The Unofficial TUIT Revision Betas

You can discuss anything about fan-made Commander Keen games here.
Post Reply
Ceilick
The Dude
Posts: 1537
Joined: Mon Sep 22, 2008 20:10
Location: Seattle

The Unofficial TUIT Revision Betas

Post by Ceilick » Wed Oct 12, 2011 23:48

Been working on this off and on the past months. I think most bugs and issues have been addressed, but I'm doubtful everything's been covered, so before adding this to the release thread I thought I'd let anyone interested do some testing.

Lots of tweaking was done to levels, graphics, and texts. The Warpcore especially received a lot of revision which should hopefully solve the annoying music issues it had before.

The one major thing that I wanted to have in the revision that isn't here is a brief dialog between Keen and Mortimer taking place in the Warpcore. Maybe we'll see that in the future.

Please let me know of any bugs, unfair/unbalanced areas in levels, typos, etc. Again, this is just to work out the final kinks before 'officially' releasing version 2.

Download (beta 5): http://dl.dropbox.com/u/3654819/Keen%20 ... 0Beta5.zip

Special thanks to Lemm, Mink, and Mr. M for working with me on a lot of the fixes here. Also thanks to a lot of you for the vigorous playing and bug reporting.

--------------

Edit: Now servicing Keen 8, Dead in the Desert!

Keen 8 v3 beta 2: http://dl.dropbox.com/u/3654819/Keen%20 ... 0Beta2.zip
Last edited by Ceilick on Wed Nov 23, 2011 1:50, edited 7 times in total.

User avatar
Bubbatom
Vorticon Elite
Posts: 322
Joined: Sat Oct 23, 2010 0:55
Location: South Australia

Post by Bubbatom » Thu Oct 13, 2011 4:13

Cool!
Im playing through it now...
Nice to see cheats back in...
Thanks.
Image

User avatar
lemm
Blorb
Posts: 682
Joined: Fri Jul 03, 2009 10:18
Location: canada lol

Post by lemm » Thu Oct 13, 2011 10:31

Above the chute in the secret area in level 1.


YOu can see the corndog.

User avatar
szemi
Vorticon Elite
Posts: 1580
Joined: Sun Jan 11, 2009 15:19
Location: Hungary
Contact:

Post by szemi » Thu Oct 13, 2011 11:57

At last something new. ;P

User avatar
Grimson
The Dragoner
Posts: 1799
Joined: Tue Jul 14, 2009 6:55

Post by Grimson » Thu Oct 13, 2011 15:47

Awesome, I'll test it as soon as I can. Btw, what's that strange monster in your avatar, Ceilick?

EDIT: In the "The Game" section, Help Menu, at page 12, the word "in" seems to be missing from "...enemies (in) this episode." At the same page, replace "cleanliness" with "cleanness".

Also, in Warpcore, Keen seems to be able to pass through the block here by jumping at it from below:

Image
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."

User avatar
Roobar
Vorticon Elite
Posts: 2791
Joined: Tue Jan 08, 2008 16:12

Post by Roobar » Thu Oct 13, 2011 18:04

Grimson wrote:Btw, what's that strange monster in your avatar, Ceilick?
I don't know what it is, but I think he is teasing us :p

jmfmagnum
Grunt
Posts: 25
Joined: Wed Sep 21, 2011 23:20
Location: somewhere
Contact:

Post by jmfmagnum » Thu Oct 13, 2011 19:27

wiivn wrote:
Grimson wrote:Btw, what's that strange monster in your avatar, Ceilick?
I don't know what it is, but I think he is teasing us :p
of course, i think he is saving it for another mod

User avatar
Grimson
The Dragoner
Posts: 1799
Joined: Tue Jul 14, 2009 6:55

Post by Grimson » Thu Oct 13, 2011 19:28

wiivn wrote:
Grimson wrote:Btw, what's that strange monster in your avatar, Ceilick?
I don't know what it is, but I think he is teasing us :p
That's what I though, too. 8)
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."

jmfmagnum
Grunt
Posts: 25
Joined: Wed Sep 21, 2011 23:20
Location: somewhere
Contact:

Post by jmfmagnum » Thu Oct 13, 2011 19:33

Grimson wrote:
wiivn wrote:
Grimson wrote:Btw, what's that strange monster in your avatar, Ceilick?
I don't know what it is, but I think he is teasing us :p
That's what I though, too. 8)
yeah i think it goes like : i`m ceilick im teasing you guys with a awesome monster, see it, see it is awesome ,but you will wait to see it in action.... lol lol lol

User avatar
Grimson
The Dragoner
Posts: 1799
Joined: Tue Jul 14, 2009 6:55

Post by Grimson » Thu Oct 13, 2011 19:50

If I didn't know you better, I'd think you were awfully sarcastic there. P:
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."

jmfmagnum
Grunt
Posts: 25
Joined: Wed Sep 21, 2011 23:20
Location: somewhere
Contact:

Post by jmfmagnum » Thu Oct 13, 2011 20:16

Grimson wrote:If I didn't know you better, I'd think you were awfully sarcastic there. P:
auch, sorry if i sound sarcastic, i never wanted to be cruel or something
is just, im really bad at jokes T_T

Ceilick
The Dude
Posts: 1537
Joined: Mon Sep 22, 2008 20:10
Location: Seattle

Post by Ceilick » Thu Oct 13, 2011 20:32

Thanks for the feedback on the bugs so far, I'll update the link shortly.

@Grimson: Lol at Keen's face in your screenshot, bug should be fixed now. Also pretty sure 'cleanliness' is the proper word.

Regarding my avatar: It's something I drew recently that I'm pretty proud of. It is for a mod, but I haven't announced the project on the forum since there isn't a whole lot to show for it. I may do so soon, though.

User avatar
Eros
Cybloog Slayer
Posts: 536
Joined: Fri Nov 05, 2010 20:59

Post by Eros » Thu Oct 13, 2011 20:41

just checking to see if the shikadiville and workshop shortcuts are resolved...

nope, the shikadiville one is unresolved, but the workshop one is now undoable in med/hard.

can we have a changelog?
StupidBunny wrote:
kuliwil wrote:I wish that oa;fdjgnae;ogubneaogiearh;igbnerfgoajfsgoefnh
Granted. You have just had a severe stroke.

User avatar
VikingBoyBilly
Vorticon Elite
Posts: 4155
Joined: Sat Jan 05, 2008 2:06
Location: The spaghetti island of the faces of dinosaur world for a vacation

Post by VikingBoyBilly » Thu Oct 13, 2011 20:47

I'll give you guys a hint: the avatar isn't for a keen1-6 or dreams mod. :disguised
Image
"I don't trust players. Not one bit." - Levellass

Ceilick
The Dude
Posts: 1537
Joined: Mon Sep 22, 2008 20:10
Location: Seattle

Post by Ceilick » Thu Oct 13, 2011 20:53

If I kept one I'd post it, but unfortunately I've been working on this so sporadically I don't remember everything that was changed.

Off the top of my head:
-Defense Tower surth had it's level size reduced slightly and the starting area modified
-the warpcore design is heavily modified, especially the first and second fuse areas
-The game is now completed when Keen drops from the bridge in the Warpcore instead of needing to land and exit
-the red gem shortcut in Mortimer's workshop shouldn't be possible in medium and hard
-Shivonia city underwent some enemy balancing
-ammo distribution was probably modified slightly throughout the game
-some of the music has been slightly tweaked for file size
-various spelling errors
-Mortimer's pants are now black instead of blue (same style as Netkeen)

Between the v2 beta 1 and 2:

-fixed the corndogs by the chute in the secret area of level 1
-fixed the platform issue at the start of the warpcore
-added "in" to the introduction of the enemies in "the game" section
-fixed an issue with some stray pixels in the Jotundra mountains
-fixed a masking issue with some tiles in Fort Yetisburg
-fixed the ending screens so that Mortimer's pants are black there as well

Post Reply