Keen +: Printed to Pluto

You can discuss anything about fan-made Commander Keen games here.
User avatar
szemi
Vorticon Elite
Posts: 1637
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi » Fri May 13, 2011 5:54

StupidBunny wrote:SIGH

Maybe you should quit starting so many modding projects, take a breather, and finish at least some of the ones you have. I know that starting a new project is always exciting but I'll tell you that it's far more exciting to see one through. It takes a lot more effort to complete a project then to begin one, but the payoff is much greater if you have something to show for it in the end. It's no fun for anybody to know that you have like 5 abandoned/suspended projects sitting around, and it becomes harder for me at least to take your announcements seriously when I know it'll probably be just another in a long line of spur-of-the-moment projects that never get done.

I know everybody has said this to you a million times before but I kind of want to reiterate it...

EDIT: I just read the other thread and it sounds like you're doing just that...even using stuff from abandoned mods in the other one. Never mind then. :P
1. If I start too many projects, i can combinine them(like Mort 3 and Keen+ - using tiles from the 2 mod and make only 1 mod)

2. Ok, those mods are suspended.

3. Also there were some suspended project are deleted from keenwiki

4. My Martinez mod is in good progress, as i said i'm planning 20(not more) level right now, I finished about 4 as far as i remember.

User avatar
XkyRauh
Mortimer's RightHand Man
Posts: 367
Joined: Thu Nov 01, 2007 16:32
Location: San Diego, California

Post by XkyRauh » Fri May 27, 2011 4:38

I'll gladly be rescued. :)

Dynamo
Vorticon Elite
Posts: 780
Joined: Fri May 08, 2009 22:03
Location: Everywhere.

Post by Dynamo » Fri May 27, 2011 13:47

I'm afraid you're never going to be rescued then, since this mod was apparently canceled.

User avatar
szemi
Vorticon Elite
Posts: 1637
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi » Fri May 27, 2011 15:07

CKeen wrote:I'm afraid you're never going to be rescued then, since this mod was apparently canceled.
What do you mean by "rescue"?

User avatar
Nospike
Keen Minecrafter
Posts: 1308
Joined: Tue Mar 30, 2010 13:56
Location: Carlsbad, Czech Republic

Post by Nospike » Sat May 28, 2011 10:09

Rescue someone = save someone.
It just might be done someday. The chance is always there.

User avatar
szemi
Vorticon Elite
Posts: 1637
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi » Sat May 28, 2011 10:11

I know, but why did Xkyrauh say that rescue? Inconnection with what?

User avatar
Syllypryde
Vorticon Elite
Posts: 786
Joined: Tue Jan 20, 2009 18:33
Location: Michigan
Contact:

Post by Syllypryde » Sat May 28, 2011 13:30

szemi wrote:I know, but why did Xkyrauh say that rescue? Inconnection with what?
In the original mod you were planning you were going to have Keen save your "friends". Xkyrauh was saying he wanted to be one of your friends being saved.
What is Directive X_M?

User avatar
szemi
Vorticon Elite
Posts: 1637
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi » Sat May 28, 2011 15:24

Maybe in Martinez 3 i'll put. (Don't worry, Szemi solves everything!)

User avatar
Nospike
Keen Minecrafter
Posts: 1308
Joined: Tue Mar 30, 2010 13:56
Location: Carlsbad, Czech Republic

Post by Nospike » Sat May 28, 2011 17:03

I thought a thread solves everything... :p
Anyways, are you still working on this mod or is it definitely canceled?
It just might be done someday. The chance is always there.

User avatar
szemi
Vorticon Elite
Posts: 1637
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi » Sat May 28, 2011 19:15

Nospike wrote:I thought a thread solves everything... :p
Anyways, are you still working on this mod or is it definitely canceled?
It's cancelled since i used some tiles from it(but not all and) in my Martinez McMeyer 1 mod.

Post Reply