Commander Keen in "Botafloria Is Out Of Flowers"
Thanks everyone!
@Ceilick: The tower is a part of the Snickian base. If it's possible, I would like to add an "entrance" text like in Galaxy (right at the start, there's a yorp message sprite behind Keen) explaining why is Keen at a part of the base etc. Keen's inability to get back inside is a part of the story. I was originally planning to put in the BwB, however I wanted to make the elevator (these white/gray blocks) and the BwB was too large. I find the tower kinda ugly too, so I've made some more metal block tiles and will redo the tower. And for the lower right corner of the level, there is a small bonus cave with points. You need the purple key in order to get inside. It's not easy however, since you can't kill the snickians on the mountain, so they fall down, and you then have to go down to the cave too, so you must avoid them. And yeah, I like that ladder thing too. Something similar has already appeared in Yorphius II, it inspired me. I think I'm going to edit the ladder slightly (broken planks etc.)
@CKeen: You're right. I must think more about scenery and less about platforms, it seems.
@Overflow: The aliens are named Snickians. I've been really surprised about their quite intelligent AI (jumping over gaps etc.) as it couldn't be seen in the test level. I know the sprite is terrible, I'm waiting for MMS' return since he agreed to make the sprites. It will be completely redone, no worries.
@Tulip: Thanks for the patch, I'm going to add it to my patch file right away.
@Ceilick: The tower is a part of the Snickian base. If it's possible, I would like to add an "entrance" text like in Galaxy (right at the start, there's a yorp message sprite behind Keen) explaining why is Keen at a part of the base etc. Keen's inability to get back inside is a part of the story. I was originally planning to put in the BwB, however I wanted to make the elevator (these white/gray blocks) and the BwB was too large. I find the tower kinda ugly too, so I've made some more metal block tiles and will redo the tower. And for the lower right corner of the level, there is a small bonus cave with points. You need the purple key in order to get inside. It's not easy however, since you can't kill the snickians on the mountain, so they fall down, and you then have to go down to the cave too, so you must avoid them. And yeah, I like that ladder thing too. Something similar has already appeared in Yorphius II, it inspired me. I think I'm going to edit the ladder slightly (broken planks etc.)
@CKeen: You're right. I must think more about scenery and less about platforms, it seems.
@Overflow: The aliens are named Snickians. I've been really surprised about their quite intelligent AI (jumping over gaps etc.) as it couldn't be seen in the test level. I know the sprite is terrible, I'm waiting for MMS' return since he agreed to make the sprites. It will be completely redone, no worries.
@Tulip: Thanks for the patch, I'm going to add it to my patch file right away.
You're sure you prefer the slow version of the overworld song? It takes quite a while for it to get started.
Right here:http://www.youtube.com/watch?v=jX6YbNIvUFg
Soundtrack Composer for:
-- Botfloria is Out of Flowers! -- The Atroxian Realm --
-- Mystery of Isis II
What happened?
Right here:http://www.youtube.com/watch?v=jX6YbNIvUFg
Soundtrack Composer for:
-- Botfloria is Out of Flowers! -- The Atroxian Realm --
-- Mystery of Isis II
BIGGEST BUMP IN PCKF HISTORY, HERE WE GO
You might have noticed that I've been snooping around keenmodding and PCKF lately. And I've also been working on Botafloria secretly. (Only Levellass knew this, and since none of you seem to know you can be assured she's trustworthy and keeps secrets )
I've done some more graphics and patching. Enemies and the story are almost completely done, all that remains is to make the sprites for two of them and then levels. Oh the levels.
I have tons of great ideas (now that we have lemm's great patches they can actually become reality!) and I hope I can finish this mod.
You might have noticed that I've been snooping around keenmodding and PCKF lately. And I've also been working on Botafloria secretly. (Only Levellass knew this, and since none of you seem to know you can be assured she's trustworthy and keeps secrets )
I've done some more graphics and patching. Enemies and the story are almost completely done, all that remains is to make the sprites for two of them and then levels. Oh the levels.
I have tons of great ideas (now that we have lemm's great patches they can actually become reality!) and I hope I can finish this mod.
The picture can be found here. SPOILER ALERT! Don't click the link if you don't want to see anything at all.
Oh and the two hazards just happened to be on this one screen, the actual level isn't riddled with them at all.
Oh and the two hazards just happened to be on this one screen, the actual level isn't riddled with them at all.