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Posted: Sun Oct 23, 2011 17:17
by RoboBlue
In that case, I'm going to use a lemming in a football helmet.
Image

Posted: Fri Nov 18, 2011 23:31
by Roobar
Image

This style can't fit into the game, so probably it won't be included, but I really wanted to see how Tron Keen would look.

Posted: Sat Nov 19, 2011 0:21
by GARGapplesauce
wow! that looks pretty cool

Posted: Sat Nov 19, 2011 0:59
by DaVince
Make it fit into the game. Maybe not in the original episode, but as an extra, at least. :drool

Posted: Sat Nov 19, 2011 5:07
by Commander Spleen
i also that would make an awesome stand-alone game actually.

Posted: Sat Nov 19, 2011 9:35
by kuliwil
Well done with the reflections - very nicely balanced.

Posted: Sun Nov 20, 2011 10:41
by RoboBlue
That looks AMAZING!
Are you sure it wouldn't work if everything was outline-only?

Posted: Sun Nov 20, 2011 11:22
by tulip
This is ultra cool - agreed. I guess the reflections are the trouble, or has keengine a feature to enable those on some surfaces?

Posted: Sun Nov 20, 2011 11:54
by Roobar
Well about the Tron tileset specifically, it could work in several ways. In my concept there is a Space Station, where it could be used. Or could be used as a secret level or as a separate project. Separate project would take a vast amount of time. Even though the tileset looks simple, the enemies should be redrawn etc. Space Station is way ahead in plans and considering how slow the things are going... By the end of October, there should have been a new engine version released, but it's not. K1n9_Duk3 is very busy lately and I've slowed down the work on the jungle tileset. It turns out it's not that easy to work on it. I was hoping for November-December to have something, but it's not likely to happen.

About the reflections. I've draw them. Unfortunately they don't exist in the game yet.

Posted: Sun Nov 20, 2011 13:50
by K1n9_Duk3
tulip wrote:This is ultra cool - agreed. I guess the reflections are the trouble, or has keengine a feature to enable those on some surfaces?
Reflections are a problem, because the game would need to grab stuff from the graphics buffer, flip it and then draw the flipped image. This is VERY complicated, especially with the isometric perspective. You shouldn't expect to see something like this in Keengine.

Posted: Sun Nov 20, 2011 17:12
by DHeadshot
K1n9_Duk3 wrote:
tulip wrote:This is ultra cool - agreed. I guess the reflections are the trouble, or has keengine a feature to enable those on some surfaces?
Reflections are a problem, because the game would need to grab stuff from the graphics buffer, flip it and then draw the flipped image. This is VERY complicated, especially with the isometric perspective. You shouldn't expect to see something like this in Keengine.
Surely you could cheat and encode the reflection as a semitransparent part of the sprite?

Posted: Sun Nov 20, 2011 21:27
by RoboBlue
Even without the reflection, a regular keen 6 mod in all-black with neon outlines like that would be fantastic.

Posted: Sun Nov 20, 2011 21:43
by No. 1 Machop Fan
wiivn wrote:Image

This style can't fit into the game, so probably it won't be included, but I really wanted to see how Tron Keen would look.
Now THIS is what the Shikadi homeworld should look like! :p

Posted: Mon Nov 21, 2011 8:39
by K1n9_Duk3
DHeadshot wrote:Surely you could cheat and encode the reflection as a semitransparent part of the sprite?
Of course you can cheat but you can't make it look correct. Just imagine Keen standing a few pixels further to the right in the screenshot wiivn posted, directly on the edge of the platform. The reflection just wouldn't be correct.

Something like the mirror floors in Duke Nukum would be easier to create, as you can just grab a rectangle from the buffer and flip it. And since Duke Nukum was designed to run at only 16 fps, the performance is not that much of an issue. I once experimented with full-screen effects in Keengine, grabbing the entire screen, manipulating the color values and then drawing the modified image. That slowed the game down to about 3 fps, thus making it unplayable.

Posted: Mon Nov 21, 2011 15:18
by Roobar
No. 1 Machop Fan wrote:Now THIS is what the Shikadi homeworld should look like! :p
That's a good idea! That would make sense :)