Commander Keen 9.5 The Eight Accumulators...

You can discuss anything about fan-made Commander Keen games here.
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Bubbatom
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Post by Bubbatom »

Thanks MrBlack.

And it turns out that the dopefish did solve the problem!
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Bubbatom
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Post by Bubbatom »

Sorry about the double post but does anyone know the dimensions of sand yego? All of my levels are the same size as the original keen 4 levels.

Thanks.

And, I was also wondering how I can write as much or as little text in speech boxes.
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Flaose
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Post by Flaose »

When it comes to patching the text boxes, http://www.shikadi.net/keenwiki/Startext might be a good tool to try.
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Bubbatom
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Post by Bubbatom »

Yeah, I've already made the star wars text with this but I'm not sure how to import the level names and text boxes ( I know how to import the starwars text).
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Bubbatom
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Post by Bubbatom »

Sorry to bump this up a bit but I'm getting a message when trying to play a certain level.

RF_SetScrollBlock: Too many horizontal scroll blocks

Any help?
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Gridlock
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Post by Gridlock »

You need to remove one or more of those horizontal scroll blocks that divide the level.
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Bubbatom
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Post by Bubbatom »

So thats what they're called... :confused

Thanks so much!
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Bubbatom
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Post by Bubbatom »

Having problems with some of the patches that startext is spitting out:

1. I have several patches for what keen replies to the Oracle members after rescuing them, but whenever I rescue one keen always replies with the same replies.

2. I have several level entry and level name patches. When i open the game in dosbox I get a series of strange symbols when I have these patches in patch file.

Any help would be much appreciated as I have been stuck with these problems for a while...
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Ceilick
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Post by Ceilick »

Can you post or pm me the patches and text length?
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Post by Gridlock »

Just a tip, make sure you open patch files using something like notepad, not Microsoft Word (which I believe is the default program). Word's methods of formatting can sometimes screw up the contents of a patch file. I had this happen a few times with Atroxian Realm. If this isn't the problem, then maybe you are using an old or defective patch or you aren't using it correctly. I'll let Ceilick decide on that.
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Bubbatom
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Post by Bubbatom »

Ceilick, Ive Messaged you the patches...

And yeah I use notepad.
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Ceilick
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Post by Ceilick »

As far as I can tell, Startext isn't patching things to the right locations.

I suggest either using Mink's The Neural Stunner, or editing the following:

Code: Select all

#Council member text
%patch $30C17 "Oh thank you so much" $0A
              "for rescuing me!" $0A
              "I'll return to the" $0A
              "Oracle chamber" $0A
              "immediately" $00

#Underwater council member
%patch $30BB3 "Ggoh thig you sogh mg" $0A
              "fgor regscuing mgge!" $0A
              "I'gll regur tgo the" $0A
              "Gracle chagber" $0A
              "igmmediatggely. Blub." $00

#Keen's replies:

%patch $30A71 "No sweat, oh guardian" $0A
              "of wisdom!" $00

%patch $30A92 "Sounds like a plan," $0A
              "bearded one!" $00

%patch $30AC0 "Great.  You know, you" $0A
              "look a lot like the" $0A
              "last guy I rescued..." $00

%patch $30B00 "Good idea, Gramps." $00

%patch $30B13 "May the road rise" $0A
              "to meet your feet," $0A
              "Mr. Member" $00

%patch $30B44 "Wise plan of action," $0A
              "your ancientness." $00

%patch $30B6B "Your the last one," $0A
              "fella.  Let's both" $0A
              "get back to the" $0A
              "Oracle chamber!" $00

Code: Select all

#Level names:
%patch $1F040 "Shadowlands    " $00
%patch $1F050 "Border Village " $00
%patch $1F060 "Slug Village   " $00
%patch $1F0B0 "Chasm of Chills" $00
%patch $1F0C0 "Crystalus      " $00
%patch $1F0D0 "Hillville      " $00
%patch $1F0E0 "Sand Yego      " $00
%patch $1F0F0 "Miragia        " $00
%patch $1F100 "Lifewater Oasis" $00
%patch $1F1A0 "Isle of Tar    " $00
%patch $1F1B0 "Isle of Fire   " $00
%patch $1F1C0 "Well of Wishes " $00
%patch $1F1D0 "Bean-with-Bacon" $0A
              "Megarocket     " $00
%patch $1F070 "The Perilous Pit               " $00
%patch $1F090 "Cave of the Descendents        " $00
%patch $1F110 "Pyramid of the Moons           " $00
%patch $1F130 "Pyramid of Shadows             " $00
%patch $1F150 "Pyramid of the"                  $0A
              "Gnosticene Ancients            " $00
%patch $1F180 "Pyramid of the Forbidden       " $00

#Keen entering levels
%patch $1F1F0 "Keen enters the" $0A "Shadowlands    " $00
%patch $1F240 "Keen slips into" $0A "Slug Village   " $00
%patch $1F330 "Keen stubmles upon" $0A "Hillville   " $00
%patch $1F380 "Keen disappears into" $0A "Miragia   " $00
%patch $1F210 "Keen makes a run for" $0A "the Border Village        " $00
%patch $1F260 "Keen plummets into" $0A "the The Perilous Pit        " $00
%patch $1F2D0 "Keen shivers along" $0A "the Chasm of Chills         " $00
%patch $1F300 "Keen reflects upon" $0A "entering Crystalus          " $00
%patch $1F350 "Keen grits his teeth" $0A "and enters Sand Yego      " $00
%patch $1F3A0 "Keen crawls into" $0A "Lifewater Oasis               " $00
%patch $1F3D0 "Keen backs into the" $0A "Pyramid of the Moons       " $00
%patch $1F400 "Keen move silently in" $0A "the Pyramid of Shadows   " $00
%patch $1F4B0 "Keen mucks along the" $0A "Isle of Tar               " $00
%patch $1F4E0 "Keen blazes across the" $0A "Isle of Fire            " $00
%patch $1F510 "Keen hopefully enters" $0A "the Well of Wishes       " $00
%patch $1F290 "Keen plods down into" $0A "the Cave of the Descendents               " $00
%patch $1F430 "Keen reverently enters" $0A "the Pyramid of the" $0A "Gnosticene Ancients  " $00
%patch $1F470 "Keen hesitantly crosses" $0A "into the Pyramid of the" $0A "Forbidden      " $00
%patch $1F540 "Keen launches into the" $0A "Bean-with-Bacon" $0A "Megarocket              " $00

I snagged these patches from the The Patch Index
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Bubbatom
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Post by Bubbatom »

Thanks for that ceilick, I've tried a couple of times with those patches but it cuts of other text. I'll give the neural stunner a go.
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Bubbatom
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Post by Bubbatom »

Sorry about the double post, but I was wondering how to set up demos for my game. I know how to record demos but I cant figure out how to play them in the "Return to demo" option. So any help is muchly appriectiated.

And also a short update:

15/18 levels done (I have done a fair bit of work on these...)

Story and Game help sections done.

Level names/entries, Council member speech/keen replies, Wetsuit/Lindsey 80%
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Post by tulip »

you import the demos the same way you import graphics with modkeen. When you extract graphics you might notices a bunch of demo files. Just replace those with the ones you recorded and import them again.
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