Commander Keen 9.5 The Eight Accumulators...
Ceilick avoided this by problem by taking all hazards and enemies (apart from the dopefish) out of the level. And I don't think that my level would be very exciting without sprites and mines. I think I might scrap this underwater level and make another level that I had planned.
So if any one has any patches that could help the situation please post them. If not I'll post some images of this level so that you a least see what could have been playing.
EDIT: I also have the problem of when entering one of the levels which we've discussed before:
MM_ClearBlock: No purgable blocks!
I fixed this over the weekend but it seems to have come back. And this time it will crash the game on normal and hard instead of just hard.
No matter how many sprites I take out it will still come up with this message...
So if any one has any patches that could help the situation please post them. If not I'll post some images of this level so that you a least see what could have been playing.
EDIT: I also have the problem of when entering one of the levels which we've discussed before:
MM_ClearBlock: No purgable blocks!
I fixed this over the weekend but it seems to have come back. And this time it will crash the game on normal and hard instead of just hard.
No matter how many sprites I take out it will still come up with this message...
Hey everyone. I've been hard at work with this lately and I'm glad to say that all I have to finish now is the end story pages.
But, as usual I have a problem. This time I'm looking for a patch to change the level number that the Oracle Janitor will say his text.
I have had a look for this and so far I havent found it.
Thanks in advance.
But, as usual I have a problem. This time I'm looking for a patch to change the level number that the Oracle Janitor will say his text.
I have had a look for this and so far I havent found it.
Thanks in advance.
- Stealthy71088
- Vortininja
- Posts: 174
- Joined: Thu Nov 01, 2007 20:12
- Contact:
If you're still having trouble with the underwater level:
For the underwater dead animation sprite cache problem, try:
This makes the game have keen simply die and not print a sprite. This might be useful if you just can't figure it out.
Also, try:
This patch might be a little memory intensive for you, but it should solve your caching problems. Putting a dopefish in the level now should cause the game to cache all the sprites you're missing.
Edit: Oh wait the post about that problem was a long time ago... you probably fixed it by now.
For the underwater dead animation sprite cache problem, try:
Code: Select all
%patch $2FBAE $09DC176ERL #Dead sprawled
%patch $2FBCC $09DC176ERL #Dead clutched
Also, try:
Code: Select all
%patch $306F8 $82 $00 #Dopefish Cache Start
%patch $30742 $BA $01 #Dopefish Cache End
Edit: Oh wait the post about that problem was a long time ago... you probably fixed it by now.
Thanks for that Stealthy, but yeah I scrapped that level and finished off a different one.
I'm pleased to announce that The Eight Accumulators will be in the Release Forum in a matter of days if not hours.
But as per usual I have yet another problem. I have made a foreground tile animation and when I try and start a new game I get this error:
RF_MarkTileGraphics: Unending foreground animation: 1119
It seems it doesnt like my animation because it loops making it unending. But I have done other foreground tile animations that loop without any problems.
I'm pleased to announce that The Eight Accumulators will be in the Release Forum in a matter of days if not hours.
But as per usual I have yet another problem. I have made a foreground tile animation and when I try and start a new game I get this error:
RF_MarkTileGraphics: Unending foreground animation: 1119
It seems it doesnt like my animation because it loops making it unending. But I have done other foreground tile animations that loop without any problems.
-
- Kuliwho?
- Posts: 2167
- Joined: Fri Jan 20, 2012 7:02
- Location: Tied up in the Oracle Chamber's basement
- Contact:
Here you go: http://dl.dropbox.com/u/53144544/Keen%209.5.zip