Commander Keen 64
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- Vorticon Elite
- Posts: 370
- Joined: Tue Jul 08, 2008 14:12
- Location: somewhere in the middle of nowhere
Thanks Tulip!
ZidaneA: I have been throwing around ideas to make something that focuses on the Pogo, kinda like the "gameplay" demo I made before I released the official demo. And what I am thinking is adding a new level to last demo I made which will be the pogo level from the original game, then leaving room for you to go to the "Beta" level and have fun with the pogo. This will allow me to show off a level actually based on the original game and since the level is small I won't need a level editor (which is what is holding me back from making the full game).
However I do not know when I will start on this, but I do have some pogo gameplay done, that I accidentally made when I was developing Keen's jump.
jonnyspeight: Sadly no, the "pogo" demo idea I had will not include a vorticon, however I do have a vorticon model lying around that I have worked on, but it's still a WIP. I might show him here sometime to get people's opinion.
Here is the Guard Robot again but textured, I'd say it's still WIP, so if anything looks off let me know. I did add a black rim around the eye of the robot because I felt it contrasted more with the red, like in the original. Even though the black around the eye in 2D sprite was just a pixel outline, I am sure.
ZidaneA: I have been throwing around ideas to make something that focuses on the Pogo, kinda like the "gameplay" demo I made before I released the official demo. And what I am thinking is adding a new level to last demo I made which will be the pogo level from the original game, then leaving room for you to go to the "Beta" level and have fun with the pogo. This will allow me to show off a level actually based on the original game and since the level is small I won't need a level editor (which is what is holding me back from making the full game).
However I do not know when I will start on this, but I do have some pogo gameplay done, that I accidentally made when I was developing Keen's jump.
jonnyspeight: Sadly no, the "pogo" demo idea I had will not include a vorticon, however I do have a vorticon model lying around that I have worked on, but it's still a WIP. I might show him here sometime to get people's opinion.
Here is the Guard Robot again but textured, I'd say it's still WIP, so if anything looks off let me know. I did add a black rim around the eye of the robot because I felt it contrasted more with the red, like in the original. Even though the black around the eye in 2D sprite was just a pixel outline, I am sure.
Well, now that the tracks are textured the upper part needs a bit of texture too, right now it looks a bit like the two parts don't belong together. The texture may be a bit too fine for the rest. Other than that really cool, you used brighter colors than the original I think, it looks more comicy that way.
You crack me up little buddy!
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- Vorticon Elite
- Posts: 370
- Joined: Tue Jul 08, 2008 14:12
- Location: somewhere in the middle of nowhere
[quote="Lava89"]Thanks Tulip!
ZidaneA: I have been throwing around ideas to make something that focuses on the Pogo, kinda like the "gameplay" demo I made before I released the official demo. And what I am thinking is adding a new level to last demo I made which will be the pogo level from the original game, then leaving room for you to go to the "Beta" level and have fun with the pogo. This will allow me to show off a level actually based on the original game and since the level is small I won't need a level editor (which is what is holding me back from making the full game).
However I do not know when I will start on this, but I do have some pogo gameplay done, that I accidentally made when I was developing Keen's jump.
jonnyspeight: Sadly no, the "pogo" demo idea I had will not include a vorticon, however I do have a vorticon model lying around that I have worked on, but it's still a WIP. I might show him here sometime to get people's opinion.
Here is the Guard Robot again but textured, I'd say it's still WIP, so if anything looks off let me know. I did add a black rim around the eye of the robot because I felt it contrasted more with the red, like in the original. Even though the black around the eye in 2D sprite was just a pixel outline, I am sure.
[img]http://img.photobucket.com/albums/v337/ ... oboTex.jpg[/img][/quote]
aw, pity, vorticon might be kewl, give the dog a bone perhaps
ZidaneA: I have been throwing around ideas to make something that focuses on the Pogo, kinda like the "gameplay" demo I made before I released the official demo. And what I am thinking is adding a new level to last demo I made which will be the pogo level from the original game, then leaving room for you to go to the "Beta" level and have fun with the pogo. This will allow me to show off a level actually based on the original game and since the level is small I won't need a level editor (which is what is holding me back from making the full game).
However I do not know when I will start on this, but I do have some pogo gameplay done, that I accidentally made when I was developing Keen's jump.
jonnyspeight: Sadly no, the "pogo" demo idea I had will not include a vorticon, however I do have a vorticon model lying around that I have worked on, but it's still a WIP. I might show him here sometime to get people's opinion.
Here is the Guard Robot again but textured, I'd say it's still WIP, so if anything looks off let me know. I did add a black rim around the eye of the robot because I felt it contrasted more with the red, like in the original. Even though the black around the eye in 2D sprite was just a pixel outline, I am sure.
[img]http://img.photobucket.com/albums/v337/ ... oboTex.jpg[/img][/quote]
aw, pity, vorticon might be kewl, give the dog a bone perhaps
The texturing is very good.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
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- Vorticon Elite
- Posts: 370
- Joined: Tue Jul 08, 2008 14:12
- Location: somewhere in the middle of nowhere
- jimmyjames
- Vortininja
- Posts: 65
- Joined: Fri Nov 02, 2007 0:54