Scarlet mods?

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guynietoren
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Post by guynietoren »

I could see this working between Keen and the earlier SpaceQuest games. It's what my last Keen artwork was trying to pair together. Mixing the art style of 2 different EGA games.
http://files.commanderkeen.org/users/gu ... odbye5.PNG
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DHeadshot
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Post by DHeadshot »

Paramultart wrote:Game Maker is a perfectly acceptable platform to make it on. It's better than having some programmer in the community create it from scratch in C or something just to have it never get finished. *Cough* Keen64 and basically every attempt to recreate the Keen engine ever... *Cough*
Yahtzee wrote all his in VB - you could do that...
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kuliwil
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Post by kuliwil »

guynietoren wrote:I could see this working between Keen and the earlier SpaceQuest games. It's what my last Keen artwork was trying to pair together. Mixing the art style of 2 different EGA games.
http://files.commanderkeen.org/users/gu ... odbye5.PNG
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Paramultart
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Post by Paramultart »

kuliwil wrote:
guynietoren wrote:I could see this working between Keen and the earlier SpaceQuest games. It's what my last Keen artwork was trying to pair together. Mixing the art style of 2 different EGA games.
http://files.commanderkeen.org/users/gu ... odbye5.PNG
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tulip
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Post by tulip »

I has been done. Although not very well or not past the point of a demo.

See: Birdman Mod Features Herman Toothrot

See: Goodbye Monkey Island This is the first part of 6. The usual newmoonsidianx quality. Some fun ideas but looks awfully jerky.


I would advise against a Monkey Island/ Keen crossover, since I don't think the two universes really jive. I would like to see a well made Keen point and click adventure. I figure Day of the Tentacle style graphics would work. (After all I think it's obvious both Keen and DOTT used Chuck Jones as example)
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