Martinez McMeyer 1: Cybernetic Dream

You can discuss anything about fan-made Commander Keen games here.
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kuliwil
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Post by kuliwil »

szemi wrote:Screenshots:

Titlescreen:
Image

Worldmap:
Image
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Mobiethian
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Post by Mobiethian »

A fine job indeed! Keep up the good work on this mod.
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szemi
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Post by szemi »

Quick update:

I'm planning 20 level, from which 3 is done.
The worldmap is also done.


Moreover i'm thinking on to put something other instead of the 2 preview picture. Any idea?

Demo video:
http://www.youtube.com/watch?v=DVPNEUXjxTE



And HELP ME PLEASE!!!!!!

When I completed a level, i can enter to that level again and again. So it's kinda like Bwb megarocket level in Keen 4-6.

Can you tell me how to solve the problem?
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tulip
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Post by tulip »

If you want to use more than 16 levels in keen 1 you need the 32 level patch for it to work properly:

Code: Select all

#32 levels in Keen 1:
#SIDE EFFECT: Fits 32 levels into a 16 level DONE space
#Change things when checking if a level is done 
%patch $7D3A  $90 $90 $80 $BF $A6 $AA $00 
%patch $7FCA  $90 $90 $80 $BF $A5 $AA $00 
#When starting a new game, make all 32 levels not done 
%patch $9065  $90 $90 $C6 $87 $A6 $AA $00 $90 
%patch $9070  $83 $7E $F8 $20 
#Change things when marking a level as done 
%patch $8013  $90 $90 $C6 $87 $A5 $AA $01 $90 
%patch $7E48  $83 $7E $FC $20  
If you are already using that patch, and the problem remains, there's probably another patch interfering with it.
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szemi
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Post by szemi »

Back to the mod:

tulip, Malvineous and everybody

I know this mod isn't released yet, but I may i make a page in the Vorticon Mods? You must know the enemy replacements (because I called them exactly as I planned!).

So please I would like to make this page.
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tulip
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Post by tulip »

Finish the mod first, then make the wiki page after that. We'll know about your enemies soon enough.
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szemi
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Post by szemi »

Ooops, yeah. (Damn. -.-)


Btw, levels are in pretty good and fast progress.
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DHeadshot
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Post by DHeadshot »

If you want to make a practice page, you're more than welcome to do so on The Cereal Wiki...
Cereal Board!
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(Cereal wiki has sadly died)
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szemi
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Post by szemi »

Thanks.


Now update:

From 20 level 9 is done, because of this i had to make some tiles for the levels.
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Post by mortimer »

:garg :garg :garg :garg :garg
Last edited by mortimer on Sun Jul 12, 2020 20:18, edited 1 time in total.
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szemi
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Post by szemi »

That's not foob.

That's baby yeti.
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Post by mortimer »

:garg :garg :garg :garg :garg
Last edited by mortimer on Sun Jul 12, 2020 20:18, edited 1 time in total.
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9montkor
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Post by 9montkor »

szemi wrote:
Stealthy71088 wrote:I've long been fascinated with the idea of patching keen to have new abilities, so this nuclear shot idea seems interesting. Is it just a graphical replacement, or some kind of ability?

Also, since you're combining two different mods, does this mean that you almost have a complete mod on your hands?

1. Since i abandoned Mort 3 and Keen+ i decided to combine the 2 mod into 1. So i use graphics from the 2 abandoned mod.

2. Nuclear shot: green nuclear; looks like the Keen dreams flower seed, but green.(Don't like the simple remake? Don't accept.)

3. This will be the completed mod is in my hands.
I am confused are you a Keener or a Morter? Or 50% keener or 50% Morter that is half of each.
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szemi
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Post by szemi »

Read my first post.

I'm not Morter. It's Keen mod. It's Martinez McMeyer, good counterpart of Mortimer McMire in a parallel universe!
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9montkor
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Post by 9montkor »

kuliwil wrote:
szemi wrote:Screenshots:

Titlescreen:
Image

Worldmap:
Image
WINNING!
The title screen says HELO! But HELO what?
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