Commander Keen 64
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- Vortininja
- Posts: 229
- Joined: Mon Nov 05, 2007 3:20
Very cool, keep the work up man. Haha, I'm surprised you're still working on this. On the other hand, I still occasionally work on mine. Who knows, maybe in another five years I'll release mine, too, haha. Or maybe together, seeing as how we started them both at about the same time.
(Used to be LordofGlobox)
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- Grunt
- Posts: 10
- Joined: Wed Nov 10, 2010 6:58
Nospike, Ceilick: Many thanks to the both of you!
CKeen: Ok, thank you, I will see what I can do about that.
Grimson: Yes, it will be covered in spikes. Thanks for asking!
Globox: Thanks! Yeah, the project is still going, haha. I hope you finish yours!
Videogamer555: Thanks for bringing this up, there are not any cheats at the moment, but I will put them in the next release, aka, the full version (hopefully). Thanks for giving me this idea.
tulip: Yeah, actually you still need the purple platforms, except this time you use the purple ones to get to the first big platform instead. Thanks!
CKeen: Ok, thank you, I will see what I can do about that.
Grimson: Yes, it will be covered in spikes. Thanks for asking!
Globox: Thanks! Yeah, the project is still going, haha. I hope you finish yours!
Videogamer555: Thanks for bringing this up, there are not any cheats at the moment, but I will put them in the next release, aka, the full version (hopefully). Thanks for giving me this idea.
tulip: Yeah, actually you still need the purple platforms, except this time you use the purple ones to get to the first big platform instead. Thanks!
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- Grunt
- Posts: 10
- Joined: Wed Nov 10, 2010 6:58
Yes, there will be an editor released (item editor) that I made, a model pack and a link to the program I used (which is free) to build the level geometry. The game and item editor will also be open source. Thanks for asking!
- BlueGasMask
- Vorticon Elite
- Posts: 382
- Joined: Tue Nov 20, 2007 9:56
- Location: Wellington, New Zealand
- Contact:
- Commander Spleen
- Lord of the Foobs
- Posts: 2384
- Joined: Wed Oct 31, 2007 22:54
- Location: Border Village
- Contact:
Thanks for the bump, BlueGasMask!
Yeah, as CKeen said (thanks CKeen!), I will post updates when they come. But just to reassure you, I will not give up this project with coming this far without either finishing it or if the absolute worst case scenario happened, I'd post its source code and all of its materials so someone else could pick it up.
Right now the current goal is to finish the game, things are moving slowly, with school being my primary obstacle. But I already have working gameplay code (as shown by the demos) which is my frame to build levels off of. I've also finished up all of the character models, I just need to animate and program them. The hard part is making the levels. So there's no reason to give up now with so much work already behind me.
And thanks Spleen for mentioning the KeenWiki page for it!
Yeah, as CKeen said (thanks CKeen!), I will post updates when they come. But just to reassure you, I will not give up this project with coming this far without either finishing it or if the absolute worst case scenario happened, I'd post its source code and all of its materials so someone else could pick it up.
Right now the current goal is to finish the game, things are moving slowly, with school being my primary obstacle. But I already have working gameplay code (as shown by the demos) which is my frame to build levels off of. I've also finished up all of the character models, I just need to animate and program them. The hard part is making the levels. So there's no reason to give up now with so much work already behind me.
And thanks Spleen for mentioning the KeenWiki page for it!
- GARGapplesauce
- Applesauce in Chief
- Posts: 536
- Joined: Wed Oct 20, 2010 23:00
- Location: Orlando, FL, United States
- BlueGasMask
- Vorticon Elite
- Posts: 382
- Joined: Tue Nov 20, 2007 9:56
- Location: Wellington, New Zealand
- Contact: