Sign of the Vool
- guynietoren
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The goal:
To break up the forest background with an interior background while retaining 'proper' perspective.
Observations:
1. The dome itself seems to be designed with improper perspective/a lack of depth, particularly the 'roof' parts, possibly the walls.
2. The background is very flat in appearance and doesn't add depth.
Solutions:
1. Redesign the dome roof/the entire structure.
2. Indicate curvature in the background.
3. Create a second, opaque dome in the background to add depth and give sense of a larger structure.
I'll try some of these when I get home today.
To break up the forest background with an interior background while retaining 'proper' perspective.
Some of the domes are 'perfect' glass domes; glass on all sides (the first dome in the image). Others are partial glass domes; glass on one side, other material/structure on the other.Benvolio wrote:Would a glass 'dome' really be expected to have a clear foreground and an opaque background? Or would you expect the front to be made of the same stuff as the back?
Observations:
1. The dome itself seems to be designed with improper perspective/a lack of depth, particularly the 'roof' parts, possibly the walls.
2. The background is very flat in appearance and doesn't add depth.
Solutions:
1. Redesign the dome roof/the entire structure.
2. Indicate curvature in the background.
3. Create a second, opaque dome in the background to add depth and give sense of a larger structure.
I'll try some of these when I get home today.
- guynietoren
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Thanks for the demonstration, Tulip, really helped polish it here:
The entrances add a lot of perspective, I've modified the background on the left side to indicate curvature (may do this very slightly on the right), added some space on the top between the dome and where it meets the opaque 'back' side in an attempt to add more depth.
The floor pattern will probably be modified at some point. Thanks for the help, guys!
The entrances add a lot of perspective, I've modified the background on the left side to indicate curvature (may do this very slightly on the right), added some space on the top between the dome and where it meets the opaque 'back' side in an attempt to add more depth.
The floor pattern will probably be modified at some point. Thanks for the help, guys!
- troublesomekeen
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- Tormentor667
- Vortininja
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Ceilick this is looking brilliant, really!
I know, it's not the right place for doing "UIT-Praise" but now that I've finished the trilogy I must say that this is piece of art and you've all done an amazing job with that. I felt like being 7 years again! Thank you and your team for this experience <3
I know, it's not the right place for doing "UIT-Praise" but now that I've finished the trilogy I must say that this is piece of art and you've all done an amazing job with that. I felt like being 7 years again! Thank you and your team for this experience <3
Ceilick, your sprites are really excellent these days! Thal Vool looks... cool! Cartoonish yet vaguely unnerving. As for the thing in your avatar, it is definitely one of the most sinister-looking things I've seen in Keen-related materials to date. I take it that it will feature in 'Sign of the Vool'.
Cool sprite
Those glass structures are kind of tricky because having that blue background doesn't really make sense when the rest of it is supposed to be clear glass. The curved version is definitely an improvement.
Now this may sound like a radical suggestion, but what if you were to incorporate greater use of transparent colors? For the background, perhaps the black could be made completely transparent and the blues changed to transparent blues, so that that background behind would still be visible. Even more difficult would be to have the foreground tiles include a transparent pattern that would appear in front of Keen. Although, that might cause some challenges, especially with things like doors (for whatever reason, I discovered that door tiles don't work when they are set to "front," at least from what I found in AR.
I'm glad to see you haven't given up on this. It seems so difficult to find the time to mod these days
Those glass structures are kind of tricky because having that blue background doesn't really make sense when the rest of it is supposed to be clear glass. The curved version is definitely an improvement.
Now this may sound like a radical suggestion, but what if you were to incorporate greater use of transparent colors? For the background, perhaps the black could be made completely transparent and the blues changed to transparent blues, so that that background behind would still be visible. Even more difficult would be to have the foreground tiles include a transparent pattern that would appear in front of Keen. Although, that might cause some challenges, especially with things like doors (for whatever reason, I discovered that door tiles don't work when they are set to "front," at least from what I found in AR.
I'm glad to see you haven't given up on this. It seems so difficult to find the time to mod these days
Armageddon Begins Again. The Alphamatic has arrived.
Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086