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Posted: Wed Sep 22, 2010 14:07
by GoldenRishi
Very cool, keep the work up man. Haha, I'm surprised you're still working on this. On the other hand, I still occasionally work on mine. Who knows, maybe in another five years I'll release mine, too, haha. Or maybe together, seeing as how we started them both at about the same time.

Posted: Wed Nov 10, 2010 17:04
by Videogamer555
Is there a cheat code for this so I can safely explore the level without the gargs killing me all the time? I tried c+t+spacebar and g+o+d but none of those worked. If there is no currently working cheat, developer please make one.

Posted: Thu Nov 11, 2010 5:36
by Lava89
Nospike, Ceilick: Many thanks to the both of you!

CKeen: Ok, thank you, I will see what I can do about that.

Grimson: Yes, it will be covered in spikes. Thanks for asking!

Globox: Thanks! Yeah, the project is still going, haha. I hope you finish yours!

Videogamer555: Thanks for bringing this up, there are not any cheats at the moment, but I will put them in the next release, aka, the full version (hopefully). Thanks for giving me this idea.

tulip: Yeah, actually you still need the purple platforms, except this time you use the purple ones to get to the first big platform instead. Thanks!

Posted: Thu Nov 11, 2010 7:38
by Videogamer555
Will there be an editor released with the game as well for those who want to rearrange stuff in levels and such :crazy

Posted: Thu Nov 11, 2010 15:58
by mortimer
:garg :garg :garg :garg :garg

Posted: Thu Nov 11, 2010 16:34
by Lava89
Yes, there will be an editor released (item editor) that I made, a model pack and a link to the program I used (which is free) to build the level geometry. The game and item editor will also be open source. Thanks for asking!

Posted: Tue Dec 07, 2010 12:06
by BlueGasMask
bump, this game shouldn't plunge to the bottom, even if Lava89 is inactive when it comes to this game.

Posted: Tue Dec 07, 2010 14:07
by Dynamo
BlueGasMask wrote:bump, this game shouldn't plunge to the bottom, even if Lava89 is inactive when it comes to this game.
Eh? Lava is an active member of the community. When there will be updates that are worth checking out, he'll tell us. No need to bump project threads unless it's R.O.C.K.

Posted: Tue Dec 07, 2010 15:05
by Commander Spleen
It's also on the front page of the KeenWiki.

Posted: Tue Dec 07, 2010 19:11
by Lava89
Thanks for the bump, BlueGasMask!

Yeah, as CKeen said (thanks CKeen!), I will post updates when they come. But just to reassure you, I will not give up this project with coming this far without either finishing it or if the absolute worst case scenario happened, I'd post its source code and all of its materials so someone else could pick it up.

Right now the current goal is to finish the game, things are moving slowly, with school being my primary obstacle. But I already have working gameplay code (as shown by the demos) which is my frame to build levels off of. I've also finished up all of the character models, I just need to animate and program them. The hard part is making the levels. So there's no reason to give up now with so much work already behind me.

And thanks Spleen for mentioning the KeenWiki page for it!

Posted: Wed Dec 08, 2010 0:44
by GARGapplesauce
Keep it up- just got a demo recently and this is one of the neatest (gaming-related) things I've ever seen. Can't wait for it to be done!!!

-GAAARRRRRGG!!!

Posted: Thu Dec 09, 2010 7:51
by Lava89
Thanks dude, I really appreciate that! I'm glad you liked it.

Posted: Thu Dec 09, 2010 10:08
by BlueGasMask
re dl'n it now

Posted: Sat Dec 11, 2010 3:59
by Lava89
If dl'n means downloading, awesome! I hope you like what is there.

Posted: Sun Feb 20, 2011 0:44
by Hagel
Haven´t heared anything since a while from your project. How is ist going? Best wishes!