We need a version of that where the star is a dick.
Keen Dreams somehow makes it to Nintendo Switch
Re: Keen Dreams somehow makes it to Nintendo Switch
-
- Vortininja
- Posts: 85
- Joined: Wed Mar 04, 2020 3:13
Re: Keen Dreams somehow makes it to Nintendo Switch
Brought to you by Harvey Weinstein.
...too soon?
...too soon?
Re: Keen Dreams somehow makes it to Nintendo Switch
Lunick is Here
Re: Keen Dreams somehow makes it to Nintendo Switch
Yeah, it looks like it's running on a different engine.
Re: Keen Dreams somehow makes it to Nintendo Switch
I bought it and it's really bad, heh.
Where are the extra levels?
Where are the extra levels?
Re: Keen Dreams somehow makes it to Nintendo Switch
By bad what do you mean? Does the gameplay feel the same way as the original Keen Dreams or is it a completely different experience?
Re: Keen Dreams somehow makes it to Nintendo Switch
The jumping feels like you're on the moon, and if you hold the "run" button the physics stay the same but Keen flies all over the place faster than the flower pellets.
The Melon Lips are still there but they're "white" now. That's the only change.
The Bobus Bombs are locked behind achievements: if you collect every point item in a level you get one, and I assume you also get one for beating the level in under a certain time.
You can no longer enter Castle Tuberia until you've beaten the first ten levels.
After beating any level you get the message "Keen finished the first course" implying that the additional levels are postgame content and use the same level map.
There are infinite lives now.
The secret passages are no longer secret, they're clearly marked.
-
- Vortininja
- Posts: 85
- Joined: Wed Mar 04, 2020 3:13
Re: Keen Dreams somehow makes it to Nintendo Switch
My reaction to that footage in a nutshell. It moves so ponderously. I played the video at double speed and it was still slow.
And then there's the music. At first it was just background noise, but then the player entered Rhubarb Rapids...
...and then Spud City.
And judging by RoboBlue's experience, it's yet another no-no on the Commander Keen IP.
It's so weird that, of all the entries in the Keen series, somehow Keen Dreams would resurface and be making real money after all this time when, for so long, it was freeware that even its creators disliked.
Re: Keen Dreams somehow makes it to Nintendo Switch
Can software cease to be freeware?Lower IQ than 314 wrote:was freeware
Yeah anyway I agree, game mechanics look a little suspect. Not that Keen Dreams mechanics were ever wonderful but this is egregious really. That said, I've never played a platformer on a console so I don't know maybe it's necessary to have these more low-gravity jump motions when using a controller compared with a keyboard.
- entropicdecay
- Mad Mushroom
- Posts: 576
- Joined: Thu Nov 01, 2007 15:00
- Contact:
Re: Keen Dreams somehow makes it to Nintendo Switch
Definitely not, there's nothing about using a controller rather than a keyboard that would necessitate a floatier jump feel.
Re: Keen Dreams somehow makes it to Nintendo Switch
I think Bethesda should sue them. They stole the big font for the title of the level-done-window from Keen 4-6, where it's used for the text crawl. That font didn't exist in Keen Dreams. But maybe it's just a standard DeluxePaint font that id/Bethesda doesn't own, who knows...
Keen Dreams was originally published on the Gamer's Edge disk magazine, so the only way to get it would have been to subscribe to that magazine or maybe order a "back isue" or something like that from Softdisk. It was basically commercial software, not shareware or freeware. This meant it had a rather limited audience, and therefore limited financial success. The "shareware" version of Keen Dreams only came out later, when Softdisk was using it to advertise for their "Lost Game Collection of ID Software" or whatever it was called. That was after the release of Wolfenstein 3D, so, naturally, Softdisk did everything they could to profit from id's success with Wolfenstein.
Nope. It was shareware, which means that even though you were allowed to distribute basically the whole game, you were still expected to register it if you enjoyed playing it. That's why the shareware model itself was not very profitable and people started to cripple the shareware version with annoying and unskippable text messages that told you to register, or they split the up games and only distributed a fraction of it as shareware and sold the rest to paying customers.
Keen Dreams was originally published on the Gamer's Edge disk magazine, so the only way to get it would have been to subscribe to that magazine or maybe order a "back isue" or something like that from Softdisk. It was basically commercial software, not shareware or freeware. This meant it had a rather limited audience, and therefore limited financial success. The "shareware" version of Keen Dreams only came out later, when Softdisk was using it to advertise for their "Lost Game Collection of ID Software" or whatever it was called. That was after the release of Wolfenstein 3D, so, naturally, Softdisk did everything they could to profit from id's success with Wolfenstein.
Hail to the K1n9, baby!
http://k1n9duk3.shikadi.net
http://k1n9duk3.shikadi.net
Re: Keen Dreams somehow makes it to Nintendo Switch
I've just realized that the keendreams.com domain isn't pointing at Super Fighter Team's page about their Android port anymore, but rather at what looks like a different page related to the second Switch port.
https://www.superfighter.com/kdreams/index.html
https://www.keendreams.com/
Unsure about the source of the additional font. I do know that, due to being unused, it isn't present in CGA versions of Keen 4-6, and it's also absent from Catacomb 3-D.
https://www.superfighter.com/kdreams/index.html
https://www.keendreams.com/
That's interesting. Something which is known (at least from the old IRC channel) is that the raw Keen Dreams image data, as originally sent from Flat Rock Software, also includes a background with the trees as appearing in Keen 4's first few levels. Didn't verify it's pixel-by-pixel perfect, but it at least looks more-or-less the same.
Unsure about the source of the additional font. I do know that, due to being unused, it isn't present in CGA versions of Keen 4-6, and it's also absent from Catacomb 3-D.
Website: https://ny.duke4.net/
- keenmaster486
- Vorticon Elite
- Posts: 542
- Joined: Sun Mar 20, 2016 18:29
- Location: Tranquility Base
- Contact:
Re: Keen Dreams somehow makes it to Nintendo Switch
This is so laughably bad. I could write better physics in 5 minutes.
I flermmed the plootash just like you asked.
-
- Vortininja
- Posts: 85
- Joined: Wed Mar 04, 2020 3:13
Re: Keen Dreams somehow makes it to Nintendo Switch
Sorry about that. Got the old 'wares mixed up.
I still stand by my opinion that they shouldn't be selling this, especially when it's so amateurishly cobbled together.
I still stand by my opinion that they shouldn't be selling this, especially when it's so amateurishly cobbled together.
Re: Keen Dreams somehow makes it to Nintendo Switch
I don't think that this had been brought up, but something which I've noticed is that the edited melon lips seem to use colors outside of the original 16-colors palette for the CGA/EGA/VGA (as used in EGA/VGA mode 0Dh for Keen Dreams).
Website: https://ny.duke4.net/