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Posted: Wed Jun 22, 2011 12:30
by ckGeoff
However I'm not sure how the platform gameplay and controls will work, but that's another story.
Yes - that's another long story! I played Earthworm Jim on the iPhone, which had a nice touch-input, which allowed walking, jumping and shooting. Still, there are other complications like weapon select, pogo...

Anyway, it's possible, but not something I am willing to invest time in.

Isis IIa soundtrack

Posted: Tue Jul 12, 2011 2:17
by ckGeoff
Hi,

The soundtrack to the first half of Isis IIa is now complete! GameBird has done an amazing job creating some music that suits the game in terms of graphics and story progression. Since we are still a while off releasing the first episode of the game (the levels are approximately half complete), I thought it would be nice to show some sort of update. So, the soundtrack and a few screenshot "sneak peaks" have been uploaded onto GameBird's YouTube channel. Follow the links below:

Level 1 - "Branching Out": http://www.youtube.com/watch?v=e1ku4M305p8
Level 2 - "Branching Out (Night Remix)": http://www.youtube.com/watch?v=7vPeGdLelvQ
Level 3 - "Thin Air": http://www.youtube.com/watch?v=0B5K9W9iCNM
Level 4 - "Tight Spaces": http://www.youtube.com/watch?v=4DTZhnGa0o4
Level 5 - "Infiltration": http://www.youtube.com/watch?v=DXlhTMgMyTo
Level 6 - "Flooded Flashback": http://www.youtube.com/watch?v=2B6WM64eiZE
Level 7 - "The Core": http://www.youtube.com/watch?v=vhHByqRZTB0
Level 8 - "No Return": http://www.youtube.com/watch?v=XoqrkMiz9E8

Hopefully, this gives you a taste of what's to come! Note that the names given are the song titles, not the names of the levels.

Posted: Tue Jul 12, 2011 2:47
by Gridlock
Oh wow, more Gamebird music. :) I'm getting to hear a lot of that today (the soundtrack for AR is now inprogress)

Posted: Tue Jul 12, 2011 3:41
by GameBird
Bwahahahaha :disguised

Posted: Tue Jul 12, 2011 16:19
by Roobar
The soundtrack is a blast!

Posted: Fri Sep 16, 2011 18:08
by JackMcDev
Geoff, it's been over 10 years. Need any help or can you use the stuff I still have around (Kdreams2)??

Posted: Sat Sep 17, 2011 4:16
by Flaose
Weird, Jack, I was just thinking about you today...

Posted: Sat Sep 17, 2011 7:22
by kuliwil
Flaose wrote:Weird, Jack, I was just thinking about you today...
FLAOSE = JACKMCDEV!

Posted: Wed Oct 05, 2011 0:44
by ckGeoff
???

Posted: Mon Oct 31, 2011 12:10
by ckGeoff
Quick update - actually, there is no update! Progress is slow to non-existent.

As I initially wrote, this project was initiated merely to make the content of Isis II available, but since snowballed into a full on project, including the re-writing of the entire engine from scratch.

A lot of people have put up their hands to help, including some of the original team. Some of that help has materialised, for which I am very grateful. Some people have promised to help, and I haven't heard from in months.

As such, I'm going to unfortunately have to release this as-is. So, over the next month or so, I'll package up what we have. It should essentially be the first 9 (of 16) levels, all pretty much complete. It should still be fun to play, and perhaps with a bit more interest, there might be more motivation to complete it.

With any luck, over time it may get content added to it, and it still may be possible to have OSX and Linux releases - although not right away.

Anyway, expect something to be released within 1-2 months. hopefully before Christmas.

Posted: Sat Nov 12, 2011 2:47
by RoboBlue
It's still awesome to have a release in some form. :drool

Posted: Mon Nov 14, 2011 16:56
by Djaser
Bring it on!

Posted: Tue Dec 20, 2011 7:26
by GameBird

Posted: Tue Dec 20, 2011 15:35
by GARGapplesauce
Oman i actually found this in my subscriptions before i came here and listened to it... this is awesome.

Posted: Tue Jan 03, 2012 16:52
by RoboBlue
That reminds me very strongly of a certain gameboy classic. 8)