Commander Keen in "Botafloria Is Out Of Flowers"

You can discuss anything about fan-made Commander Keen games here.
Post Reply

Do you want the new raygun to have recoil?

Yes
8
62%
No
5
38%
 
Total votes: 13

User avatar
Nospike
Keen Minecrafter
Posts: 1308
Joined: Tue Mar 30, 2010 13:56
Location: Carlsbad, Czech Republic

Post by Nospike »

Thanks a lot. I had to think for a day straight before I made this weapon. :o
It just might be done someday. The chance is always there.

User avatar
szemi
Vorticon Elite
Posts: 1645
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi »

I see. :)

User avatar
StupidBunny
format c:
Posts: 2116
Joined: Fri Nov 02, 2007 19:19
Location: The Centre of the Moon
Contact:

Post by StupidBunny »

Benvolio wrote:looks good, very old-skool which of course is largely a good thing! nice looking weapon too.
Indeed, just looking at this screenshot brings me back to the early days of modding, in the best way possible. Really looking forward to this now.
Image

User avatar
Nospike
Keen Minecrafter
Posts: 1308
Joined: Tue Mar 30, 2010 13:56
Location: Carlsbad, Czech Republic

Post by Nospike »

Oh gosh, guys, I'm so glad you like it. I really need to whip up the flower sprites asap and make another level. :p
It just might be done someday. The chance is always there.

User avatar
Roobar
Vorticon Elite
Posts: 3074
Joined: Tue Jan 08, 2008 16:12
Contact:

Post by Roobar »

Yeah. The graphics and the level design kinda reminds me of a nes game somehow. Maybe nostalgic feeling. As for the gun, I once made almost exactly the same design, but without the cartridge in the upper left, which I would suggest you to remove because although it's logical to be there, it simply ruins the look of the whole gun and doesn't fit in such a small size. some random things

User avatar
Nospike
Keen Minecrafter
Posts: 1308
Joined: Tue Mar 30, 2010 13:56
Location: Carlsbad, Czech Republic

Post by Nospike »

I'm actually kinda attached to the cartridge as it makes the gun seem "new sci-fi"-ish instead of steampunkish but I'll see what I can do. Seeing as all point items are animated, maybe I could also animate the liquid inside the cartridge. Hmm...
I'm a new keener and I have no idea what you mean by old school (I suppose you mean pre-2005/6 mods or so?), the mod does look different than any newer mods I've played but I just can't tell why. I'll try to keep this style though.

Some things I'm planning to do:
- Galaxy style alien base levels focusing on exploration, a tiny bit of backtracking and doors. Will need bridges and switches too, I hope I can get them working somehow.
- A very cool effect in certain levels that hasn't been done yet afaik, because eyecandy and earcandy is the only thing I can do. (Not levels!)
- Different level themes. Hey, why not, the story offers many possibilities and I can have as many tilesets as I want. So far there will 100% be grasslands, the aforementioned alien bases and probably caves or something.
- A cool secret level with a surprise or two.
- Galaxy style level graphics on the worldmap.

And much more but I don't wanna spoil a lot. I also used certain gameplay changing patches that don't really keep up the oldschool feel but I actually find them very cool and beneficial.
It just might be done someday. The chance is always there.

Benvolio
Vorticon Elite
Posts: 713
Joined: Sun May 29, 2011 12:43
Location: Ireland
Contact:

Post by Benvolio »

Nospike wrote:I'm actually kinda attached to the cartridge
I'd say stick with the cartridge, it makes the gun look more fun and original, like it's maybe fueled by some purple liquid in a tank or something.

A steampunk mod would be cool but perhaps this isn't the project for that style.

By old-skool, I guess I just mean it's not particularly far-fetched or outlandish, instead remniscent of earthlike games like Keen3, Mario, and Xkykeen3 (I'm not telling you to change your style but Xky said of that mod: " it really strikes me how powerful the color black can be. The only place I used black in Episode Dash was to outline Keen, sprites, and points..." and I note that you, like Xky, have not used much black in your backgrounds).

This does look exciting... feel free to not spoil too much of it here if you don't want to, you have whetted our appetites to last us a while, hopefuly not another year and a half!!

User avatar
Nospike
Keen Minecrafter
Posts: 1308
Joined: Tue Mar 30, 2010 13:56
Location: Carlsbad, Czech Republic

Post by Nospike »

Seeing all these positive comments makes me WANT to finish the game soon.
I see what you mean now, and I've always liked earth-like levels with cyan backgrounds and whatnot. The first Vorticons game I've played was Keen 3 and I picked that one because of the background. Good to hear I'm not the only one who likes the atmosphere. It's actually really hard to make the levels somewhat interesting and fun to play even with dirt tiles like this. If it wasn't for the slope patch this level wouldn't exist.
I'd say stick with the cartridge, it makes the gun look more fun and original, like it's maybe fueled by some purple liquid in a tank or something.
Exactly, the cartridge is supposed to contain a purple liquid that powers the weapon. I guess I'll animate it since it won't require a lot of work and should look pretty good.
It just might be done someday. The chance is always there.

User avatar
troublesomekeen
Vorticon Elite
Posts: 1220
Joined: Fri Feb 03, 2012 8:01
Location: Three-Tooth Lake
Contact:

Post by troublesomekeen »

Hmm... Let's have a look. *clicks link* Wow! This really is interesting! Really liking the look of this. The grass is like frosting on a chocolate cake. Needs some random, worthless stuff in the mix of those speckled brown tiles to break in the monotony. Great work! This is exciting!
Image
Commander Keen in... Canteloupe Quest!

User avatar
Nospike
Keen Minecrafter
Posts: 1308
Joined: Tue Mar 30, 2010 13:56
Location: Carlsbad, Czech Republic

Post by Nospike »

Good idea, I thought about making some rocks like the ones in Liero to make the tiles more diverse. I did my best to make them look like real dirt even though they are just brown with some dots, and it worked. Thanks for the suggestion, I'll keep you posted!
Also, tiny update: I just made some pretty decent tree tiles. Next step, tall grass.
It just might be done someday. The chance is always there.

User avatar
Levellass
S-Triazine
Posts: 5261
Joined: Tue Sep 23, 2008 6:40

Post by Levellass »

Aaah it's things like this that remind you that often less is more. getting a real yorphius vibe from this little ditty.
What you really need, not what you think you ought to want.

User avatar
Nospike
Keen Minecrafter
Posts: 1308
Joined: Tue Mar 30, 2010 13:56
Location: Carlsbad, Czech Republic

Post by Nospike »

Yorphius was actually my primary source of inspiration when designing certain tiles, like the ladders. I'm probably going to start designing the next level today. What could I do in it, hmm...
Edit: Trees and rocks-in-the-dang-dirt added. Thanks for the feedback because now it looks much better.
Edit 2: Title screen level done.
It just might be done someday. The chance is always there.

User avatar
GameBird
Vortininja
Posts: 58
Joined: Thu Sep 23, 2010 1:49
Location: Somewhere

Post by GameBird »

Sweet! This still exists! :D
Image
Right here:http://www.youtube.com/watch?v=jX6YbNIvUFg
Soundtrack Composer for:
-- Botfloria is Out of Flowers! -- The Atroxian Realm --
-- Mystery of Isis II

User avatar
Nospike
Keen Minecrafter
Posts: 1308
Joined: Tue Mar 30, 2010 13:56
Location: Carlsbad, Czech Republic

Post by Nospike »

Glad you're still interested! :)
It just might be done someday. The chance is always there.

User avatar
biffstudly
Vortininja
Posts: 70
Joined: Thu Nov 01, 2012 16:34
Location: PEI, Canada

Post by biffstudly »

Nospike wrote:Good idea, I thought about making some rocks like the ones in Liero to make the tiles more diverse. I did my best to make them look like real dirt even though they are just brown with some dots, and it worked. Thanks for the suggestion, I'll keep you posted!
Also, tiny update: I just made some pretty decent tree tiles. Next step, tall grass.

Absolutely loving the look of this! (and I'm not usually one for K1-3 mods, honestly). I really hope you get this garg finished, dudesir.

And, the reason why I quoted that specific post to tell you this, well, this is what I do with ground tiles when I feel I need to add an extra flair other than... well, ground texturing:

reg size: Image

big size: Image

Sorry that the skull looks like crap, I just did a quickie paint thinger to demonsrate. Dinosaur/alien/anything bones in the ground add a nice little... uh... oomph to any tileset, imo anyways.

Keep up the good work! :drool

(also, idk if that's even a proper size for a keen tile, but whatever.)

Post Reply