldn't be surprising, all characters in Keen series are very flat. Even about Keen we know only a few basics things told in the stories.
Aaaah, not the bees!
KeenEmpire
Intellectuality
Posts: 855
Joined: Thu Nov 01, 2007 0:38

Post by KeenEmpire »

gives more lattitude for fanfiction, though :D
"In order to ensure our security, and continuing stability, the Kingdom has been reorganized into the First Vorticon Intellectuality!" Image
User avatar
KeenRush
Android Dummy
Posts: 2560
Joined: Sat Oct 27, 2007 20:57
Location: KEEN1.EXE
Contact:

Post by KeenRush »

Hah, I was going to say 'at least it gives more freedom for fan fiction' or something. :) Well, true, there isn't that many facts when one thinks about it, but enough for me considering it's a platform game and not a novel. This gives some perspective how hollow some other games are...
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
User avatar
Commander Spleen
Lord of the Foobs
Posts: 2384
Joined: Wed Oct 31, 2007 22:54
Location: Border Village
Contact:

Post by Commander Spleen »

That and it leaves room for the imagination. Sometimes great works are so because they leave a lot up to the observer.

It rather fascinates me how we can accept a story even if it defies logic when considered carefully. We think we're so intelligent, but we can be fooled so easily.
KeenEmpire
Intellectuality
Posts: 855
Joined: Thu Nov 01, 2007 0:38

Post by KeenEmpire »

could you give an example (if it doesn't go too far off-topic?)
"In order to ensure our security, and continuing stability, the Kingdom has been reorganized into the First Vorticon Intellectuality!" Image
Post Reply