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Keen 7

Posted: Sat Jun 22, 2019 20:34
by DoomJedi
Maybe you know this, it's from Romero lecture... Keen 7 prototype screen:
Image

Re: Keen 7

Posted: Sat Jun 22, 2019 21:28
by szemi
Video link?

Re: Keen 7

Posted: Sun Jun 23, 2019 5:19
by DoomJedi
szemi wrote: Sat Jun 22, 2019 21:28Video link?
https://youtu.be/eBU34NZhW7I?t=182

One can easily recreate new tiles from that shot, and make his interpretation of what Keen 7 should have been.

Re: Keen 7

Posted: Sun Jun 23, 2019 6:07
by DoomJedi
Oh, found this:

It's by Romero from Keen 7 tech demo:
https://vimeo.com/148926335
In early January 1992, before we decided to make Wolfenstein 3D, we planned on making the third Commander Keen trilogy, "The Universe Is Toast!". This is the VGA parallaxing technology demo that used VGA versions of Keen 4's background texture. The project was actually seriously underway with entire directory hierarchy and 230 files in it before we decided to make Wolfenstein 3D instead.

The demo only shows one level that we made with parallaxing graphics. We only worked on this project for a couple weeks before switching to Wolfenstein 3D

Re: Keen 7

Posted: Sun Jun 23, 2019 8:08
by Nisaba
DoomJedi wrote: Sun Jun 23, 2019 6:07 Oh, found this:

It's by Romero from Keen 7 tech demo:
https://vimeo.com/148926335
In early January 1992, before we decided to make Wolfenstein 3D, we planned on making the third Commander Keen trilogy, "The Universe Is Toast!". This is the VGA parallaxing technology demo that used VGA versions of Keen 4's background texture. The project was actually seriously underway with entire directory hierarchy and 230 files in it before we decided to make Wolfenstein 3D instead.

The demo only shows one level that we made with parallaxing graphics. We only worked on this project for a couple weeks before switching to Wolfenstein 3D
may I direct your attention towards this very thread over here?!
viewtopic.php?f=4&t=4027&hilit=fitf&start=15#p83773