Keen Clone

You can discuss anything about fan-made Commander Keen games here.
gerstrong
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Post by gerstrong » Fri Jan 23, 2009 4:23

@Napalm: Thank you very much. I've forgot about that function. I have implemented this one for the next release.

@Tulip: Thanks for supporting me all the time!

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CKP Update

Post by gerstrong » Fri Jan 23, 2009 19:45

For those who had problems running Episode 2 and 3 under Windows, here is the solution.

Delete sounds.ck2 and sounds.ck3 ,and run the new update. It will generate new versions of those files and you will be able to play them.

Have Fun!

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Post by Mink » Fri Jan 23, 2009 21:53

Good job! They work now. :)

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Post by gerstrong » Sat Jan 24, 2009 8:08

And another update in which you have now the possibility to change options like in the old version.

Enjoy it!

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Hey there!

Post by gerstrong » Sat Jan 24, 2009 18:45

I've released another version of CKP. This is one of the last versions of CKP before v0.2.

I'm working on two things now.

- Tile map reading directly from EXE-files (I've made a good progress with it, and it will work!!). If that is done, every MOD will work with that program and you won't need to patch keen?.exe everytime you want to play them. I will support TLI files, too. :-)

- Fix bugs. If anyone here notices something in the recent, please write me. Version 0.2 will be a very great version!!!!

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Post by gerstrong » Sun Jan 25, 2009 18:45

I'm still working on the correct detection of tile information.

It is more work than I though so please be patient.

When it is finished every mod will work I promise!

I have seen many improvements so far...

(like slippering correctly on ice and not on snow)

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Post by Ravey » Mon Jan 26, 2009 3:26

Awesome, i'll have to get my feet wet with some mods then..I haven't tried any of them yet. :dead2

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Version 0.1.9.6

Post by gerstrong » Tue Jan 27, 2009 17:52

Today I release another version of CloneKeenPlus.

Sorry, not all bugs have been fixed you all sent me, but some of them.

I'm still working hard getting mods to work, especially the new keen3 level pack.

When I'm on version 0.2, it will have to run

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Tileinfo loaded completely

Post by gerstrong » Wed Jan 28, 2009 19:11

Now the tileinfo is extracted from the exe files completely.

The update also offers some bug fixes and hard mode can be choosen when a new game is started

Have fun!

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Post by gerstrong » Thu Jan 29, 2009 5:24

Sorry, there was a big memory error in Windows.

The update should have fixed that!

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Mr. Black level pack

Post by gerstrong » Thu Jan 29, 2009 21:08

I have posted another fix for Windows.

In this version the levelpack of Mr. Black and other Mods are much better supported!

PLease try it out and have fun playin ;-)

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I'm uploading another version

Post by gerstrong » Fri Jan 30, 2009 21:15

As I see that it likes to crash in Windows, I'm doing more double check to avoid this in future. I hope it helps.

Have fun!

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Version 0.1.9.9

Post by gerstrong » Sat Jan 31, 2009 16:46

And yet another release. I tested this one various times on windows and Wine.

It appears to also run very well on this operating system.

Let me know, how it is.

http://clonekeenplus.sourceforge.net/

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Post by Sciz CT » Sun Feb 01, 2009 6:25

Yep, not crashing horribly anymore under Vista x64.

-Sound effects play too quickly in stereo mode
-Pogoing on a yorp doesn't make you stop pogoing like it should
-Turning the pogo off right as you hit the ground still bounces you back up
-The ceiling height is too high, which makes it possible to do stuff like this:

Image

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Post by gerstrong » Sun Feb 01, 2009 7:09

Very good, this can be fixed!

Please send me more bugs so version 0.2 (Next release) will be even better ;-)

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