You can discuss anything about fan-made Commander Keen games here.
Roobar
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by Roobar » Sun Sep 23, 2012 17:46
I think the dome background needs to be more darker.
Levellass
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by Levellass » Mon Sep 24, 2012 11:12
I think the dome background needs to be more darker.
I think you mean 'more dark'
(Can you believe we don't have a grammar nazi emotikeen?)
What you really need, not what you think you ought to want.
Keening_Product
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by Keening_Product » Mon Sep 24, 2012 14:18
Wiivn raises a good point, as does Levellass (x2).
Keening_Product was defeated before the game.
"Wise words. One day I may even understand what they mean." - Levellass
Flaose
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by Flaose » Mon Sep 24, 2012 14:30
Levellass wrote: I think you mean 'more dark'
I think darker (not
more darker) would be a better choice.
Levack
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by Levack » Thu Sep 27, 2012 17:53
You are getting of topic.Celick, I am still making Princess Lindsey
do you want me to use that background?
lemm
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by lemm » Fri Oct 05, 2012 3:04
Looks neat.
You could use the the conveyor belt property to make slippery blocks.
I'll put this on the netkeen site once it's done.
fantomx11
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by fantomx11 » Fri Oct 05, 2012 10:33
lemm wrote: Looks neat.
You could use the the conveyor belt property to make slippery blocks.
I'll put this on the netkeen site once it's done.
Wouldn't that make you slide the way the conveyor is going?
lemm
Blorb
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by lemm » Fri Oct 05, 2012 13:57
oh yeah it would.
rolf never mind then
Scarlet
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by Scarlet » Fri Oct 05, 2012 22:25
Lemm, you're alive!
Join us for netkeen! irc://irc.foonetic.net/netkeen
Stay classy, Scarlet.
Ha, you really are a fucling legend aren't you you neocon netnanny.
By jove... You have exceptional taste in games, Scarlet!
Levellass
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by Levellass » Sat Oct 06, 2012 5:20
Lemm, half a dozen people want to talk to you!
In theory it would be possible to put a slippery tile property into Keen 6, using the conveyor code modified slightly to just accelerate Keen forward instead of making him always face a certain direction. It may be worth looking into.
What you really need, not what you think you ought to want.
Ceilick
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by Ceilick » Sat Oct 13, 2012 22:51
Lately been working out some unexpected problems with tileing and revising some of the platforms to function a bit better. Keen 1 is nearly complete!
Scarlet
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by Scarlet » Sat Oct 13, 2012 22:53
That's awesome.
edit: Netkeen levels are usually symmetric though. These are not so much... so hopefully it will be fair to both players when they start.
Join us for netkeen! irc://irc.foonetic.net/netkeen
Stay classy, Scarlet.
Ha, you really are a fucling legend aren't you you neocon netnanny.
By jove... You have exceptional taste in games, Scarlet!
DoomJedi
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by DoomJedi » Wed Oct 17, 2012 14:31
Looks fantastic
tulip
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by tulip » Wed Oct 17, 2012 17:31
I realize many of the graphics have been made in the cheapest way possible, but a) that's how I work too, and b) yeah it looks perfect.
Those ice hills are sweet.
You crack me up little buddy!
Ceilick
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by Ceilick » Wed Oct 17, 2012 21:32
Those snowy hillls are done by fantomx11 and I agree, they look great; very simple and fitting for Keen 1.
@Scarlet: This just isn't true. Netkeen levels are divided pretty evenly between symmetric tournement style levels, and large free-for-all arenas. I know; I designed 75% of them.