Other people to help with 2.5 commander keen (unity engine)

You can discuss anything about fan-made Commander Keen games here.
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TheEocene
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Post by TheEocene » Thu Oct 14, 2010 17:57

Wow! Love the BWB!

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Lava89
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Post by Lava89 » Fri Oct 15, 2010 1:49

I love your graphics! However...do you still want any models from me? After looking at your stuff, they might be too low poly for your project (I am going for an N64 motiff). But please let me know if you do. You can even take my models and change them, I don't mind.

Here are some pics of my stuff:
http://smg.photobucket.com/albums/v337/ ... w-Keen.jpg
http://smg.photobucket.com/albums/v337/ ... pdate1.jpg

I have more than just Keen, I have almost all of the characters from Keen 1 (I've even made a dopefish and a few Keen 4 trees).

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DHeadshot
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Post by DHeadshot » Fri Oct 15, 2010 17:34

Lava89 wrote:(I am going for an N64 motiff) ....
Here are some pics of my stuff:
http://smg.photobucket.com/albums/v337/ ... w-Keen.jpg
http://smg.photobucket.com/albums/v337/ ... pdate1.jpg
Please make a Mario 64 Mod or something with these in! It would be awesome to play these on an actual N64 (and with a ROM made ahead of time, transferring to cartridge is relatively simple)!
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Deltamatic
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Post by Deltamatic » Fri Oct 15, 2010 21:04

Awesome pics, looking forward to playing the game.

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DaVince
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Post by DaVince » Fri Oct 15, 2010 23:04

About KEENgine, is that the engine the commander keen games are runnig on?
No, it's a fan-made engine that can only run fan-made games written for KEENgine specifically. It's also not completely accurate.

I think it's written in some form of BASIC or something, maybe you could get in touch with its creator to learn how he coded some of the things.
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Post by Ceilick » Fri Oct 15, 2010 23:55

Welcome to the forums, Yamaha_ERG121, very neat project from what I've read and seen so far! I wish I could help, but my expertise is pretty much limited to the original games and the ega palette. I'll definately try to offer commentary whenever needed though.

To begin with, I definitely recommend using an approach similar to Project Shadowlands; take an existing episode of keen and transform it into the engine you plan to work with. This certainly doesn't have to be episode 4, but my personal opinion is that episode 4 or 6 are the best options. I think that creating the game with a familiar environment and story will make development easier (less stress in trying to come up with new, keenish ideas) and you'll have a wider audience and support from both the hardcore fans (the forum regulars) and casual keen fans.

Up to you how you want to proceed and I'd definitely support a completely new Keen adventure if thats the direction you're going :)
Dheadshot wrote:Please make a Mario 64 Mod or something with these in!
You are aware of Lava's Keen 64 project I hope :confused

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Lava89
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Post by Lava89 » Sun Oct 17, 2010 3:24

DHeadshot, sadly I do not know how to mod N64 games. Like Ceilick mentioned, my Keen 64 project will probably be the closest thing I will come to it-- maybe there's N64 controller-to-PC adapters?

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Post by Yamaha_ERG121 » Tue Nov 09, 2010 18:35

Well finally i can give an update exacly worth mentioning..

I am very busy these last months and it's sometimes hard to find time to work on commander keen. I want to read these boards more too.

Keen is modelled now. (No textures yet, but that will happen in upcoming days). Have to find out some things about Unity and bump mapping.. so!
Some parts still needs some tweaking.. (He looked a little big too fat at the first import in Unity LOL). When i look at it some other day i'll probaby tweak it a little more. Next will be the animation of the model. (That is why he is standing this weird).

Parts of the coding are further already.. Keen can now pogo jump in the script.

Well this is the model... (textures still missing).
Image
no

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DHeadshot
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Post by DHeadshot » Tue Nov 09, 2010 20:01

Wow.
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Post by Lunick » Tue Nov 09, 2010 20:02

^ Wow Indeed
That is coming along nicely
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Post by Grimson » Tue Nov 09, 2010 20:21

Sweet :D
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Roobar
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Post by Roobar » Tue Nov 09, 2010 20:32

It looks like his legs are too short.

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Post by Yamaha_ERG121 » Tue Nov 09, 2010 20:59

wiivn wrote:It looks like his legs are too short.
Thx for that comment, my friend also trought that when i showed him. Maybe his arms are too short now too. Will fix that before i start with the animation :p
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Post by tulip » Wed Nov 10, 2010 13:50

Look like it was influenced by Keen 64 a lot.

I like it, for it keeps up the comicy proportions.
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Lava89
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Post by Lava89 » Thu Nov 11, 2010 6:16

Nice work! :D What is the polygon count?

Is there a way to see it without the grid? Just so it can be easier to see how the model looks without the wire-frame look to it. You could also color the model with materials, before you texture it, that might help as well in getting a feel for the model.

Either way, awesome work!

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