Strangely, I had no idea there was a Spindred there. (Probably because I was in God mode at the time I found the passage!)CK Guy wrote:AHA! Well, that last one I'd forgotten about. Yes, there is no way out. IIRC, I give the player a life or two, and then force them to kill themselves on an unseen spindred.
Now, to address the other ones in order:
In the first one you mentioned, I believe you have to jump up into a secret passage in the ceiling in the enclosed room with the hole in the floor. Climb up onto a ledge and via some strange clipping bug I'm exploiting, shoot across, and fall down into the other small room with the door.
I knew there was a open area in the ceiling above the "unreachable" door, but I had no idea there was a secret passage in the ceiling that led to that open area!
I completely forgot that the previous door led to the this door. Thank you for reminding me.The second area you mentioned is actually where you end up when you go through the door in the first question. (I opened up my level in an editor to check that this is indeed where the door led - I don't have levels I made nearly 5 years ago entirely committed to memory!) I'm not sure if this would be accessible even with tap jump.
As for the door behind the fire helices: I'm using a strange bug/exploit/whatever that I first saw used in the 'Funny' levelpack (by one of the authors of Keen Asylum). After Keen exits a door, he is actually invincible for a few seconds. If you go through the door that's right by the usual exit, it pops you out right next to the fire helices, and you have enough time to walk through them.
I never thought about that invincibility bug. I have actually seen it before in Keen 4. I will use Border Village as an example. If you go into any of the houses, pick up the points inside and then come back out and the slug is right at the door when you exit, you will not die for the first few seconds. This also applies to other levels with doors.
I did find that secret passage before. I believe there is 7 bag o' sugars in there. Whether you decide to put a door there or not is up to you. But if you do add the door don't tell anyone. Let us find it for ourselves! However, there is a good reason to NOT put the door there and make the player exit the level. You can make the player decide what is more important to them: getting 3 extra lives or going to the secret level.In the level's current state, once you go to the outside area, you have to use that outside exit. You can, however, get to an extra little secret area by doing a down-jump right by the green wall, and going into a secret passage to the right. A further down jump brings you onto the green floor below you. There is not really any point in doing this, but it would be a good place to put a door back into the main level, so that a player could then continue to the Korath III exit if they wanted to. Good idea!
Come to think of it, it would not matter if you put the door there anyway! It just occured to me that you have to use the Keycard to open the door that takes you to the exit just below where Keen starts the level. When you go back through that same door that is when you appear in front of the 4 Fire Helices. So since you have already used the Keycard, it is now impossible to open the door that leads to Korath III! So much for that idea!
Patrick