Commander Keen in: HAYRO! (recruits needed)

You can discuss anything about fan-made Commander Keen games here.
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Eros
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Post by Eros »

yeah, i thought i mentioned it on the first page, maybe i forgot. i'll tell him to get an avatar or something :o

as for the images, he has successfully ripped and recolored master chief, and maybe some of the stipulates.

the project is still going strong!
StupidBunny wrote:
kuliwil wrote:I wish that oa;fdjgnae;ogubneaogiearh;igbnerfgoajfsgoefnh
Granted. You have just had a severe stroke.
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Eros
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Post by Eros »

I don't mean to bump the thread, but the wiki page is out!

http://www.shikadi.net/keenwiki/Hayro
StupidBunny wrote:
kuliwil wrote:I wish that oa;fdjgnae;ogubneaogiearh;igbnerfgoajfsgoefnh
Granted. You have just had a severe stroke.
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tulip
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Post by tulip »

it's an awful habit imo to start wiki pages when there wasn't even a demo released, because as experience has taught me: many projects get cancelled, far more than those gettign finished actually.
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GARGapplesauce
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Post by GARGapplesauce »

tulip wrote:it's an awful habit imo to start wiki pages when there wasn't even a demo released, because as experience has taught me: many projects get cancelled, far more than those gettign finished actually.
alright, blame me for the page being made, I requested that Eros create it. :P
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szemi
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Post by szemi »

Is this trilogy kinda Ceilick's Univers is Toast trilogy?

And what are the episode numbers of this trilogy? or it doesn't have?
Yeah, piece of cake!
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Eros
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Post by Eros »

this isn't a rip-off of Celick's TUIT, as Celick broke ground when he started his project, as he replaced all manner of objects, and TKoK barely looks like K4 (expect, you know, the point item pick-up animation, but that can't be helped). what I am trying to do is to push Keen to its limit, to see how much of the game i can change without breaking it.

for example, using keen 6, i know it's possible to retain gems between levels, and so i can make a few levels that force you to finish another level, using a discouraging animation as a punishment :p .

The other goal of this is to parody another game, to see how close i can mod Keen to be similar to Halo itself.

EDIT: doesn't have numbers, only almost random title screens.
Last edited by Eros on Sun Jan 30, 2011 16:30, edited 1 time in total.
StupidBunny wrote:
kuliwil wrote:I wish that oa;fdjgnae;ogubneaogiearh;igbnerfgoajfsgoefnh
Granted. You have just had a severe stroke.
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szemi
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Post by szemi »

Hmm.
Yeah, piece of cake!
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Post by tulip »

Eros wrote:for example, using keen 6, i know it's possible to retain gems between levels, and so i can make a few levels that force you to finish another level
If you're thinking about giving the player a gem he'll need at the beginning of the next level (as levellord did numerous times) then DON'T. because if you enter that next level, open the door and die you won't have the key when you restart the level, hence will be stuck forever.
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Eros
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Post by Eros »

not exactly, there will be an extralife on the spike/whatever, so you never truly lose lives, just dignity :p
StupidBunny wrote:
kuliwil wrote:I wish that oa;fdjgnae;ogubneaogiearh;igbnerfgoajfsgoefnh
Granted. You have just had a severe stroke.
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Post by Dynamo »

Eros wrote:not exactly, there will be an extralife on the spike/whatever, so you never truly lose lives, just dignity :p
The hell? This isn't what tulip was talking about. If you retain a key from the previous level (which you CAN'T access anymore since you finished it), and die after opening the door, and attempt to play it again, you'll be stuck and forced to start a new game or to cheat.
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Post by TerminILL »

You could just place another gem immediately after the door.
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Post by Dynamo »

TerminILL wrote:You could just place another gem immediately after the door.
That could still potentially break level design.
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Eros
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Post by Eros »

hmm, you make a good point. hadn't thought of that, and keen obviously erases gems upon death, so i need a way for this mechanic to change. otherwise, i'll could simply make those gate levels a simple 10*5-tile area that you just need a gem to cross. however, this seems excessive and will only make the game more annoying than it should.

maybe a massive sign that says "SAVE HERE, you won't regret it" after the gate?
StupidBunny wrote:
kuliwil wrote:I wish that oa;fdjgnae;ogubneaogiearh;igbnerfgoajfsgoefnh
Granted. You have just had a severe stroke.
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Post by Dynamo »

.....Or just scrap the idea completely?
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Post by The Keen Commander »

It could be made into something like a checkpoint I suppose...unless you come up with a really clever way to do it though, it might be better to scrap it. The only other way I could see it being feasible is if the gems were necessary to beat levels that would allow you to go to secret areas on the world map. This would decrease the number of levels in the actual game though.
I'd like to get a Futurama mod going. Here's what I've got so far:
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http://www.pckf.com/viewtopic.php?t=2152
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