Sign of the Vool

You can discuss anything about fan-made Commander Keen games here.
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Levellass
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Post by Levellass »

Looking at Keen 1 I highly doubt that. (Did I also just see a request for Major Keen? Replacement of the death sound? 32 bit Keen?)

No. The new wave of mods will twist the keen engine like putty. We have not even seen the like of what is to come.
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Ceilick
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Post by Ceilick »

Oh, I thought we were talking about my mod still :crazy

Nothing very exciting to report; I've been busy the last couple weeks. Still have some sprites to finish animating. Been tinkering with platform sets: 3/5 are in level designing condition (still no levels :P ). I've been trying to add unique tile 'instances' to these sets to add variety.
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Post by Ceilick »

So, it's been over a year, time for an update. There are a couple of reasons for the long hiatus, especially since things seemed so close: I've been working a new job (12 hour shifts, 50 hours a week), and Lemm and I have been waiting for the Keen source code. I'm still with this job, but due to Lemm's mad programming skills, the source code is no longer needed and I'm starting to dust this mod off.

Sign of the Vool will no longer be a Keen 4 mod, but will utilize the same game engine as Atroxian Realm. This opens a lot of doors on what were otherwise modding limitations, however, this game will still play very much like Keen Galaxy with more enemies, more levels, more graphics, and new abilities.

I've still got many tiles to do, will be expanding the world map (the previous nearly complete version was roughly the same size as Keen 4). I'll be creating more enemies than I initially planned, with maybe 50% of the animations complete. Level design hasn't been started yet.

Without further ado, here's the freshly developed title screen!

Image
ScarletFlame
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Post by ScarletFlame »

Ceilick wrote: Image
Looks amazing! :eek
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Post by Keening_Product »

Lemm, bringer of life(water) for mods. Good to see this going again.

The to do list sounds rather big, but what it represents in new exploration and expansion of Keen adventures is very, very neat. You, Gridlock, Lemm and all involved in the new engine are true Keen pioneers.

The title screen is cool, but It'd reconsider how the teeth are done - I know a straight line in that perspective is technically correct, but it looks a little strange to me.
Keening_Product was defeated before the game.

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ScarletFlame
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Post by ScarletFlame »

Keening_Product wrote: The title screen is cool, but It'd reconsider how the teeth are done - I know a straight line in that perspective is technically correct, but it looks a little strange to me.
It now looks like keen has a duck beak thanks for pointing that out
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cyber zero
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Post by cyber zero »

My God! What an amazing title screen.
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Levellass
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Post by Levellass »

Keening_Product wrote:Lemm, bringer of life(water) for mods.
Slink away... slink away...
What you really need, not what you think you ought to want.
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DoomJedi
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Post by DoomJedi »

Very nice screen
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MoffD
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Post by MoffD »

DoomJedi wrote:Very nice screen
Nice simple dithering on it, although now I can't stop seeing the mouth (Thanks KP)
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
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GalaxyEyesPhotonDragon
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Post by GalaxyEyesPhotonDragon »

Oh just add a few lines here and there and it'll look like a mouth again...

(I appear to be the only one unfazed by the mouth. :confused )
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Levellass
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Post by Levellass »

You would think he'd have some vertical teeth lines...
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Post by troublesomekeen »

Yes but then it would look like Keen has angry boobus-tuber-like teeth. I like how it looks. It's may look a bit odd simply because Keen has no lips.
Image
Commander Keen in... Canteloupe Quest!
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Post by Keening_Product »

I was playing with the lips and never got past using the eraser. There are no changes to colouring and it's far from perfect, but this is just a suggestion.

Image

I had been planning on making the lips slightly open, but ain't nobody got time for dat.
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Post by Tormentor667 »

Ceilick I love you!
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