Keen Dreams somehow makes it to Nintendo Switch

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RoboBlue
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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by RoboBlue »

Lower IQ than 314 wrote:
Mon Aug 17, 2020 18:48
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We need a version of that where the star is a dick.
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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by Lower IQ than 314 »

Brought to you by Harvey Weinstein.






...too soon?

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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by Lunick »

Found some gameplay footage, things just seem... wrong

https://www.youtube.com/watch?v=zNjM3FvL64k
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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by Roobar »

Yeah, it looks like it's running on a different engine.

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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by RoboBlue »

I bought it and it's really bad, heh.

Where are the extra levels?
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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by Roobar »

By bad what do you mean? Does the gameplay feel the same way as the original Keen Dreams or is it a completely different experience?

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RoboBlue
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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by RoboBlue »

Roobar wrote:
Thu Aug 27, 2020 15:54
By bad what do you mean? Does the gameplay feel the same way as the original Keen Dreams or is it a completely different experience?
The jumping feels like you're on the moon, and if you hold the "run" button the physics stay the same but Keen flies all over the place faster than the flower pellets.

The Melon Lips are still there but they're "white" now. That's the only change.

The Bobus Bombs are locked behind achievements: if you collect every point item in a level you get one, and I assume you also get one for beating the level in under a certain time.

You can no longer enter Castle Tuberia until you've beaten the first ten levels.

After beating any level you get the message "Keen finished the first course" implying that the additional levels are postgame content and use the same level map.

There are infinite lives now.

The secret passages are no longer secret, they're clearly marked.
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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by Lower IQ than 314 »

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My reaction to that footage in a nutshell. It moves so ponderously. I played the video at double speed and it was still slow.

And then there's the music. At first it was just background noise, but then the player entered Rhubarb Rapids... :dead

...and then Spud City. :bloody

And judging by RoboBlue's experience, it's yet another no-no on the Commander Keen IP.

It's so weird that, of all the entries in the Keen series, somehow Keen Dreams would resurface and be making real money after all this time when, for so long, it was freeware that even its creators disliked.

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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by Benvolio »

Lower IQ than 314 wrote:was freeware
Can software cease to be freeware?

Yeah anyway I agree, game mechanics look a little suspect. Not that Keen Dreams mechanics were ever wonderful but this is egregious really. That said, I've never played a platformer on a console so I don't know maybe it's necessary to have these more low-gravity jump motions when using a controller compared with a keyboard.

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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by entropicdecay »

Benvolio wrote:
Thu Aug 27, 2020 20:15
That said, I've never played a platformer on a console so I don't know maybe it's necessary to have these more low-gravity jump motions when using a controller compared with a keyboard.
Definitely not, there's nothing about using a controller rather than a keyboard that would necessitate a floatier jump feel.

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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by K1n9_Duk3 »

I think Bethesda should sue them. They stole the big font for the title of the level-done-window from Keen 4-6, where it's used for the text crawl. That font didn't exist in Keen Dreams. But maybe it's just a standard DeluxePaint font that id/Bethesda doesn't own, who knows...

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Lower IQ than 314 wrote:
Thu Aug 27, 2020 19:01
it was freeware
Nope. It was shareware, which means that even though you were allowed to distribute basically the whole game, you were still expected to register it if you enjoyed playing it. That's why the shareware model itself was not very profitable and people started to cripple the shareware version with annoying and unskippable text messages that told you to register, or they split the up games and only distributed a fraction of it as shareware and sold the rest to paying customers.

Keen Dreams was originally published on the Gamer's Edge disk magazine, so the only way to get it would have been to subscribe to that magazine or maybe order a "back isue" or something like that from Softdisk. It was basically commercial software, not shareware or freeware. This meant it had a rather limited audience, and therefore limited financial success. The "shareware" version of Keen Dreams only came out later, when Softdisk was using it to advertise for their "Lost Game Collection of ID Software" or whatever it was called. That was after the release of Wolfenstein 3D, so, naturally, Softdisk did everything they could to profit from id's success with Wolfenstein.
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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by NY00123 »

I've just realized that the keendreams.com domain isn't pointing at Super Fighter Team's page about their Android port anymore, but rather at what looks like a different page related to the second Switch port.

https://www.superfighter.com/kdreams/index.html
https://www.keendreams.com/
K1n9_Duk3 wrote:
Thu Aug 27, 2020 22:07
They stole the big font for the title of the level-done-window from Keen 4-6, where it's used for the text crawl. That font didn't exist in Keen Dreams. But maybe it's just a standard DeluxePaint font that id/Bethesda doesn't own, who knows...
That's interesting. Something which is known (at least from the old IRC channel) is that the raw Keen Dreams image data, as originally sent from Flat Rock Software, also includes a background with the trees as appearing in Keen 4's first few levels. Didn't verify it's pixel-by-pixel perfect, but it at least looks more-or-less the same.

Unsure about the source of the additional font. I do know that, due to being unused, it isn't present in CGA versions of Keen 4-6, and it's also absent from Catacomb 3-D.

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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by keenmaster486 »

This is so laughably bad. I could write better physics in 5 minutes.
I flermmed the plootash just like you asked.
Very silly indeed: https://audaxeundum.wordpress.com/

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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by Lower IQ than 314 »

:foot Sorry about that. Got the old 'wares mixed up.

I still stand by my opinion that they shouldn't be selling this, especially when it's so amateurishly cobbled together.

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Re: Keen Dreams somehow makes it to Nintendo Switch

Post by NY00123 »

I don't think that this had been brought up, but something which I've noticed is that the edited melon lips seem to use colors outside of the original 16-colors palette for the CGA/EGA/VGA (as used in EGA/VGA mode 0Dh for Keen Dreams).

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