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A New Way to Play?

Posted: Sun Nov 18, 2007 22:23
by ckguy
I bumped into this of KeenRush's while randomly browsing around on Beyond the Pogo. [Long story: I was looking for a level pack that I had downloaded a long time ago *quick arithmetic* the last time I would have played it would have been at least three years ago. After downloading like every Keen 1 level pack on the site, I finally found the one I was looking for: pLeitorians's 2nd level pack. I then proceeded to browse around randomly until bumping into KeenRush's article.] It made me think of some "new ways to play" that I'd done over the years. One of the more obscure/weird ones was to remap the controls--swap left and right, up and down, ctrl and alt.

Any creative tweaks to playing the game that people have used to make Keen more challenging?

Posted: Sun Nov 18, 2007 22:57
by KeenRush
Ah, this old sh1t... :smokin2 The article was written for Commander Keen Newsletter, by the way, someone has just posted it on that site too, it seems. Well, I probably like the two mentioned in that article, 'pogoing all the time' and 'not shooting' the most. But have to say I haven't used those for a while, should try to get skills back to what they once were...

By the way, I just discovered that level pack a week or two, or so, ago, and have to say it's one of my favourites! It's fantastic! And it was done in KMO2, too! Respect. :crazy (That editor has its small faults such as having to set the sprites again every time you load the level to the editor and random crashes and stuff. :dopekeen I used it with Yorphius II.) I was even to make a topic about pLeitorian's stuff, but somehow the idea got lost in time.

Posted: Mon Nov 19, 2007 0:14
by entropicdecay
Hmm... interesting topic. I don't think I've really tried any different ways to play, but maybe I should. It could provide some freshness. Come to think of it, I haven't really played Keen at all for quite a while, apart from that Keen Q mod. I'd like to replay Keen 6, I should do that soon.
KeenRush wrote:That editor has its small faults
I don't know, I remember it having a large fault, which was that it glitched when you tried to save a level (I don't remember the way to get around that). Maybe it was fixed in a later version, I don't know. :confused

Posted: Mon Nov 19, 2007 1:38
by xtraverse
There were very precise workarounds, if you didn't follow them exactly you'd be screwed and probably lose your data.

Posted: Mon Nov 19, 2007 1:41
by entropicdecay
xtraverse wrote:There were very precise workarounds, if you didn't follow them exactly you'd be screwed and probably lose your data.
Sounds like kind of a pain in the arse.

Posted: Mon Nov 19, 2007 7:07
by KeenRush
Indeed so... That 'small faults' was a joke. :) Ah, those were the days. 8)

Posted: Sat Dec 01, 2007 22:22
by Stealthy71088
KeenRush wrote:(That editor has its small faults such as having to set the sprites again every time you load the level to the editor and random crashes and stuff. :dopekeen I used it with Yorphius II.)
That might explain why the keenedit kept moving your sprites when I was opening up your levels to try to get ideas for the level pack.