guynietoren wrote:Here's what it might look like, but couldn't get the free online animator to go any faster than this. The one I used to use isn't around anymore.
Give me a series of images, numbered sequentially in the filename, and the desired framerate and I'll give you your animated gif...
Here's the files. Tried to orientate them around his head location. I'm unsure of the frame rate. Just wanting something close enough to what it would look like normally in game. My guess is 50ms delay on each frame but I could be wrong.
guynietoren wrote:Here's what it might look like, but couldn't get the free online animator to go any faster than this. The one I used to use isn't around anymore.
Give me a series of images, numbered sequentially in the filename, and the desired framerate and I'll give you your animated gif...
Here's the files. Tried to orientate them around his head location. I'm unsure of the frame rate. Just wanting something close enough to what it would look like normally in game. My guess is 50ms delay on each frame but I could be wrong.
Firefox 4, Opera 11.11, Chrome 11 on win7: the first one is much faster than the second one.
Internet Explorer 9: the first one is slower, the second one is faster. I'm guessing you should use IE in order to see these animations in the proper way
The first is set at (as specified) 20fps. The second is a more traditional 12fps (most stuff I do is 12fps). I could output a slower version if required.
It would be neat if Keen really could go that fast in-game, by pressing caps lock to activate some sort of super-speed boost. He'd be pretty hard to control, but it would certainly make speedruns much more challenging.
RoboBlue wrote:It would be neat if Keen really could go that fast in-game, by pressing caps lock to activate some sort of super-speed boost. He'd be pretty hard to control, but it would certainly make speedruns much more challenging.
RoboBlue wrote:It would be neat if Keen really could go that fast in-game, by pressing caps lock to activate some sort of super-speed boost. He'd be pretty hard to control, but it would certainly make speedruns much more challenging.
If I had a newer version of Flash I could do the background as well - this version treats all imported images as bitmaps, so I would have to do each frame individually...