New Commander Keen
This style can't fit into the game, so probably it won't be included, but I really wanted to see how Tron Keen would look.
Last edited by Roobar on Thu Sep 22, 2016 14:08, edited 1 time in total.
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Well about the Tron tileset specifically, it could work in several ways. In my concept there is a Space Station, where it could be used. Or could be used as a secret level or as a separate project. Separate project would take a vast amount of time. Even though the tileset looks simple, the enemies should be redrawn etc. Space Station is way ahead in plans and considering how slow the things are going... By the end of October, there should have been a new engine version released, but it's not. K1n9_Duk3 is very busy lately and I've slowed down the work on the jungle tileset. It turns out it's not that easy to work on it. I was hoping for November-December to have something, but it's not likely to happen.
About the reflections. I've draw them. Unfortunately they don't exist in the game yet.
About the reflections. I've draw them. Unfortunately they don't exist in the game yet.
Reflections are a problem, because the game would need to grab stuff from the graphics buffer, flip it and then draw the flipped image. This is VERY complicated, especially with the isometric perspective. You shouldn't expect to see something like this in Keengine.tulip wrote:This is ultra cool - agreed. I guess the reflections are the trouble, or has keengine a feature to enable those on some surfaces?
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Surely you could cheat and encode the reflection as a semitransparent part of the sprite?K1n9_Duk3 wrote:Reflections are a problem, because the game would need to grab stuff from the graphics buffer, flip it and then draw the flipped image. This is VERY complicated, especially with the isometric perspective. You shouldn't expect to see something like this in Keengine.tulip wrote:This is ultra cool - agreed. I guess the reflections are the trouble, or has keengine a feature to enable those on some surfaces?
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Of course you can cheat but you can't make it look correct. Just imagine Keen standing a few pixels further to the right in the screenshot wiivn posted, directly on the edge of the platform. The reflection just wouldn't be correct.DHeadshot wrote:Surely you could cheat and encode the reflection as a semitransparent part of the sprite?
Something like the mirror floors in Duke Nukum would be easier to create, as you can just grab a rectangle from the buffer and flip it. And since Duke Nukum was designed to run at only 16 fps, the performance is not that much of an issue. I once experimented with full-screen effects in Keengine, grabbing the entire screen, manipulating the color values and then drawing the modified image. That slowed the game down to about 3 fps, thus making it unplayable.
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