The Unofficial TUIT Revision Betas

You can discuss anything about fan-made Commander Keen games here.
jayo
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Post by jayo » Sat Dec 17, 2011 16:37

Ceilick wrote: -Removed the 'static' screen from the end story, now includes a stock image of the BwB flying through space with "to be continued"
I think maybe you ought to make it an image of Keen's BwB rendezvousing with the Imposter Keen's BwB.

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Post by DHeadshot » Sat Dec 17, 2011 18:59

jayo wrote:
Ceilick wrote: -Removed the 'static' screen from the end story, now includes a stock image of the BwB flying through space with "to be continued"
I think maybe you ought to make it an image of Keen's BwB rendezvousing with the Imposter Keen's BwB.
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Post by Syllypryde » Sat Dec 17, 2011 22:00

jayo wrote:I think maybe you ought to make it an image of Keen's BwB rendezvousing with the Imposter Keen's BwB.
Excellent idea!!!
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Post by Scilicet » Mon Dec 19, 2011 15:08

While playing Dead in the Desert with my sister, we had trouble with the lava falls in (I believe) the Molten Passage. We kept bouncing off the ceiling when trying to reach the platform between the falls. We made it eventually. I suppose there need to be a challenge, but I don't know if that could be modified to make it a little less of a challenge.
She thought the graphics were amazing and enjoyed "Robotic Keenery." The first stomper she encountered surprised both of us since I had not played the game in a long time. We made it past without killing or being killed. She was surprised by the anatomical antagonist; she thought she had not heard me correctly when I said there was a large bouncing nose in a certain spot on normal and hard.
As for me, playing through DitD again convinced me that it is my favorite game of the TUIT trilogy.

Edit: I noticed on the boss level, that when my sister shot the imposter Keen when it was by the ship, it levitated briefly and had a confused expression on its face. It dropped a short time later and resumed normal behavior.
Last edited by Scilicet on Wed Dec 21, 2011 16:12, edited 1 time in total.

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Post by Keeper » Tue Dec 20, 2011 13:09

Ah yes, when I play the different Keen games, I usually try to imagine what time of the day it is on the world map.

For DitD, I feel it is the late afternoon (15:00 - 17:00) when most creatures of Calidune are hiding from the heat or taking a nap in some dark and cool place under the surface. It is very quiet, except from the low distant humming of the Hydro Palace and the industrial facilities beneath it.

Calidune also feels somewhat lonely. I don't know why.

debiani386
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A few bugs I have found

Post by debiani386 » Mon Feb 06, 2012 0:25

Heres a few bugs I have found:

http://dl.dropbox.com/u/3493348/0205121628.jpg

http://dl.dropbox.com/u/3493348/0205121629.jpg

http://dl.dropbox.com/u/3493348/0205121629a.jpg

Sorry for the low quality images..my DOS computer doesnt seem to take graphical screenshots. Ive noticed that this seems to happen sporatically on different levels. Also, does the crater level have an exit? Ive been all up and down the level and havent seen an exit there.[/img]

Edit: This is with Keen 9 Beta 2

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Post by Ceilick » Mon Feb 06, 2012 0:58

Those bugs are due to a problem with the Maintenance Droid and the way it pushes Keen. I'm not sure if it can be fixed without just removing those droids.

The Crater actually has two exits :disguised

debiani386
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oops

Post by debiani386 » Mon Feb 06, 2012 2:37

Not the crater, sorry, its the altaire station I meant

Edit: OH! Yes it does, im a total retard..sorry nevermind that part

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Post by debiani386 » Mon Feb 06, 2012 3:09

Now I do get this little "e" pop up message from time to time whenever I go to different levels of the game. It will do this sporadically on different levels. Pressing any key will return me to a dos screen with either garbled text or "Null Pointer". The system I am running this on is a 386 (clocked at 20 mhz), 12 mb ram (with emm386 and himem loaded..though it still does this w/o those running), MS-DOS 6.22 installation w/ windows 3.1 not running and no TSR's loaded.

http://dl.dropbox.com/u/3493348/0205122000.jpg

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Post by TerminILL » Mon Feb 06, 2012 6:28

12mb RAM just isn't enough, I think - IIRC BOTB needs a little more. Props for trying to run on original hardware, but I think DOSBox is probably your best bet.
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debiani386
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Probably true

Post by debiani386 » Mon Feb 06, 2012 7:57

Actually, when I first fire up the game, it wont detect all 12 mb, only conventional memory and about 64k of extended ram (not certain why, but all versions of keen 4+ will do this..and only on this particular machine). I have another dos machine comming in with far more ram.

also, keen versions 8 and earlier work no problem and I do have different keen5e engines, all of which produce different results

debiani386
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Post by debiani386 » Mon Feb 06, 2012 20:34

Just played the game through last night and it only does that on one level..thankfully that level isnt required to complete the game. Im really betting that it is just my particular system though (IBM PS/2 model 56 SLC). We will see when my more beefier dos computer comes in

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lemm
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Post by lemm » Tue Feb 07, 2012 3:12

Keen is a real mode game. It can only use conventional memory (and the first 64 KB of extended memory).

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Post by DHeadshot » Tue Feb 07, 2012 14:37

lemm wrote:Keen is a real mode game. It can only use conventional memory (and the first 64 KB of extended memory).
In that case, you'd be better off trying to run it on an original SCP Dos machine (if you can get it to run) - 1MB of base memory in real mode as the BIOS is on the CPU card...
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Post by RetroKittycat » Tue Feb 07, 2012 19:00

The only bug I seem to notice in K7 is that Keen sometimes laggs when he walks/doing active stuff,
has that been fixed?

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